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    Re: Visarion: Total War

    Reserved
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    Re: Visarion: Total War

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    Re: Visarion: Total War

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    Re: Visarion: Total War

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    Re: Visarion: Total War

    Screenshots
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    Re: Visarion: Total War

    History


    The action takes place during the conflict between the king of the Getae Dromichaetes and the diadochoi Lysimachus of Thrace, succesor of Alexander the Great of Macedon, when the...
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    Re: Visarion: Total War

    To do list:

    Thracians

    Odrysian Sarrisophoroi
    Prodromoi

    Getae

    Getae Cavalry of Scythia Minor
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    Re: Visarion: Total War

    Units:

    Dacians:

    Dacian Regular Infantry
    Tarabostes Falxmen
    Costoboci Falxmen
    Spearmen of Buridava

    Thracians:
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    Visarion: Total War

    This mod adds new units to the Getae and represents the situation during the conflicts between Lysimachus of Thrace, succesor of Alexander the Great of Macedon and the king of the Getae,...
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    Re: Demetrios Poliorketes Development Thread

    Hi! Could you help me with something? I would need a mash of a skin with thighs like the Greeks but including thighs.
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    Re: [Video] Interview with KAM2150

    Thank you for this!!!
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    Re: [Preview] The reworked Getae and Dacians

    Any plans of reskinning! ?
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Any plans for making a mod that removes Population from all campaigns!?
  14. Re: Lord Buio "SPARTA ANTHOLOGY RESKIN" 1.0 for the Main Campaign and WOS Campaign

    could you add a no caps version!?
  15. Re: Hoplite Phalanx/Disciplined Formation Useless?

    In history too it happened think of the 300 Thebans.
  16. Re: Hoplite Phalanx/Disciplined Formation Useless?

    I use formations to hold the line, they are pretty good but when in close quarters sometimes to speed up the game I do as you do! :P
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    Re: AOR units question/idea

    There should be added some more units as AoR to the Seleuids though, they did move populations and stuff like that, just like Alexander moved 30,000 Thracians in India, can't remember the name of the...
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    Re: Small Preview of Upcoming Changes

    I would recommend for the Seleucids the fallowing Mercs/Aor:

    "Allied, vassal and mercenary infantry[edit]Due to the lack of Greeks in the lands of the Seleucid kingdom, the use of allied, vassal...
  19. Sticky: Re: [Download & Installation] Divide et Impera 1.2.7b - Updated March 25

    Any chance we will se updates from KLA Assurbanipal!?

    [PREVIEW] 'Legacy of Alexander' preview 1 - Macedonian Army (Antigonid dynasty) (twcenter.net)
  20. Re: [PREVIEW] 'Legacy of Alexander' preview 1 - Macedonian Army (Antigonid dynasty)

    Amazing!
  21. Re: On turn 26 as Syracuse, Carthage has a grand total of two armies with 13 units between them.

    maybe a civil war script
  22. Re: Where does unit population go when disbanded in non-owned regions?

    Maybe a Civil War script!? That could work!

    Edit: sry wrong thread!
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    Re: Small Preview of Upcoming Changes

    Oh yeah it would be nice to add some Black Sea Hoplites in Dacian lands as AoR and/or Mercs due to the great number of ex-Greek colonies like Olbia, Histria, Tomis, Callatis, Dionysopolis, Odessos...
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    Sticky: Re: Website & Units Database

    Nice!
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Hey guys what do you know about reforms for Meroe? Any conditions?
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    Re: [Roleplay] Getae

    I am a little bit disappointed by the Falxmen aren't you?

    Edit: I mean on the Trajan's Column you see a lot of diversity of falxes and also the amount and type of armour. Also they had an...
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    Re: spartan hoplites

    Yeah but there should be 300 Spartan Hoplites and 2100 Helots! :P

    Edit: Also those Periokoi or whatever are some of the ugliest in the game. Did you notice that? I mean give them some armour, a...
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    Re: spartan hoplites

    I read somewhere that each Spartan hoplite had 7 Helot squires so maybe add this feature? And maybe make the generals have 300 men! :D

    Edit: Or at least the 2 kings! :P
  29. Re: Population Problems with the Spartan Unique Building Chain

    I have a similar problem with Carthage. Population is very scarce for Phoenicians, Liby-Phoenicians and Subjects and can't play with faction elite units so I just used a submod to give up the...
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    Re: [Submod] Settler Units

    while this is a good idea I don't have from where to take those settlers!!! I play as Carthage and there are no Phoenicians, Liby-Phoenicians or Subjects! Is there a way to modify that!?
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    Re: Small Preview of Upcoming Changes

    Hi! Could you please add a submod where you can set population for elite units or some kind of mechanics to increase it faster?
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    @ KAM 2150 How do you edit population number!? Could you teach me!? These limitations don't work for me! I would like to increase the number of elite populations!


    Edit: Maybe make a submod or...
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    Sticky: Re: [Official Submods] Collection of Official Submods

    About settlers submod does it modify let's say elite populations like Phoenicians for Carthage?
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    That was it! Also how do you increase the number of Phoenicians and Liby-Phoenicians?
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Yes I have! I'll check Imperium level!
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    HI! Reform didn't trigger at turn 50!
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Hi! I want more info about reforms! Playing as Carthage!
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    Sticky: Re: [Feedback] Suggestions & Improvements thread

    Hi! Nice mod but I have a question. As Ptolemies how do you unlock the elite units!?
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    Sticky: Re: Medieval Kingdoms Total War Research Thread

    why is Bohemia so strong?
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    Sticky: Re: Medieval Kingdoms Total War Suggestion Thread

    about the increase slots from 6 to 10 is it safe?
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