Search:

Type: Posts; User: Jake Armitage; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.14 seconds.

  1. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.1 + Custom Packs [upd: dec.01/19]

    I do hope so. I'll work onto other diplomatic features for the next release to better adapt it to testudo's gameplay style.
  2. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Yeah, it's ok and no AI doesn't use it.
  3. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.1 + Custom Packs [upd: dec.01/19]

    It's not savegame compatible for many reasons, you would have to adapt some scripts depending on your turn and remove all the old RPGU otherwise the game will crash.
    I think it's up to you, if...
  4. Replies
    58
    Views
    10,970

    Re: Status for Rise of the Republic overhaul

    Thanks for the offer.:thumbsup2

    There is no real plan yet for RoR, only Ygraine (who started thinking about a customization and she's currently absent) and Ahiga (3d models, currently absent too)...
  5. Re: [SUBMOD: Rpg Units] RPGu Alpha_01 [upd: dec.01/19]

    @ valerius
    :ohsnap:
    mmhh, I'm not sure you can do that. I think the disband button is linked to the army and not to the single unit (not sure, just instict) and the unit UI are called 0,1,2,3... so...
  6. Re: [SUBMOD: Rpg Units] RPGu Alpha_01 [upd: dec.01/19]

    yes I think you could trigger a dilemma (giving 4 options) and so define what sort of "sub-stance" you want to have, through cdir, I mean.
  7. Replies
    5,618
    Views
    430,180

    Sticky: Re: [Support] 1.2 Bug Reports

    1) try to disable those packs one at a time
    2) otherwise your savegame has gone corrupt somehow.

    mod "@_adei_gladiator_submod.pack": don't use this one is really old and stats aren't balanced...
  8. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.1 + Custom Packs [upd: dec.01/19]

    It works fine for me.
    main + 12tpy + huge + seleuki.
    what packs are you using?

    remember to (and revert the old manager as for point B):

    A) Put the chosed packs into the data folder...
  9. Re: [SUBMOD: Rpg Units] RPGu Alpha_01 [upd: dec.01/19]

    if you want to assign custom effects when you have a stance you should be able to do that via cdir.
    There is both the has_effect_bundle condition (the one valerius used for his trait submod) and...
  10. Sticky: Re: [Official Submod] Scenario Submod Campaign: Alexander (New Versus Version Updated Nov 13)

    Dunno but it is easily fixable with a trade region script without changing startpos, I'll ask Dresden.
  11. Re: [SUBMOD: Rpg Units] RPGu Alpha_01 [upd: dec.01/19]

    I don't know, maybe it does not have a sort of group...
    Litharion's script requires something about those UI group if I'm correct, maybe in this case we can erase the script part about the group....
  12. Re: [SUBMOD: Rpg Units] RPGu Alpha_01 [upd: dec.01/19]

    the UI name is icon_muster inside UI/skins/default
    it should be inside another group, the one for region/province I think.
    if you think about, mustering is in the left button section near the...
  13. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    nope, didn't start yet but could be I'll start soon
  14. Re: PREVIEW: Marshals of Alexander: Alexander Campaign for Divide et Impera

    oh, sorry, my fault.
    Dunno, Dresden told that he inserted all the guys who were Somatophylaxes, maybe it is just a matter of historical sources (and attendibility). Maybe some includes some more...
  15. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Correct, just read the effect tooltip, effects could be character, army, region, province, faction and global. it is written in the tooltip.
    When it is not specified or it is obvious (I mean, what...
  16. Re: [Experimental Battle Pack] - Episode IV - A New Hope (12.09.2019)

    It is fully compatible with hardcore 'cause, as you said, the pack has global multipliers (and not individually set into land_units_tables)
  17. Replies
    3
    Views
    487

    Re: Population system updates?

    The population scripts are quite complex...
    It is not really easy to work on those since it will require a lot of time to understand all the passages. And a lot of trials to obtain the desired...
  18. Re: PREVIEW: Marshals of Alexander: Alexander Campaign for Divide et Impera

    check posts # 9 and 10
  19. Re: [SUBMOD: Rpg Units] RPGu Alpha_01 [upd: dec.01/19]

    Is it possible to disable unit disbanding (locking UI like in stances) or maybe significantly increase the cost of it?
    About locking the UI, yeah I think it should be doable but we'll need to find...
  20. Sticky: Re: [Support] Tech-Hardware: Tips and Tricks for a better DEI experience.

    dunno much about tech but I use this pack (it is a collection of lowering things) + low graphics + medium units sizes and I don't have problems...
  21. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.1 + Custom Packs [upd: dec.01/19]

