Search:

Type: Posts; User: Maurits; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.25 seconds.

  1. Replies
    41
    Views
    6,582

    Sticky: Re: RIS version 0.2.3 has been released!

    Updated first post for changelogs 0.2.3!
  2. Replies
    41
    Views
    6,582

    Sticky: Re: RIS version 0.2.1 has been released!

    Updated for release RIS hotfix 0.2.1! :D
  3. Replies
    41
    Views
    6,582

    Sticky: Re: RIS version 0.2.0 has been released!

    You can subscribe on Steam Workshop, which you need anyway to buy the Remaster?
    ModDB is not a priority for us as it takes quite some time, so we'd rather upload it there only once the hotfixes for...
  4. Replies
    44
    Views
    3,739

    Sticky: Re: Suggestions & Ideas

    Thanks for this extensive suggestion, we will take it into consideration. Be assured that this is still a very early point of development, and we plan to do much more to increase a historically...
  5. Replies
    41
    Views
    6,582

    Sticky: Re: RIS version 0.2.0 has been released!

    Recruitment has shifted to government buildings to make expansion more challenging for the player: you need to spend some time to pacify and annex a just conquered region before being able to recruit...
  6. Replies
    41
    Views
    6,582

    Sticky: Re: RIS version 0.2.0 has been released!

    Updated for the release of 0.2.0!
  7. Re: Former Rome Total Realism and Roma Surrectum members, post here!

    Welcome @Columcille, please feel free to join our discord server and help us test the new mod if you would like to!
    Link: https://discord.com/invite/8VQTnBSM8t
  8. Replies
    1
    Views
    724

    Re: Selecuid Campaign H/H

    Thanks for the feedback! Glad that you're enjoying the mod :D
  9. Replies
    22
    Views
    2,273

    Re: General Discussion

    We are of course still in the very, very early stages of development. Most major updates will not be savegame compatible, however, there would usually at the very least be 1 or 2 months between them....
  10. Thread: Teaser Images

    by Maurits
    Replies
    19
    Views
    2,297

    Sticky: Re: Teaser Images

    Feel free to get in touch once you have time and would like to contribute; we are always in need of skilled artists!
  11. Replies
    10
    Views
    971

    Re: Factions I would love to see in game

    Keep the suggestions coming! Of course we have our own secret list, which will slowly be revealed over time... do keep in mind though that it requires a lot of time and effort to add even a single...
  12. Replies
    44
    Views
    3,739

    Sticky: Re: Suggestions & Ideas

    Nothing definitive as of yet, but we definitively do intend to add more diversity in all regions of the map! Especially if the faction cap is indeed lifted to, say, 30, much might be possible in the...
  13. Replies
    22
    Views
    2,273

    Re: General Discussion

    The planned start date will be 270 BC. That is after Pyrrhus invasion of Italy (there are many great mods already portraying this, such as RTR VII) but Epirus will still be around :)
  14. Replies
    22
    Views
    2,273

    Re: General Discussion

    Same as vanilla, hit 1 huge city in Italy! :)
  15. Replies
    22
    Views
    2,273

    Re: General Discussion

    From what I understand of this aspect, it is definitely much improved, even though there are some limits to what a remaster of the engine can do of course. The idea is that Feral will at least raise...
  16. Sticky: Re: RTR: Imperium Surrectum (RIS) - Everything you need to know

    Small update, added Steam link to new version!
  17. Replies
    41
    Views
    6,582

    Sticky: Re: RIS version 0.1.0 has been released!

    Updated the opening post and title to reflect today's new release! Enjoy! :)
  18. Re: Former Rome Total Realism and Roma Surrectum members, post here!

    Hi all! Feels good to be back here at TWC after years of absence due to RL catching up. I'm Maurits, have been involved with the RTR team since the final stages of TIC development, doing lots of...
  19. Replies
    44
    Views
    3,739

    Sticky: Re: Suggestions & Ideas

    @Ballacraine: Unfortunately, that is not possible within the constraints of the game mechanics.
  20. Replies
    121
    Views
    36,381

    Sticky: Re: Alpha version of RTRVII Platinum released!

