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  1. Replies
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    Re: Indestructible buildings

    Vaguely remembered EBII used a preset in descr_strat that let's a hinterland building start damaged:

    building
    {
    type hinterland_uniques1 oneeight
    health 40%
    }...
  2. Sticky: Re: Full install for Stainless Steel 6.4, Meloo Fix, Steam compatible

    There are some threads in this forum on how to install a mod for Linux\Mac, that might help.
  3. Replies
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    [Resource] Re: Creating a World - Bare Geomod

    UPDATE

    2.1.07 - kingdoms only
    - corrected entry and provided movie for 'Jihad called' event


    Background: when I took the descr_event_images file all those years ago from the americas campaign...
  4. Replies
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    Sticky: Re: Bugs Reports & Technical Help

    I'll run my tests on that setting for SS.
  5. Replies
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    Sticky: Re: Bugs Reports & Technical Help

    That shouldn't then be an issue as the SSHIP installation will overwrite the SS fixes

    No idea about that - but that is solely an issue of the campaign script, eg number of monitors and especially...
  6. Replies
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    Re: Coronavirus outbreak - From China to the World.

    Well, travel to the US has been banned since March on Donald's order as has been pointed out, so you may have to wait until THAT restriction is lifted to ship them home.
  7. Replies
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    Sticky: Re: Bugs Reports & Technical Help

    I am afraid the Meloo Fix is an integral part of the installation. Doesn't the SSHIP installation replace\overwrite most of the files edited by Meloo anyhow? A large number are TGA and unit model...
  8. Replies
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    323,676

    Sticky: Re: Bugs Reports & Technical Help

    If you used the new installation for Stainless Steel then the log is in the root folder of the game (Medieval II Total War\system.log.txt) and it's in trace mode (detailed, huge size, should be...
  9. Re: Faerūn[Forgotten Realms]TW - v0.1 released, check the first post

    I was a bit puzzled when looking at the CFG file: no 'file_first' line and still it worked. And initially I forgot to copy the campreview content into the mod :tongue:
    Before starting the mod I...
  10. Replies
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    [Tutorial] Re: Garrison Script

    Some logic issue, try this:


    declare_counter Constanta_siege

    ;---------- Garrionscript ----------

    monitor_conditions not I_SettlementUnderSiege Constanta
    set_counter Constanta_siege 0...
  11. Sticky: [Resource] Re: List of non functional script terms (events, conditions and commands)

    Great find, changing options during game play may come handy - have you tried if it works via regular script?

    Edited opening post accordingly.
  12. Replies
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    Re: Help required with a script

    Labels will only work if the character was created with it, either by placement in descr_strat or through spawn. As such it will not work with 'new' leaders, only the one that the game started with....
  13. Replies
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    Sticky: Re: Announcements from Mods & Hosted Mods (M2TW)

    .
    .
    Gig StudiosTM presents


    Schwert und Speer Ultimat 2.0 (die Wollmilchsau)

    https://i.ibb.co/XtcbRgn/Su-S-Symbol.png

    This mod has originally been only available on German Total War sites...
  14. Sticky: Re: Announcements from Mods & Hosted Mods (M2TW)

    .
    .
    Gig StudiosTM presents


    Schwert und Speer Ultimat 2.0 (die Wollmilchsau)

    https://i.ibb.co/XtcbRgn/Su-S-Symbol.png

    This mod has originally been only available on German Total War sites...
  15. Sticky: Re: Announcements from Mods & Hosted Mods (M2TW)

    .
    .
    Gig StudiosTM presents


    Schwert und Speer Ultimat 2.0 (die Wollmilchsau)

    https://i.ibb.co/XtcbRgn/Su-S-Symbol.png

    This mod has originally been only available on German Total War sites...
  16. Sticky: Re: Announcements from Mods & Hosted Mods (M2TW)

    .
    .
    Gig StudiosTM presents


    Schwert und Speer Ultimat 2.0 (die Wollmilchsau)

    https://i.ibb.co/XtcbRgn/Su-S-Symbol.png

    This mod has originally been only available on German Total War sites...
  17. Schwert und Speer Ultimat 2.0 (die Wollmilchsau)

    Introduction
    https://i.ibb.co/XtcbRgn/Su-S-Symbol.png

    This mod has originally been only available on German Total War sites even though it has a English translation. The method of changing the...
  18. Sticky: Re: Announcements from Mods & Hosted Mods (M2TW)

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    Gig StudiosTM presents

    Full install for TATW version 3.2 - automated, Steam compatible



    https://i.ibb.co/zPtGVQz/TATW1.png
  19. Sticky: Re: Announcements from Mods & Hosted Mods (M2TW)

