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  1. Replies
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    Re: 10 Things Medieval 3 Would Need

    Feral has done Medieval 2 work? Which?

    Oh manor lords seems like a great game and surely will be, but despite the total war like battles, the scale seems small. It seems to me it will be kinda...
  2. Sticky: Re: [UP]Unofficial Patch for TES - 2.0.2. RELEASED - NEW VERSION RELEASED 30th March 2021

    Awesome.
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    Re: 10 Things Medieval 3 Would Need

    Which ones?
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    Re: Total War Rome: Remastered

    For the AMA it seems the game will be fairly modable, I might end up eating my words of initial apprehension.
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    Re: Remember the old days when

    They did stated yesterday that they are shooing away the faction and region limits.... maybe they will also do the same with the religion and units limits. Can't remember if Rome had cultures or if...
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    Re: Total War Rome: Remastered

    I agree that is the single most important point on the whole AMA.

    They did not replied to Jojo's (whom is involved on the EOP) question on LUA scripting however. I hope they at least improve the...
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    Re: Remember the old days when

    Europe Barbarum, Call of Warhammer, Stainless Steel... all without units, limits and region limits as already stated by the remakers they will be lifted.
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    Re: Total War Rome: Remastered

    Mummy Returns... that is... nice I must say. They add variety to the game even if is as anachronistic as having the legions carry .50 machine gun teams.

    Certainly, if the game is at least as...
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    Re: Total War Rome: Remastered

    Uhh I suppose they are going to left the view city feature in the game and not remove it for no freaking reason like they did on Med2
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    Re: Remember the old days when

    Pepperidge farm remembers.
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    Re: Total War Rome: Remastered

    Yeah but then it comes to 2 possibilities.

    They "redeveloped" med 2 engine from the original code of Rome, just like they did back then when actually making Med2. That's it, they made(again) from...
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    Re: Total War Rome: Remastered

    Read in redit they are actually using Med2 engine... which if true would confirm my suspicions on them being full of crap when said they lost the code.

    Or maybe is a baseles supposition formed...
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    Re: Total War: Warhammer II announced

    Nah, Toris Bodbringer.
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    Re: 10 Things Medieval 3 Would Need

    As for scripting capability, check the engine overhaul project subforum.
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    Re: 10 Things Medieval 3 Would Need

    I dunno. Was it?
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    Re: 10 Things Medieval 3 Would Need

    Think with AI, is transparent they have been reusing the same one over and over again since a long time with some tweaks and patches here and there. At this point ita really hard to see them starting...
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    Re: 10 Things Medieval 3 Would Need

    The medieval 2 engine overhaul project is making strides towards many of the things wanted. Specially towards better scripting.
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    Regarding custom maps and units.

    Would it be possible to mod in the following:
    - Recruitable naval units in the strategic map that can only be attached to armies at the sea.
    - An lord/army that cannot go into land.
    - Custom maps...
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    Re: Warhammer III announced.

    Indeed ogres are but a sliver of the dogs of war.
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    Re: Warhammer III announced.

    What if is Nippon then? Or Ind?
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    Re: Warhammer III announced.

    Well, do you think they will dare to put one or two chaos demons factions, as preorder? Greed is a potent poison. They did left chaos warriors as preorder for the first game which was very offensive....
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    Re: Warhammer III announced.

    https://i.kym-cdn.com/photos/images/newsfeed/001/071/150/034.jpg
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    Re: Total War: Warhammer II announced

    Well, seeing demons of chaos do get a different rooster from warriors of chaos.... I expect some kind of worship and corruption mechanic that prevents your demons from vanishing back to the warp.
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    Re: Total War: Warhammer II announced

    Ohh the devils will reuse China Total War assets with a few cosmetics changes.... vrry clever.
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    Re: Total War: Warhammer II announced

    Half life 3 confirmed?
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    Re: Total War: Warhammer II announced

    May Sigmar protect us all from the Age of Crapmar.
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    Re: Total War: Warhammer II announced

    WH3 is end times, upon purchase it uninstalls Total Warhammer 1 and 2, install some crapy age of sigmar mobile game adapted to pc and GW&Sega stroll jumping to the bank.
  28. Re: General discussion (use of already implemented functions, etc.)

    Wow, neat. Curious question. What happens to the guys spawned in water?
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    Re: Total War: Warhammer II announced

    Maybe chaos as four factions, maybe a major rework were you can specialize or get chaos united. With Kislev and maybe Araby...

    Or two Chaos goods, khorne and nurgle, with the other two as DLC...
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    Re: Total War: Warhammer II announced

    Honestly I dont know if is possible to mod in naval battles. I mean, could be possible to mod in recruitable naval units? And then could be possible to mod in that instead of the island battles they...
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    Re: Total War: Warhammer II announced

    Trowing my money at naval battles. Not because it will happen, because it wont and I'm sure CA in their infinite... "wisdom" won't, but because I would really want it to happen and would be beyond...
  32. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    Cannot remember if I already asked, but what about making the building queue like the recruitment one, where the bigger the town or certain buildings are built, more slots are open to recruit troops...
  33. Re: General discussion (use of already implemented functions, etc.)

    Indeed this could be helpful to guide the AI or force it to use its assets better.

    And the resource models changes can make up a really lively or bright campaign map, specially for fantasy mods,...
  34. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    I stand corrected.
  35. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    No, the invisible agent method is solid but I think the biggest grip is that it requires a faction slot.
  36. Re: General discussion (use of already implemented functions, etc.)

    Exactly. Now you can spawn armies with labeled characters and tell them to move towards a place or teleport to a place but its something fixed and rigid.

    This will allow i.e. all Christian armies...
  37. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    PFS?
  38. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    Long, yeah, pointless, nope. More factions and regions have been the number one request since big mods started apearing around.
  39. Re: General discussion (use of already implemented functions, etc.)

    That is great! I always hated how scripted invasions relied on teleporting around to be succesful or actually besiege a settlement.

    Still remember how after preparing for this huge scripted...
  40. Re: General discussion (use of already implemented functions, etc.)

    I think Im in love again! May my wife dont find out
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