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  1. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Syracuse: Samnite Medium Infantry or Syracusan Marines? The marines aren't in the custom battle roster, and I wanted to see which unit was better.
    Actually, it would be cool to have an AOR...
  2. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Since the in game bug forces you to have a military alliance before you can cancel military access (or declare war) could the military access pacts you begin with be removed? For example, Syracuse...
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    Sticky: Re: [Support] 1.2 Bug Reports

    Oh gotcha. Thanks for the explanation.

    I guess I should build a fleet then and cull the enemy fleets a bit before capturing a port town..
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    Sticky: Re: [Support] 1.2 Bug Reports

    I should add, I've been getting attacked by a full stack plus multiple navies each time.
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    Sticky: Re: [Support] 1.2 Bug Reports

    I'm getting this weird, somewhat gamebreaking bug during defense battles in Akragas, as Syracuse. Around 1/2 - 2/3rds of the way through the battle, as enemies start routing, their banner will route...
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    Re: Trade issue

    Sorry, the question: can this be modded in any way?
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    Trade issue

    I realize the answer is probably "no, this is something that can't be fixed/modded" but I thought I'd ask since I don't see much when I google it. If I'm playing as Rome, and I capture Egypt, I...
  8. Re: Problem with changing reforms.lua using PFM -- trying to change reform requirements

    Ok I got it working! I fixed the typo you pointed out (thank you), and I changed both the global and player from 140 to 125 ( while I was on turn 124). After the end turn, it worked. I think the...
  9. Re: Problem with changing reforms.lua using PFM -- trying to change reform requirements

    Ok, here ya go
  10. Re: Problem with changing reforms.lua using PFM -- trying to change reform requirements

    Gosh this site needs updating... Ok it's attached. Just change it from .txt to .pack
  11. Re: Problem with changing reforms.lua using PFM -- trying to change reform requirements

    Also, I removed the mod, reloaded at turn 110, then reached imperium level 3 in a few turns and the theuros alert triggered correctly
  12. Re: Problem with changing reforms.lua using PFM -- trying to change reform requirements

    No, at the end turn (110 turn to 111) I saw the Celtic neitos reform, but not the theuros greek. I only saw the greyed out theuros units.
  13. Problem with changing reforms.lua using PFM -- trying to change reform requirements

    I'm essentially trying to remove the imperium requirement from reforms.

    Steps I took:
    1) installed PFM and ran it (selected Rome 2's file directory)
    2) Created a new file, then opened divide et...
  14. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Are elite theuros sword and spear units intentionally left out of massalia's theuros roster in the greek theuros reform? The only units I see with that reform are a theuros missile calvary unit(not...
  15. Sticky: Re: [Support] Tech-Hardware: Tips and Tricks for a better DEI experience.

    I figured out my mistake, I accidentally set my appdata folder to hidden.... :no: sorry to bother ya'll. All is well.
  16. Sticky: Re: [Support] Tech-Hardware: Tips and Tricks for a better DEI experience.

    Any way to undo or remove the Auto High Priority REG for ROME 2? After I installed it, Rome 2 won't launch, the continue campaign button is missing (even after redoing the data folder and...
  17. Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Request: reduction or removal of AI diplomacy requests during the end turn. It gets ridiculously tedious every turn having to turn down 3 or 4 non aggression requests or whatever. Love your mod by...
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    Re: [Feedback] Impressions, Critiques and Requests for 1.1

    Love the mod. I'm not sure requiring a building only available at a capital to produce a baggage train is very.. fair or realistic. Why not from the grain supply agriculture building at villages?...
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    Sticky: Re: Need Mod Recommendations? Ask Away Here

    Hi, I'm looking for something that will make make like.. 10 or so factions gain power mid/late game so I don't end up steamrolling over the entire map. Like England, holy roman empire, eastern roman...
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    Re: [Feedback] Impressions, Critiques and Requests for 1.1

    In my opinion, the boiling oil for gates and archer towers are very OP. Not due to the damage they do necessarily. The boiling oil drops oil once about every 2 seconds, which doesn't make sense to...
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    Re: [Tech] Bug Reports 1.1 Version

    So I have a few things to post, I'm using DEI 1.1, 1fix for graphics lag(should I delete this?), and DeI gladiator recruitment.

    Every few turns I keep getting the notification "Basileioi Skythai"...
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    Re: [Tech] Bug Reports 1.1 Version

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    Re: [Tech] Bug Reports 1.1 Version

    so should I uncheck the fix then?
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    Re: [Tech] Bug Reports 1.1 Version

    I have the official 1fix for graphics lag and I'm using DEI 1.1.

    I was not really experiencing any lag in 1.0 with the fix(obviously I needed the fix due to lag in huge battles)

    Is the 1fix for...
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    Re: [Feedback] Impressions, Critiques and Requests for 1.1

    So this may be strictly A.I. and thus untouchable, but I often have friendly nations that end up going all the way to hostile in a couple turns due to trespassing. Sometimes an army will just sit in...
  26. Re: [PREVIEW] Divide et Impera 1.1 Overview and Previews Collection (New Preview October 21)

    So Excited!!
  27. Re: [PREVIEW] Divide et Impera 1.1 Overview and Previews Collection (New Preview September 16)

    Well that's exciting.
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