    EXPERIMENTAL BATTLE PACK COMPATIBILITY

    The RPGu feature has custom BG (except for the starting ones at first turn) and changes both land_units_tables and main_units_tables.
    This means that the...
  22. Re: [Experimental Battle Pack] - Episode IV - A New Hope (12.06.2019)

    EXPERIMENTAL BATTLE PACK SUBMOD COMPATIBILITY
    (with mainly used submods)

    - ALTERNATIVE ECONOMY
    Both Kam and Dardo's packs are changing the recruitment and the upkeep costs into main_units_tables...
  23. Replies
    5
    Views
    473

    Re: [Help/Request] Remove Civil War

    patch 18 should already contain the CA political update and so the script that is modded into that pack...
    those packs into that thread were more or less the same, adding loyalty via the same...
  24. Re: Some bodyguard units do not receive bonuses from attributes [BUG]

    better so then
  25. Re: Some bodyguard units do not receive bonuses from attributes [BUG]

    sure, no problem

    try to campare the various "unit_set_to_unit_junctions", between one that works and one that doesn't, maybe that's the cause (just a guess)
    anyway that thing is surely weird and...
  26. Re: Some bodyguard units do not receive bonuses from attributes [BUG]

    Thx for reporting but since it appears to be a global bug there is no need to open multiple threads.
    So, please, don't use this one and keep using the one you opened into Rome 2 forum.

    I'm gonna...
  27. Sticky: Re: AAA: Discussion + Feedback Thread - Questions, Ideas, Critiques

    Nice :thumbsup2
  28. Re: How to handle Sparta's severe population problem?

    man, selukos pasted the reform link for you in the other thread
    no need to spam things into many posts, if someone wants to answer he'll do

    Greek\Successor Kingdoms Reforms



    Thureos –...
  29. Re: Does authority, cunning and zeal work in your game? (WoS/IA)

    it reminds me of this song
    https://www.youtube.com/watch?v=BHE7c3aG33g
    I'll post that into DeI devs forum, see if Dresden knows something and if we have the same problem (probably yes and no one...
  30. Replies
    5
    Views
    262

    Re: Media Atropatene ( a unit mod )

    Hell Carmen, your gun is surely full of bullets, you're shooting out textures like some western hero :thumbsup2
  31. Re: Does authority, cunning and zeal work in your game? (WoS/IA)

    - save the game
    - mod the "campaign_character_attribute_effects_tables" with really high values
    - reload, skip 1 turn and see if something changes
  32. Re: Does authority, cunning and zeal work in your game? (WoS/IA)

    Good luck :thumbsup2
    Consider if you want to have a less crappy vanilla game or if you wanna mod an already done mod before starting.
    I would suggest the second but that's obviously my opinion and...
  33. Re: Does authority, cunning and zeal work in your game? (WoS/IA)

    The bug into DLC campaigns is just for bodyguards units or every unit?
    Keep in mind that BG units (assigned through the "commander_unit_permissions_tables") are somehow buggy.
    We encountered weird...
  34. Re: Does authority, cunning and zeal work in your game? (WoS/IA)

    About the bug list you've posted here https://forums.totalwar.com/discussion/255216/bug-reports-2-dec-2019#latest
    (I never bothered talking with CA, so I'm posting into TWC)

    Keep in mind that...
  35. Re: Does authority, cunning and zeal work in your game? (WoS/IA)

    The table governing this feature is the "campaign_character_attribute_effects_tables"
    It has entries for faction, subculture and campaign but since they are mostly empty, by logic, they should work...
  36. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.1 + Custom Packs [upd: dec.01/19]

    Ok, make some reports or upload the savegmaes
    If you wanna mod something just edit the effect_bundle_junction table where you can add/remove things
  37. Sticky: Re: [Download & Installation] Divide et Impera 1.2.5a - Updated September 30

    well that's surely weird, I've checked and I don't see anything different for that campaign movement.
    you may have something conflicting without even knowing it

    try to use one of these packs...
  38. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.1 + Custom Packs [upd: dec.01/19]

    @ valerius:
    yep, this type of smart events will be surely really nice 'cause they won'r be obvious, they will linked more properly to what is happening during the campaign and will give much to do...
  39. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    It is based on pure logic.
    To say it simple, you make various copies of the same dilemma but you rotate the effects given by the various buttons.
    This means the player will see the same screen but...
  40. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    Just wait and see what happens after... statistically it is surely not simplier. :no:
    My advice would be to enjoy your time since you're still there. :yes:

    Pretty simple.
    There is an hardcoded...
Results 1 to 40 of 500
Page 1 of 13 1 2 3 4