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  1. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    I wasn't successful in reactivating diplomacy. Here is the save from before I attempted the fix, it's turn 571. I set turn_on = 574, which corresponds to the following spring, loaded up the game and...
  2. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    Cheers, thanks for the offer to fix my save and the clear instructions on how its done, I think I can manage repairing it on my own with those details.
  3. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    I've been locked out of engaging in diplomacy for probably 10+ turns now. How can I fix this?
  4. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    Loaded up with the medium pop pack to go with my medium testudo install. Was still seeing negative 3rd class growth in places with hardly any 3rd class to begin with. I made a .pack with the relevant...
  5. Re: Please help me how to control roman units in combat.

    use queue commands to throw pila prior to charge

    1. right click target to advance and throw pila when in range
    2. hold shift + alt then double right click the target to queue up a follow up melee...
  6. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    Hey Jake, do you happen to have a beta patch for the population script fixes or something? I'd be happy to test it out. Been wanting to fire up my rome campaign again and actually have some proles to...
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    Re: Removable forts request

    Isn't it already an option in the DME launcher?
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    [Released] No Intro Videos

    Skip the CA, Sega and Intel adds when you start the game. Launch directly to the main menu.

    Installation instructions:
    extract the no_intro.pack file into your empire total war/data/ folder.
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    Re: Do Rifled Canons actually do anything?

    So I decided to test it out, and found something interesting. Rifled cannon upgrades do work by default, despite the projectiles not being classified as such, however the improved grapeshot upgrade...
  10. Napoleon:TW asset compatibility with Empire:TW?

    Would it be possible to add ships from Napoleon, like the 38 gun friggate to Empire, using the models and textures pulled right rom the N:TW pack files and the db entries formatted accordingly?...
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    Re: Do Rifled Canons actually do anything?

    In the projectiles_table, the rifled shots should have the shot type of 'rifled_naval_cannon' to distinguish it from the standard 'round_shot', but they don't. That's the shot type defined in the...
  12. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    How do I prevent having being a tyrant? I don't know how to keep my influence from growing, my party just has so many family members passively gaining gravitas compared to the other parties. I tried...
  13. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    Main packs are Medium, 4tpy, Rome.

    Optional packs are 1-3 children, +1 ai recruitment, +1 ai armies.

    My main recruiting province is southern Italy, pretty much only able to recruit veteran...
  14. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    Is it normal to have way more 1st and 2nd class citizens than 3rd class citizens as Rome? My cities only have 1000-4000 proles, but 40,000+ plebs, and 10,000+ patricians (Taras has an astonishing...
  15. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    - reworked the corruption trust effect (less hardcore)
    Perfect. I just switched from republic to empire, and between the added empire maintenance and economic corruption, the income in all my...
  16. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.02/20]

    The reform not triggering could also be due to the imperium level. Didn't even think about these other requirements before, as they're never a bottleneck in normal games lol.

    If the levy commander...
  17. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.02/20]

    Sweet mod by the way, I'm really enjoying it.

    I'm way past the reform date, I must have forgotten to research a technology.

    What happens at the different army sizes (ie 1-2/3-4/5-6)? I looked...
  18. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.02/20]

    Cheers, thanks!
  19. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.02/20]

    When do the Marian reforms kick in on 4tpy?
  20. Re: [SUBMOD] Revised Victory Conditions and Chapters

    Can this submod be added to an ongoing campaign?
  21. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.02/20]

    Do 40 unit armies play nicely with this mod and the new general types?
  22. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Are there any issues with increasing the size of armies to 30 or 40? Do large armies work well with the supply system?
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    Re: Divide et Impera 1.2.6 Released!

    Well done with the naval combat rework. It used to be an excruciating, drawn out, pain in the ass, trying to babysit a tangled clump of ships after the first contact. I didn't think naval warfare in...
  24. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    What are the specific differences between the campaign difficulty levels?

    Does editing the campaign difficulty of a save file work?
  25. Re: Have blue haze over campaign map (not fog of war)

    There's a mod that removes low hanging clouds and other visual fluff from the campaign map. Not sure if it does away with that haze.

    Wtf were they thinking when they designed the visuals for the...
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    Re: [Music Mod] The Drums of War

    Ohhh :wub:, did I just hear the Klendathu drop track from Starship Troopers? Loving this so far!
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    Re: [Music Mod] The Drums of War

    Thank you for uploading this! There's a paucity of selection of music mods available, nothing on steam seems to work, and the Rome 1 music mod just doesn't float my boat (too epic). Looking forward...
  28. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2019-08-21)

    -medium and heavy siege equipment (unlocked by army traditions) needs their ignition threshold raised significantly. Currently heavy siege equipment is only slightly more fire resistant than light...
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    Re: Recommended mods with DEI

    I also recommend Data Venia. Aside from that:
    -English unit/faction names submods are handy
    -lower minimum ranks if you're not using Ultra unit sizes
    -no campaign clouds, arcade graphical effects...
  30. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    From the campaign difficulty handicap tables? Aside from deployable siege equipment, all the other modifiers look like they affect economy or campaign aspects of the game. Am I looking at the right...
  31. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Is there a relatively simple way to give the AI some basic buffs, like +morale, by script or some other setting to create the same effect?
  32. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2019-08-21)

    I think its best if they're balanced to fit a variety of play styles, just taking out towers is pretty niche, and to some extent its up to the player to apply some house rules and restrictions to...
  33. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Can the battle difficulty effects be modified? I'd like to play on higher battle difficulty settings, but by doing so you lose the ability to mouse over enemy units and see their descriptions, which...
  34. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2019-08-21)

    Regarding recruit experience bonuses, it's possible to recruit 3 gold cheveron Roman infantry by the Marian reforms, without even having the highest tier of barracks or military academy. The tier 3...
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    Re: Garrison Citizens

    Aside from their meatshield uses, they can be used to wrap around the enemy once they're committed and chase off their skirmishers. Even if they're not strong enough to beat the skirmisher unit in...
  36. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2019-08-21)

    Yeah, Roman reforms occur at roman = {3, 100, 5, 260, 7, 480}
    hastati/principes upgrade to swords at imperium 3, turn 100, Marian reforms at imperium 5, turn 260, etc.

    Ygraine explained a few...
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    Re: Changing unit sizes for DeI

    Does "campaign_unit_multiplier" work in the user.script like it does for Napoleon? If so, that'd be the easiest way to increase unit sizes. Alternatively, you could edit the corresponding value in...
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    Re: Best graphics settings for DeI?

    How does using a lower unit size unbalance things, aside from ships eventually just having skeleton crews? As you say, the unit size setting doesnt affect the population requirements for recruitment,...
  39. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2019-08-21)

    @Ygraine, having now actually played the 12 tpy campaign up to the Marian reforms (5, 260), I don't think the pacing is bad at all for 12tpy. Instead of lowering it, maybe faster paced campaigns...
  40. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2019-08-21)

    Geala, I'm not suggesting artillery be made stronger compared to the last patch, quite the contrary, its just that some projectiles seem like they have a typo in the scatter now. Historically, how...
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