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  1. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Awesome job Colletral! Make Shogun 2 great again ! No poo poo 3K or Troy!:tongue:
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    [Released] Re: Fixed AI Custom Battle - 100% Unscripted

    any link?
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    Re: 2020 Modding Awards - Nominations Thread

    Warscape engine, Musket Age (Shogun 2, Empire, Napoleon)
    - Favorite mod/overhaul: Total FotS, Last Alliance mod
    - Favorite submod/minor mod: Shogun 2 in a new light-Historical Shogun 2 mod
    -...
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    Sticky: Re: Total FotS - Official mod Announcement

    The Scramble of the Far East Beta 11 (HOTFIX)is out. Find it on moddb
  5. Thread: War of the West

    by izzi
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    [Proposal] Re: War of the West

    Some tips:
    Maybe use the nasa world map geo website to help you out for making the map. It also has many different parameters for groundtypes etc...Find the link here.
    Use the vanilla map size of...
  6. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Here is an example of the horses i use: totalrtsmods forum.
    They are not perfect, but they do look better than the vanilla ones at least.
  7. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    I use ntw horses (from N&SII mod). They work fine. I am planning to add more horse types (and hopefully other animals).
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    Re: Valve leaks Steam game player counts

    I agree that Shogun 2 (and Fots) have more content cut out than ETW/NTW and is lesser diverse in factions. But damn do i love that game. I am actually trying to add those features back in to the game...
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    Sticky: Re: Total FotS - Official mod Announcement

    On moddb or the totalrtsmods forum. TWC is just to slow to upload any info or pics. I just add the announcements here.
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    Re: Valve leaks Steam game player counts

    Or maybe it's because there are cool Mods for Shogun 2 :yes:
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    Sticky: Re: Total FotS - Official mod Announcement

    Forgot to post it here on TWC.:doh:
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    Sticky: Re: Total FotS - Official mod Announcement

    The Scramble of the Far East Beta 11 is out. Find it on moddb
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    Re: modding campaign map

    Both games can be good. But maybe Shogun 2 is better in this case.
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    Re: modding campaign map

    Depends what kind of mod you wane make. My suggestion, start with something small and build up from there to get experience with the modding tools and such. As modding Shogun 2 (or fots) can...
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    Re: modding campaign map

    The ground textures yes. And much more things are different. Fots is technically a different game.
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    Re: modding campaign map

    no they aren't. It's a visual bug for one reason or another. The max visible settlement renderer is x-350, 350, y-350, 350. In to that square of coordinates on the map. This need to be investigated...
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    Re: modding campaign map

    I actually tested the map by 2560 by 1280. That also worked.
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    Sticky: Re: Total FotS - Official mod Announcement

    The Scramble of the Far East Beta 9 is out. Find it on moddb
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    Re: ShogunII and Adobe Flash Player

    Don't think so. The adobe flash player for Shogun 2 is a software more for playing some videos you could say (that is inside the Shogun 2 game folder). It uses source code for their game, but is not...
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    Sticky: Re: Total FotS - Official mod Announcement

    The Scramble of the Far East Beta 8 is out. Find it on moddb
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    Sticky: Re: Total FotS - Official mod Announcement

    The Scramble of the Far East Beta 7 is out. Find it on moddb
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    Well done interview. She deserves it. One of the...

    Well done interview. She deserves it. One of the best (or just the best) modders on Shogun2. This will like the new Lotr mod that will be like the Third Age mod foe MedII but with the Warscape engine.
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    Poll: Re: [Artifex] Sara Temer (Patron: Akar)

    100% support. One of the best (or maybe the best?) modders for Shogun 2 TW (and there aren't that many).
  24. Thread: New FLC from CA

    by izzi
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    Re: New FLC from CA

    I prefer a 32bit to 64bit engine FLC or a tool to fix that sound bug in the game (and easier way to add new sounds).
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    [Tool] Re: Rusted PackFile Manager (RPFM) 2.2.1 Released! With a diagnostic tool to find problems in your mod to fix, autosaves, and a lot of small QoL improvements and fixes!

    Is there a possibility to integrate esf modding (like for the startpos.esf) in to RPFM? Like the way PFM does?
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    [Tool] Re: Sound fix for S2TW and expansions

    Try this fix: totalrtsmods forum. Also see that no mods have the same sound file (otherwise you could have some strange sounds coming out). I do not reply that much here on twc. I am mostly on the...
  27. Re: TWO MODS needed 'Pike and Shot' and 'Seven Years War' utilizing the LATEST TW games technology!

    SYW, Pike and shot mods is all possible in Fots or S2TW. It's actually the only Warscape engine that you can mod entierly. Graphical, the game still looks stunning. I know that, because i am a S2TW...
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    [Tutorial] Re: How to split a region

    Better contact me via my discord or totalrtsmods forum. I do not see that much TWC anyway. Only a couple of times.
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    [Tutorial] Re: How to split a region

    Yes, it's the start of my European campaign (starting with South West Europe and North Africa) and yes, it's the Carlist Wars.
    Nice you got some experience in modding. This helps a lot for...
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    [Tutorial] Re: How to split a region

    I have been modding the campaign map for some time now. I edited the .markers file by using the converters that taw made. Find it here. You probably will need a lot of converters and some compilers...
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    [Tutorial] Re: How to split a region

    Probably because some ambient villages grow around the city (campaign_prop_marker.markers). But that's a bit complicated to add. Maybe best to focus on the campaign map and later on the road you can...
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    [Tutorial] Re: How to split a region

    I guess you mean the buildings on the campaign map? I am not sure with Fots that they actually become big like in S2TW. The 3d model can be changed in the "buildings_culture_variants".
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    [Tutorial] Re: How to split a region

    To see the road you need to convert the road splines and add them to the "roads" map in your pack file (aka campaign_maps\bos_japan\display\Roads). It's best you use the converter that Primergy made...
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    Re: Importing .CS2 file to Total War

    You probably need to ask the guys at the R2TW subforum. I never used the RMV2 converter. Normally if you delete any part of the 3d model, it affects the rig. So you probably need to re-do the rigging.
  35. Thread: Modding help

    by izzi
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    Re: Modding help

    The path needs to be where your game is (aka:C:\Program Files (x86)\Steam\steamapps\common\Total War SHOGUN 2\data).
    If you ever extract info with BOB, than all will be extracted in your...
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    Sticky: Re: Are there any mods that fix the FotS AI?

    Well there will be in my mod. As I do not use the allegiances but religions back and the AI can't switch it's religion, neither will RM divide be used that all your allies declare war for no reason....
  37. Thread: Modding help

    by izzi
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    Re: Modding help

    In the db => units_tables. In the column total_cap and total_cap_mp put it on 0. Than you can recruit as much as you want (also for the AI by the way).
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    Re: Campaign variables source?

    Could be. Need to test this. Region town wealth is been used in S2TW, so it could be it's Boolean.
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    Re: Campaign variables source?

    Not that i know of.
    There is in the NTW region_details ui:


    UIComponent(this:Find("economy bar1")):LuaCall("init_pips", details_table.RegionWealth, 0)
    ...
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    Re: LATE 19TH CENTURY FULL RESKIN (RELEASED)

    Wauw well done. I am planning myself to make a mod around those timeframe with Fall of the Samurai.
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