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  1. Replies
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    Re: Europa Barbarorum II FAQ

    Anyone managed to achieve Taksashila Army Reforms? Saka performs so poorly that i think its nigh-possible. I will appreciate any tips in that matter. Thanks in advance.
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    Re: Europa Barbarorum II FAQ

    So as i understand, KH cant build Minor Hellenistic Polis? And must confine to Supervised Administration in any places where polis is not already build?
    And another one: why Nikaia lacks any...
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    Re: Europa Barbarorum II FAQ

    What government is preferable to establish in Pella as KH? Can KH hire some interesting makedon units at Pella?
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    Re: AI Carthage perfomance.

    AI in CK2 also almost nonexistant)
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    Sticky: Re: [Official] Reform requirements - as at 2.2b

    Another KH reforms question) How to get fm's with Korinthios, Kretan and etc. ethnicity?
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    Re: AI Carthage perfomance.

    Nice! In my expirience they nearly always lost Qarthadasht on the second game year(
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    AI Carthage perfomance.

    Anyone saw a good Carthage perfomance? In all three my last games AI Carthage lost her core cities (including capital) to Numidia. Actualy i never saw succsesfull Carthage, numidia get too many units...
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    Re: Wonders as Forts?

    On the campaign map yes, but not on the battle map.
    What is the name of this mod by the way? Nice shoreline. Some russian mode?
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    Wonders as Forts?

    Is it necessary to make wonders work like forts? It was good decision to convert fortified settlements to "on map flavor", but ai still tries to reinforce wonders.
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    Re: Battle Ai too easy

    Exactly! AI always tries to moneuvre much. It will be better with frontal attack.
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    Re: Next 2 faction slots

    Why not a Syrakousai?
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    Re: Suggestion for Quick Q&A Thread

    One of those small questions: recommended unit size? )
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    Re: Help: Rejected general

    Yes but it is not lightly accessible.
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    Re: Help: Rejected general

    Well, this mod realy needs some good faction guides that describes specific mechanics for each faction...
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    Re: Announcement: Europa Barbarorum 2.1b is released!

    Well, but you mention that KH is different from Succesor States and yet they all share the same "hellenic polities" "culture". Why there is no distinction between old Polities System and Hellenic...
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    Re: Bran Mac Born's DMS 2 Settings

    Hey where is Otomo clan? It disappeared from campaign selection screen!
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    Sticky: Re: DarthMod: Shogun II v5.0 Feedback

    Yea i also notice Otomo disappearance!
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    Re: CTD when starting campaign

    Maybe you didnt renamed mod folder to EXRM?
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    Re: Sere's playtesting thread

    Only armor can be upgraded in EXRM. Weapon upgrades gives units an overkill stats, especialy for archers.



    On side note to that. In all my playtests as Chremonids, Ptolies quite quickly build a...
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    Re: Sere's playtesting thread

    I fixed Macedonean unit stats glitch.



    This files must be 160x210 pixels not 257x337!
    With correct size glitch dissappears.
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    Re: Culture Shock Add-On Mod

    It was really good submod, i always installed it. When 4.0 bacame more polished i will convert Culture Shock to it. )
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    Re: ExRM v4 - Beta 3 available

    Student character trait do not work for onyone but romans (student_roman actualy).

    The "not" in this fragment of code is missing, i think.


    Trigger New_Character_Trigger_5b
    WhenToTest...
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    Documentation states that you can recruit...

    Documentation states that you can recruit Generals. How i can exactly do that?

    And another one. What unit size is recomended for EXRM? Will the largest one ruin ballance?
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    Re: 4.0 Download link!

    Alexander addon is not supported. Only BI.
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    Re: Turning off fatigue?

    There is a Fourth Option (the most realistic one, i think) : disable running for all units exept cavalry. Soldiers did not run on the battlefield exept for charge or pursue.
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    Re: ExRM v4 - Beta 3 available

    Well, i see that Getae small diplo icon not fixed yet. But it can be fixed realy easy: open descr_sm_factions.txt then find small_logo_index for dacia and change it from 263 to 264. Thats all!
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    Re: ExRM v4 - Beta 3 available

    The most, most brilliant news! Great thanks!
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    Re: Naval Overhaul for Divide et Impera (AAW based)

    Well.. this is flaming arrow stats from Naval Overhaul:

    arrow_flaming arrow small_arm_flaming none 1 fixed 130 0 40 60 15 0 28 0 low ...
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    Re: Naval Overhaul for Divide et Impera (AAW based)

    I tested it one more and if used without "Siege & Artillery Overhaul for "Divide et Impera" (AAW based)" mod, its work as intended. But when if this two mods used in conjuction then archers kill much...
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    [Tool] Re: PFM 3.1.8 - Last (?) DBE fixes

    Ahh.. i must manualy unzip "schema_42.zip".
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    Re: [SubMod] Slooower Battle submod

    Fixed roman pilum manual ability.



    305320
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    [Tool] Re: PFM 3.1.8 - Last (?) DBE fixes

    Also have that.
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    Re: Naval Overhaul for Divide et Impera (AAW based)

    Agreed. But other naval battle mechanics is more realistic then vanilla DEI.
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    Re: [SubMod] Slooower Battle submod

    Realy like slowpaced battles. This mod add epicness to the battlefield! Thanks.
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    Re: [SubMod] Slooower Battle submod

    Exactly! I feel the same too! Thank you BullGod, keep it going!
  36. Did this Modern Formatins resemble anything of the past?

    http://www.youtube.com/watch?v=RHMR6Xbb50M#t=359


    http://www.youtube.com/watch?v=RHMR6Xbb50M

    Korean Riot Police formations. Iteresting? Remind something?
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