Regarding removing ancillaries, it's possible to remove them using a script.
Here's an example of a script I did for EBII:
monitor_event CharacterSelected CharacterIsLocal
and...
Type: Posts; User: Lusitanio; Keyword(s):
Regarding removing ancillaries, it's possible to remove them using a script.
Here's an example of a script I did for EBII:
monitor_event CharacterSelected CharacterIsLocal
and...
Yes, please wait for the next version. We have fixed of dozens, if not hundreds of issues :thumbsup2
Wait for the fallback time. Eventually the reform will happen.
Do you know how to do traits? I would actually like to test something to prevent generals being bribed so easily
It's not a legitimate reason, it's clearly interfering with the elections process and prevent Trump from winning.
So you want us to fix an exploit of the AI?
Join us on discord. Maybe you would like to beta test and provide more feedback?
https://discord.gg/QdzTAhbp
It's been a fun ride, so don't worry.
On my last Carthaginian campaign, I played it with all my events and scripts implemented. Battled against Rome with Hannibal Barca and his brothers, conquered...
Depending on his loyalty and other factors, he might actually get imprisoned.
This man tested his ruler's patience too many times. Investigations have been performed, proofs have been collected...
Guys, I had a lot of fun with this submod of my creation. It added new units, buildings, traits, ancillaries, a scripted First Punic War with an invasion of Africa by the Romans, and after, a...
You either did some modding yourself and deleted them or have a faulty installation
Nicely done! Congrats!
I have seen quite a few videos from pro-Israeli sources trying to claim the attack as Hamas. All of them were fake or from other years. This was most certainly an Israeli strike as they are the ones...
Set yourself higly in debt using console commands. That will prevent you from recruiting or building so you will only be able to use the troops that you have until that moment.
Send me your edu file to take a look
Congrats for the release! Really well done!:thumbsup2
You either don't know English very well or you're lost in translation. I said and quote " The point is that..." - As you can see, this was my personal opinion based on the articles and news that I...
I didn't said that the article said that. I said that it clearly shows that. But there are many articles clearly showing that Ukraine has been taking thousands of casualties such as...
Well, it's true that part about the delayed Russian offensive, but when even the Financial Times reports that about 1/5 of all Western equipment sent to Ukraine for the offensive has been lost, it...
I'm not sure if you're playing the same game as us...
Hey DaVinci!
I would like to kindly request to use the level two of the wall that you created for this mod to be used in a mod that I'm part of. It's the wooden wall with the rock textures. ...
If you have 2 generals in the same army they will never rebel
Cool submod. Nice work!
Truly fantastic work. Well done :thumbsup2
Funny how all the Presidents of the USA are guilt of thousands of deaths, especially Bush for his criminal invasions of Iraq and Afghanistan but only Trump is indicted in what's a clear politically...
No idea, sadly that's not enough info to understand the issue.
Be sure to check the discord. There's quite a bit of discussion there under the Europa Barbarorum channel
There's no such command.
The third question is related with the campaign map pathfinding and some code from the original game which we can't change.
Also, I always play the game without the timer and everything goes alright
Sadly no, but you can use this submod for it: https://www.twcenter.net/forums/showthread.php?732408-Submod-Crimson-Tide-Blood-textures-for-EBII
Only if you promise to send feedback after :thumbsup2
Send me a pm with your email and be aware that it only works with the 2.35 version, not with the patches after
It's not here anymore. But the original author of this submod sent me the files and after correcting some issues and changing others, I actually improved it quite well in my version
The description needs to be updated. Having the unit only using a spear and no javelin was a decision of the historians as that fighting style wasn't practiced by all.
It's a bit different from what I'm used to but it's still good, some of the new musics are really nice to hear and it's a good change. Thanks!
Where can I change this one? What file?
Can you tell me a bit more about what changes you did to improve the AI behaviour?
Pretty much everytime. There are no limits so ensure that you exterminate Athen and put a great General there.
I played a 500 turns campaign with Carthage with around 35 forts around the campaign map and it was good. The AI barely cared about the forts, only attacking them to remove my troops from there.
Alliances in the Medieval II diplomacy are pretty much a non-agression pact.
I actually never tried more than 1 fire at the same time, should be something interesting to try. But you need to reveal the tile even if you own the settlements. Let me give an example of a code I...
If you want a true punic war challenge, contact me and I will share with you my submod files for you to play as Carthage.