    Hey guys, really good to see someone sculpting away at RTR VII! Keep up the good work, like Pat said, if you make sure to give proper credits all is right and you have my blessing ;)
  21. Replies
    33
    Views
    17,457

    Re: [WIP] Imperator III - Announcement

    Awesome preview guys, good luck and keep up the good work! :D
  22. Replies
    1,403
    Views
    196,477

    Sticky: Re: Empire Realism - Feedback and General Discussion

    Good to see that you're still working on this JaM. I had some great times last weekend playing ER again, got my mind off my studies for a bit. One thing I wondered about, though. The campaign AI...
  23. Replies
    6
    Views
    940

    Re: Noob question about Steam Mod Manager

    When playing as Rome, you should see the new Italian Socii factions. If you still control all territories like in vanilla, R2TR hasn't been enabled.
  24. Re: [SUBMOD] Vanilla Building Icons for Rome 2: Total Realism

    Since Kelindi, the member who was working on this, has quit the team, we will probably revert these two icons back to the originals until we have a better solution. Good idea to use until our next...
  25. Replies
    4
    Views
    897

    Re: Transports only through ports for R2TR?

    I fear that this would severly handicap the AI. In R2TR, we have altered transports in such a way that they are extremely vulnerable and of no use in combat. An army can form transports any moment it...
  26. Replies
    488
    Views
    316,750

    Sticky: Re: RTR VII Download Mirrors and Installation Guide

    I had a similar problem when installing RTR VII on my new laptop a few weeks ago. I now run Windows 7 with an F-secure anti-virus program. For some reason, in Windows 7 the game .exe file it...
  27. Replies
    26
    Views
    3,473

    Re: Historical Discussions

    You should ask Kepper about Lusitania :)
  28. Replies
    1
    Views
    6,332

    Sticky: [Announcement] R2TR Submod Support

    http://i.imgur.com/e4KPeLk.png
    Now that development of the R2TR Beta is progressing nicely and several requests for personal tweaks have been made, the team has decided to provide an opportunity for...
  29. Replies
    185
    Views
    106,876

    Sticky: Re: RTR VII Patch Gold Released!

    Thanks a lot mate! Even with R2 released, I still enjoy the VII campaign feeling. Good to hear that there's more folks out there who are still playing it :)
  30. Replies
    488
    Views
    316,750

    Sticky: Re: RTR VII Download Mirrors and Installation Guide

    If you start a campaign as one faction, the script will remain running. Either terminate the script by pressing the '?' button before going back to main menu and starting another game, or go back to...
  31. Replies
    21
    Views
    9,078

    Re: New Features - Campaign Tips

    I merged your posts to keep everything visible in the first post Phal :)
  32. Replies
    21
    Views
    9,078

    Re: New Features - Campaign Tips

    I edited your post to make it a bit clearer and understandable Phal. Keep up the good work ;)
  33. Replies
    26
    Views
    3,473

    Re: Historical Discussions

    Effectively, the Greek city states all had their bodies of citizens willing to defend their poleis. How come the leagues failed to mobilize this military potential against Rome? :hmm:
  34. Replies
    26
    Views
    3,473

    Re: Historical Discussions

    I think I've read in Goldsworthy somewhere that he pursued this same point - the later success of the Romans in Iberia would simply be caused by the fact that after the initial losses, their legions...
  35. Re: Rome II Total Realism - Beta Feedback and Suggestions

    We're still working on the fleshing out of our Italian roster, the last weeks we've mainly been focussed on getting an Emperor Edition compatible version, though ;)
  36. Replies
    26
    Views
    3,473

    Re: Historical Discussions

    That certainly is an interesting question. I thought that the Romans adopted new weapons (the gladius Hispaniensis, right?) after having fought in Iberia. That could point towards a possible answer....
  37. Replies
    29
    Views
    3,832

    Re: Is CA Trolling Us ?

    I think the Renaissance as a pre-ETW would be very interesting, especially when focussing on the European continent. Tons of religion mechanisms and trade would all be possible to spice things up a...
  38. Replies
    29
    Views
    3,832

    Re: Is CA Trolling Us ?

    Would be really cool, but I fear there might not be enough public for such a theme in their eyes :hmm:
  39. Replies
    29
    Views
    3,832

    Re: Is CA Trolling Us ?

    Well, if it is a hint towards an expansion they might be doing something late-antiquityish. Would definitely be complete awesomeness :D
  40. Thread: 272 BC TPY

    by Maurits
    Replies
    25
    Views
    3,010

    Poll: Re: 272 BC TPY

    I also think that from the perspective of historical realism, a Grand Campaign with the whole classical world as its arena should keep the 2TPY. Expansion speed is unrealistic enough as it is now, I...
Results 1 to 40 of 500
Page 1 of 13 1 2 3 4