Pergamon went hog-wild trying to make the Black Sea a Pergamese lake.
Type: Posts; User: Slaytaninc; Keyword(s):
Pergamon went hog-wild trying to make the Black Sea a Pergamese lake.
Seleucos *tried* to be the king of everywhere and got assassinated for it. Though some historians believe he always intended to rule from Macedon and leave his territories in Asia to Antiochos.
I was going to ask why Trebizond was removed from Byzantium but a quick Wikipedia search tells me we can blame this guy: Constantine Gabras
Albania, Albania, it lies on the Adriatic...
You must spread some Reputation around before giving it to Nemesis2345 again.
Doesn't look like the Byzantines conquered anything else in your game Nemesis. Now that they have Rome you must surrender your imperial title to them ;)
It's possible to some degree via scripts. De Bello Mundi has one.
You should follow where the evidence leads.
The Georgians were definitely not the best cavalry in the world, probably fairly dismal compared to many of their neighbors. Forget the terrain of Georgia, just consider who they were surrounded by.
You can't dock ships in Ragusa. It's possible to go into the military forces screen to remove the ships but you can't bring them into port.
They say you learn something new every day. I didn't realize that it was actually the Turks of Aydin who stomped on the Serbs when they intervened on the side of the Palaiologoi. I always just...
There's so much to digest with this mod. Where to begin? The Palaiologoi are undoubtedly the most popular faction. While I no longer have much reason to believe I have Bavarian ancestry it's...
God is both omniscient and omnipotent. He's not limited in the number of people he can save. We cannot be saved on Earth if that's what you're asking.
SSHIP needs a lot of work to get to the level of complexity and historicity that EB2 has achieved. Part of it is just a limitation of the timeframe. Aside from the (emergent) Mongols, most factions...
My biggest problem is that I want to houserule using only one general per army and the Imperium system makes that a much riskier strategy. I haven't thought of a good and realistic work-around.
Those Greek and Carian cities to the south of you look ripe for liberation from Egyptian tyranny.
DEI is definitely not a mere "reskin," and Rome 2 is more fixed than Attila.
The Byzantines are like the Seleucids of Anatolian Principalities. Wealthy, large armies, but more enemies than you can fire a bow at.
I like that universities reduce law. It fits for two reasons that may or may not be anachronistic. One is the idea of drunken students (I mean clearly anyone who could receive a university education...
I'm not a fan at all. Some people are thinking they'll get "Fallout New Vegas 2" out of the deal but there was nothing (aside from perhaps Microsoft) stopping Obsidian and Bethesda from working...
Sounds similar to what Fourth Age Total War did with settlements.
I should probably bite the bullet and play a few turns as both a Roman and a barbarian faction to see how this all shakes out.
This is almost necessary as the Romans, or as a Hellenistic faction if you're not in a source of phalangites. It's also historical because Scipio in his campaigns received reinforcements from Italy...
He's playing A Proper Empire: Terra Incognita
I think there's just too many cataphract style horsemen with the Iazyges. It isn't necessarily the ratio of barded to non-barded horse, the Sarmatians being known for the weight of their cavalry, but...
Other than money (not an object in his campaign since he modded the prices), there's really nothing preventing you from massing as many cataphracts as you can push out on this engine. Well maybe turn...
Hard Campaign, Medium Battle is the recommended difficulty.
>Turks took Anatolia
:disgust:
Sounds like an issue inherited from Ruina Romae. I remember the Alemanni starting with something like 3 or 4 full stacks in the field with a full-stack garrison in their settlement.
The AI has always preferred expansion by land, whereas Rome historically expanded by sea. Over short distances to be fair, but oceans and other waterways allowed much more intense and speedy travel...
I'd be interested in a revival of Asia ton Barbarorum for the M2 engine but the elephant in the room is Rome. In the original mod they were emergent but I don't like emergent factions either. Yet it...
The Ancient Ottoman Empire is shaping up nicely.
Rhun is definitely not for the faint of heart. They're roughly evenly matched with Rhovanion, but to beat Dwarves that I outnumbered my fights looked like Benny Hill segments. At least they're not as...
I see you have abandoned the Crusader mod. Will the energy that was going into that be directed into this?
The House of Palaiologos will rise again!
Good enough tactician but terrible strategist. In that regard I consider him fairly close to Hannibal, but Hannibal was even better at winning battles.
EDIT: As far as command stars go I see no...
I think it shouldn't be changed anyway. Bands of armed men tend to need something to do and if you're not paying them they'll flock to your foes.
I'd recommend against removing Scotland. England needs some kind of pushback to prevent them from turning the British Isles into a safe area without a significant fight.
Every French general worth his salt needs a pastry chef ancillary or he shall grow despondent in the field.
Glad to see this project has survived the Tenth Anniversary Curse that has afflicted most mod projects for Medieval 2.