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  1. Sticky: Re: Medieval Kingdoms Total War April Build Release (With FAQ)

    Well that might be true of many mods. But it is ridiculous to say that about this mod. Since it already has a released version and there are already beta versions being played by youtubers. There are...
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    Sticky: Re: Bug Reports, Comments and Suggestions

    Holy cow i just realised that the guys from Judex Rex are also involved with this new project. So it' s a collaboration of IB3, Dark Age and Judex Rex teams! That makes it even more exciting.
  3. Sticky: Re: Medieval Kingdoms Total War April Build Release (With FAQ)

    I can't believe how people like you have the nerve to make such comments. This is a team of hobbyists that is working FOR FREE for us to enjoy this mod. And you compare them with paid professionals...
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    Sticky: Re: Bug Reports, Comments and Suggestions

    Cool! Honesty, i have bought Atilla and have never played it. So i am waiting for your lovely mods so that i can enjoy the game.
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    Sticky: Re: Bug Reports, Comments and Suggestions

    So will you merge the Dark Ages with Invasio Barbarum? Or will they stay separate mods?
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    Re: Romanian Fortress (Romanian)

    In general TWC cam moare. Moddingul de jocuri TW noi s-a cam mutat pe steam si discutiile se tin direct acolo. Dar mai suntem aici cativa veterani, vechi de prin razboaie.
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    Re: BULAT STEEL 2.1.5 LYNNV Edition TW

    Hey leeekaaa just wanted to thank you for letting us use the building UIs from Bulat Steetl. I have implemented them in Tsardoms for the Eastern European factions and they fit very cool. Thank you...
  8. Re: Machiavello TW (mid XV Century Italy) - original thread

    Welcome back!
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    Re: MOF - Ministerial Offices fix for 0.9.2

    This is a truly remarkable achievement, adds complexity and fun to the mod
  10. Re: Medieval Kingdoms Total War: KINGDOM OF ENGLAND (REVAMP)

    I highly doubt the english used pikes in the XVth century, perhaps they had long spears. There seems to be a general confusion between the term of pike and the long spears.
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    We need help mostly with coding and scripting. Implementing various scripts from other mods, adapting them, doing things such as conditions for emerging factions, effects of new buildings. That sort...
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    Re: NEW FACTIONS UNITS ROSTERS

    In the period of this mod Hussars are by definition light cavalry. Serbian hussars never ever had metal armour.

    Armoured hussars appeared in the XVIth century in Polish armies. Before that all the...
  13. Thread: Bug Reports

    by Wallachian
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    Sticky: Re: Bug Reports

    Thank you so much Cgma for keeping this beautiful mod alive. Your efforts are well appreciated.
  14. Re: Moldova Total WAR BS Ottoman Invasion 1453 ver. 1.0

    Very good job with that intro. Although you might have problems with copyright for that video. I hope not.
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    Sticky: Re: RELEASED (pre-alpha)

    can anyone confirm that the DotS material is now open source? i have seen mentions of this on the forum but just want to confirm
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    Great to hear that you are enjoying our work.

    1) Some factions have dismounted versions of knights, but our policy is generally to avoid this unless we have specific sources stating that knights...
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    Re: Factions plans for the future?

    I know it's not that important but for late period the beyliks should not have the same roster as ottomans with janissaries as the like. The karamanids for example existed way into the XVth century...
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    Yes, they are a very cool multirole unit. Unfortunately the AI does not know how to use the secondary spear so it will be useful only for the human player. We have several units like that which have...
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    Re: Factions plans for the future?

    How will the late Beylik rosters look like? They should be different to the Ottomans and more simillar to the Ak-Koyunlu and other Turkomans.
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    Sticky: Re: [CURRENT RELEASE] WTW 1.0 BETA DOWNLOAD

    Woahh that is fantastic!
  21. Sticky: Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    To put into perspective there are some mods here on Total War Centre that have been in development for more than 10 years and work is still done on them and people still follow them. So this mod has...
  22. Sticky: Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Why would you say that? Why would you mock the years-long work of people that do modding out of sheer passion and for free?
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    Re: 'Star Wars' discussions

    Very well said. But I think you mean Jodie Foster as Clarice Starling, I don't think Jane Fonda ever played her. It was Jodie Foster and Julianne Moore.

    There are plenty of badass/strong female...
  24. Re: The Great Conflicts main discussion thread. Please post here!

    Get well soon!
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    For the waiting fans here is a couple of pictures from my Wallachian test campaign. I am in 1375 and I am allied with Serbia and Bulgaria, managed to eat up Moldova and currently embroiled in a long...
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    Sticky: Re: Post Your Screenshots

    I've actually been wondering about the reason for the low resolution pictures.
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    What submod are you developing?

    Sure, we need lots of help with quite a few things. Some of which are quite mundane but currently we have only one person working on map, campaign editing, building...
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    Sorry, but nothing much new other than my previous post. Waiting for ajpav to join and help us with some text editing and 2d art. dcdastro is continuing with placing garrisons and characters on the...
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    Re: 'Star Wars' discussions

    https://www.youtube.com/watch?v=0GLbwkfhYZk&t=14s

    A new game has been announced
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    Re: American Gods (Starz)

    I loved the book and the first season so i dont care how bad it is i will still watch it. It is a treat!
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    Re: BULAT STEEL 2.1.5 LYNNV Edition TW

    Thank you very much Leeekaaa!
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    Re: BULAT STEEL 2.1.5 LYNNV Edition TW

    Hi Leeekaa what is your policy regarding giving permission to use some materials from Bulat Steel? would really love to use some of the building icons in Tsardoms Total War. Happy to share some of...
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    Re: 'Star Wars' discussions

    Interesting, this could be very cool. Is it a cartoon show?
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    Well what can I say. This is exactly what we are looking for. As long as you are happy to help us out with things that we need it would be fantastic and a great help.

    And of course you would get...
  35. Re: Machiavello TW (mid XV Century Italy) - original thread

    Unfortunately we have a large list of Swiss names from medieval times but they are all in Latin. From here http://www.ellipsis.cx/~liana/names/names.html

    I wanted to ask you what is your opinion...
  36. Re: Machiavello TW (mid XV Century Italy) - original thread

    @LEZVIE. The quality of your units is just fantastic. I don't know how you can find the strength and energy but please continue! We don't speak russian so we dont post on your forums but rest assured...
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    Sorry for lack of news guys. There is progress happening but it is boring (but very very important) side of the work:

    - placing garrisons on the map for every single settlement
    - placing general...
  38. Re: Machiavello TW (mid XV Century Italy) - original thread

    No, the auszug, landwehr, landsturm system existed since medieval times. Check out the Osprey book The Swiss at War 1300-1500 page 4 which explains that there were 3 categories of soldiers. Just...
  39. Re: Machiavello TW (mid XV Century Italy) - original thread

    I don't think the Swiss roster would lack variety at all. For example, you could have several types of each unit varying between light/heavy armour, urban/rural militias,...
  40. Re: The Great Conflicts main discussion thread. Please post here!

    Yeah, I agree. Using the AD calendar would make it far more accessible. There is a limit between gameplay and historical accuracy and some things are better suited to modern mod play. After a few...
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