    .
    .
    Gig StudiosTM presents

    Full install for TATW version 3.2 - automated, Steam compatible



    https://i.ibb.co/zPtGVQz/TATW1.png
  20. Sticky: Re: Announcements from Mods & Hosted Mods (M2TW)

    .
    .
    Gig StudiosTM presents

    Full install for TATW version 3.2 - automated, Steam compatible



    https://i.ibb.co/zPtGVQz/TATW1.png
  21. Replies
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    31,672

    Sticky: Re: Announcements from Mods & Hosted Mods (M2TW)

    .
    .
    Gig StudiosTM presents

    Full install for TATW version 3.2 - automated, Steam compatible



    https://i.ibb.co/zPtGVQz/TATW1.png
  22. Sticky: Re: Announcements from Mods & Hosted Mods (M2TW)

    .
    .
    Gig StudiosTM presents

    Full install for Stainless Steel 6.4, Meloo Fix, Steam compatible



    https://i.ibb.co/3S159NF/SS.png
  23. Sticky: Re: Announcements from Mods & Hosted Mods (M2TW)

    .
    .
    Gig StudiosTM presents

    Full install for Stainless Steel 6.4, Meloo Fix, Steam compatible



    https://i.ibb.co/3S159NF/SS.png
  24. Sticky: Re: Announcements from Mods & Hosted Mods (M2TW)

    .
    .
    Gig StudiosTM presents

    Full install for Stainless Steel 6.4, Meloo Fix, Steam compatible



    https://i.ibb.co/3S159NF/SS.png
  25. Replies
    67
    Views
    31,672

    Sticky: Re: Announcements from Mods & Hosted Mods (M2TW)

    .
    .
    Gig StudiosTM presents

    Full install for Stainless Steel 6.4, Meloo Fix, Steam compatible



    https://i.ibb.co/3S159NF/SS.png
  26. Re: Experiments with the "name_faction" feature of the Americas Campaign

    Hello bitterhowl, i vahe tested the "periods_unavailable_in_custom_battle" in descr_strat descr_sm_factions; it seems to work fine:)
  27. Replies
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    Re: BULAT STEEL 2.1.5 LYNVO Edition TW

    As long as permissions have been obtained from the other mods it's indeed fine. See here.
  28. Re: Experiments with the "name_faction" feature of the Americas Campaign

    One does not stop learning....

    Interesting concept that a particular faction gets spawned on revolt via this setting. In M2TW that is already done via the 'faction creator' entry in descr_regions...
  29. Replies
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    Re: Enabling faction to use artillery

    You were referring to the 'IS version' which most likely is a mod. Whoever has worked on that mod will know best if and how your query can be accommodated. My alternative suggestion would be the text...
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    Sticky: Re: New Steam Update + "fix for mods"

    .
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    This bug fix has now been included in the latest installer.

    https://i.ibb.co/3S159NF/SS.png
  31. Re: Experiments with the "name_faction" feature of the Americas Campaign

    Never heard of those, never mind seen them being used.
  32. Sticky: Re: Full install for Stainless Steel 6.4, Meloo Fix, Steam compatible

    No - this includes 6.3, hence 6.4 FULL. I'll add the info to the 'Changes to Installation' section.
  33. Replies
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    Re: Vanillla 3.2 essential bugfixes

    The essential Bugfixes as per the download at post #6 are now available as simple installer.
  34. Re: Change religion script with change strat model via trait

    What you need is a simple trigger:

    monitor_event FactionTurnEnd FactionType slave
    and TurnNumber > 1 ; turns start with zero
    set_event_counter lithuania_conversion_accepted 1
    ...
  35. Replies
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    118

    Re: Game/Faction Intro Music

    Embedding youtube movies works like this: froVoV2eHCk

    Result:

    froVoV2eHCk
  36. Sticky: Full install for Stainless Steel 6.4, Meloo Fix, Steam compatible

    .
    IntroductionWhen the mod got released back in 2010 (?) with it's insistence on using the kingdoms executable that was perfectly fine. Even when Steam came on the scene with a different...
  37. Replies
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    Re: Game/Faction Intro Music

    The easiest way is to simply unpack the music directly using this download - I can't find the original download here on TWC so I have uploaded it.

    Simply unzip the download (7Zip is freeware) in...
  38. Replies
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    Sticky: Re: Medieval II Pictures & Videos Thread

    You should have waited a day or two :tongue: the TATW installation part is now obsolete, check here.

    Planning the same for Stainless Steel 6.4 with Meloo fix, hopefully ready in a week.
  39. Replies
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    Re: Isengard Musics

    My new installation of TATW comes with all the sound files unpacked - if you are pressed for space then only install part one (part two contains only the movies) and afterwards check in the...
  40. Re: BI Unofficial Patch 1.8 - Soisson Cup Version.

    You are tireless, I have to give you that. Time to catch up with your latest release - the descriptions are promising.
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