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    Re: More Turns Per Year

    Would love to see a 12tpy campaign, or maybe a 24tpy now with that map size and city count over 900, I would say a 12 or 24tpy is very suitable.
    I also hope a historical family tree would be an...
  2. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02i (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 1/17)

    Hello Vaderming, any new update on your attempt at a 12tpy mod?
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    [Resource] Re: SigniferOne's Animations Pack

    Hey Guys, i've been thinking if this could be done.
    what if we've imported the animations from Rome 2 to Rome Remastered.
    Not all, just the simple ones, such as Walking, stances, shield walls,...
  4. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02i (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 1/17)

    Would Love to see a 12TPY version, Any plans on that Mugen?
  5. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    Serious issues meaning game braking issues? I would hate to be 200+ turns into a campaign and suddenly start having CTD's and or unable to load game saves.
  6. Re: I'm curious about AoR/Mercenaries? 12TPY option/version?

    I would love a proper 12tpy mod for MK1212
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    Re: Caesars Legions v1.1 (9/3/2014)

    Is this mod compatible with the latest DEI version?
  8. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    Hello Jake, just wanted to let you know, diplomacy with the latest DEI update is not working at all, you can enter into the negotiations window, and choose who you want to negotiate with! but there's...
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    Re: [Submod]Walls for All Settlements

    This Mod needs an update, please when you get a chance Claagent
  10. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    Hello Jake, would this mod work with DEI 1.2.7?
  11. Sticky: Re: [Submod] Historical Family System (Rome & Carthage)

    Dear Dresden, I am playing a Roman Campaign as the Julia and have both of your submods, 12TPY and Historical Family Julia 12TPY, I'm in the year 259BC and already the 3rd character has Spawned "...
  12. [Tutorial] Re: Magnar's Modding Video Tutorials - Decode PFM tables (11/08/17)

    Hello Magnar, I was wondering if you would please make a tutorial on how to make a music mod, I'm not sure how to make one using Wwise and the steps needed, please let me know if its something you're...
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    Re: [Submod]Walls for All Settlements

    Not sure why, but siege ladders and towers don't seem to work with this mod, I cant click on the walls when I have a siege unit selected instead of the docking symbol on the mouse curser, I get a...
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    Sticky: Re: [Support] 1.2 Bug Reports

    Dear Dresden,
    I just wanted to report a bug and see if there was a fix for it, I believe it's a CA bug from all the research I've made, and it involves the AI power and influence rising despite not...
  15. Sticky: Re: [RS 2.1a] Rome 1Turn Expansion "Five Good Emperors" Download/Technical Thread

    Hey guys, I have just downloaded RSIII and 3.1 patch, and was just wondering if FGE would work properly! could someone please help?
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    Re: [RS 2.5] Four turns per year - New Version 1.2

    Great! thank you so much Immortal_Hoplite
  17. Sticky: Re: [CAMPAIGN] Manpower System for Ancient Empires, By Causeless

    Many Many thanks Causeless, may I also add if possible to make the population percentage less then what it was in reality so it work hand in hand with the limitations of the game army recruitment....
  18. Sticky: Re: The SafeDisc Issue affecting older Total War games

    Hello Frunk, thank you so much for trying to help us out here, but I have just recently decided to play Rome Total War again, and to my surprise the game is not launching at all, its not even...
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    Sorry for the double post, I couldn't figure out for to delete this one



    It's not a mistake dude, it's someone's stupid idea at CA, plain and simple
  20. Replies
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    Sticky: Re: Ancient Empires - List of Submods

    The download link for the "4 Turns Per Year" mod is not working fella!
  21. Replies
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    Hey guys, after the AE update, my main screen menu still shows Version 1.0 beta as shown in the pic attachment below
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    Sticky: Re: [Feedback] Suggestions & Improvements thread

    I would like to make a suggestion to have the Centurions look like in this picture, particularly the helmets, what do you guys think?
  23. Replies
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    Hi Phil, this is Ragnar, this is what I am trying to change highlighted in red
  24. Sticky: Re: [Submod] Optional & Experimental - Niklas' Supply Submod

    Will the AI also need supplies when leaving there home region?
  25. Re: [Resources] Ancient Empires Gameplay Guides and Resources

    I will thank you very much UMCenturian, and if he could also make a video regarding how elections work, Plus the other stuff I mentioned above that would be wonderful if it's possible, also will...
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    Re: All capture/victory points removed

    Would you please update this mod? if possible for DEI
  27. Re: [Resources] Ancient Empires Gameplay Guides and Resources

    It would be really good if someone very familiar with AE, would make a YouTube video let's play and go over all the mechanics from politics, and how the elections work, the other families and the...
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    Re: GUIDE TO POLITICS ????

    Speaking of politics, how does the elections mechanic work in ancient empires anyone knows?
    By the way guys getting to know the politics Mechanic is really good and indulging, that's what makes...
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    I found two things that are worth mentioning, not sure if they were already addressed but here they are the first one is in city battles it actually happened when I besieged Carthage, my troops...
  30. Re: [Resources] Ancient Empires Gameplay Guides and Resources

    OK and what about the population Mechanic, will we have something similar to the DEI Mod from Rome 2?
  31. Re: [Resources] Ancient Empires Gameplay Guides and Resources

    Great Guide, Love how in-depth this mod goes in all matters of running an Empire, thank you so much gentlemen for sharing your wonderful work.
    Quick question
    Will there be a population mechanic to...
  32. Sticky: Re: [Official Anouncement] Ancient Empires Beta 1.0 Public Release

    Thank you so much for sharing your wonderful work with all of us guys, I just wish CA would get a clue and focus more on giving there clients what they want rather then kicking there games out the...
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    Sticky: Re: Ancient Empires Attila, 202BC - Project Outline

    Official Release is May 18th, which I am assuming we can start the download after midnight tonight correct?
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    [Released] Re: Increase artillery damage (youtube video)

    Thank you so much Luntik, I downloaded the Darthmod compatible version, but would you mind explaining to me which tables where edited in the file pack?
  35. Thread: Artillery in DMN

    by GM207
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    Re: Artillery in DMN

    Is the Increased_art_damage sub mod still good for Darthmod?
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    Sticky: Re: Medieval Kingdoms Total War Suggestion Thread

    Hello guys, not sure if anyone asked this before but is there a plan to expand this mod
    to the middle east Jerusalem, Egypt, The Turks, and the Far East, The beginning of the first crusades the...
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    Re: [SUBMOD] Authentic Ancient World Art Pack for DeI

    I cant download the Music pack for some reason, can someone please help me?
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    Sticky: [Tool] Re: Mod Manager [Updated 25/04/14]

    Hello Mitch, I am having a problem with the Mod Manager, this came outa no where, I've been using your mod manager for years with no problems, all of a sudden today when I started the Rome 2, it...
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    Sticky: Re: wrath of sparta mods

    Toon where can I find your AIO mod, and is it downloadable from the TWC?
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    Re: Hellenika - Main thread

    Where do I download the mod? besides steam?
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