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  1. Re: Provincial Vs Allies towns & cities - how do they work?

    Garrisons should not be lost... That's odd.
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    Re: How exactly do you get Marian legions?

    I can confirm that we'll be working on creating a standard legion unit that will be easier to acquire for the next patch.
  3. Re: slower epic battle mod please battles are so so fast

    Yeah that's true. I'm hoping to unleash my full battle potential on 3K as long as the AI can handle it.

    As for a longer battle mod, its possible but I'm struggling to make it work without it being...
  4. Re: slower epic battle mod please battles are so so fast

    Yeah that's true. I'm hoping to unleash my full battle potential on 3K as long as the AI can handle it.

    As for a longer battle mod, its possible but I'm struggling to make it work without it being...
  5. Re: slower epic battle mod please battles are so so fast

    Definitely game breaking. To this day it remains the largest problem for the series I think. The battles are so easy that the campaign becomes somewhat of walkover as its almost impossible to lose a...
  6. Re: almost 1200% income bonus from IMPORTING food

    whooooops
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    Re: Have encampment battles been taken out?

    :mallet:
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    Re: Have encampment battles been taken out?

    Candid, try verifying and reinstalling, maybe start a new campaign. If you're still getting problems come tell us and we'll see what we can do.
  9. Re: Can armies travelling by sea land outside a port?

    Probably due to either a bad faction leader or a TERRIBLE general.
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    Re: [Released] Enhanced Particles

    Nothing on Attila for now, the way it's done in Attila is quite different to how it's done in Rome 2. Also with the new launcher it's possible that is why you guys are having crashes.
  11. Re: Can armies travelling by sea land outside a port?

    Navies can land anywhere with a beach. The AI is just bad in general :laughter:
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    Re: Have navies been balanced?

    I'm sure I can fix something up.
  13. Re: Fatigue changes making battles too easy?

    Yeah I'm looking through it all now. Making a few important fatigue and morale changes. I've also gone over unit speeds acceleration ect and missile arcs. Just Cleaning them up and making them a...
  14. Re: Fatigue changes making battles too easy?

    Strange because the Fatigue from active to exhausted should take around 10 minutes of in-game time (this is with combat as running takes far less fatigue than combat and walking should actually...
  15. Re: slower epic battle mod please battles are so so fast

    I'd be happy to give you 3 hour battles... on a different game. TW can't handle 3 hour battles unless you just want to watch a line of men attack each other with no deaths for 2 1/2 hours. 3 hour...
  16. Re: slower epic battle mod please battles are so so fast

    well on average I know our battles are roughly 12-15 minutes. Which I think is a good amount of time for a normal field battle. It obviously depends on playstyle but if you're playing against the AI...
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    Re: Have navies been balanced?

    Kind of... the old balance got lost alongside some newer updates (don't know how) so I quickly tried to redo most of it and as such some stuff may still be a bit unbalanced. The transports should be...
  18. Re: slower epic battle mod please battles are so so fast

    I'm.... just confused in general at this thread. I feel like I'm being trolled here so... have fun with that I guess
  19. Re: slower epic battle mod please battles are so so fast

    wut... longer? AE's battles are already quite a bit longer than usual battles for the game.

    Do you mean specifically for Legendary difficulty? Because they do have some effects that attempt to...
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    Re: Anyone else finding missile units uselesS?

    I've actually got an idea that might help missile troops be a bit more interesting
  21. Re: Are you gonna keep the pikes mechanics as they are?

    Well if they work as well as you say... then no :laughter:
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    Re: Recommended Difficulty

    This ^
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    Re: nvidia graphic card driver issue

    I wish I had a solution for you but honestly, this is way above anything we're equipped to deal with.
  24. Re: bugs during the siege walls are not climbed

    Never ;)
  25. Re: bugs during the siege walls are not climbed

    alright thanks
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    Re: Questions and Answers - January Update LIVE

    Did you subscribe to part 2? If so maybe try verifying the cache?
  27. Re: bugs during the siege walls are not climbed

    It would be helpful to know the city besieged and the main building type in that city. This is a known bug with a simple fix
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    Re: Recommended Difficulty

    We personally tweaked the difficulty levels and battle difficulty in Attila can be modded, unlike in Rome 2
  29. Re: UPDATE CHANGELOG PART 1 - "January Update" on the 20th*

    The Sikelitoi are actually syracusean so not sure why they'd be set to syrian. As for the Boudicca thing, the unit she has attached are druids. At the battle of Mona the druids had women fighting...
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    Re: UPDATE CHANGELOG PART 2

    He's just a very feminine young boy :laughter:
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    Re: I need some management help

    Make sure you have a good governor, check his management rating, anything below 3 (or 5 in the new update) will negatively impact your province.
  32. Re: UPDATE CHANGELOG PART 1 - "January Update" on the 20th*

    That does indeed help, thank you
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    Re: Everything is so beautiful, except images

    I was born in 95... Yet I've played every total war to date (apart from shogun 2 I AM SO SO SORRY I JUST NEVER GOT AROUND TO IT :no:), so he is definitely not too young for Rome 1 :laughter:

    Edit:...
  34. Re: UPDATE CHANGELOG PART 1 - "January Update" on the 15th

    We're talking about it likely being later in the evening, A) to help finish off any last minute fixes and B) because UMC will be uploading and he lives in the US, so if you're European you'll be...
  35. Thread: Campaign Map

    by Petellius
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    Re: Campaign Map

    That is... odd. Do you have any agents recruited, like a spy?
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    Re: Porting AE features to The Last Roman?

    What he said :thumbsup2
  37. Re: UPDATE CHANGELOG PART 1 - "January Update" on the 15th

    Hello everyone! Just so you are all aware, we're going to be delaying the release of the patch for a few more days so we can all work on it over the weekend. We've got a lot of new interesting things...
  38. Re: UPDATE CHANGELOG PART 1 - "January Update" on the 15th

    :rofls: Never change Caligula!
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    Poll: Re: [Public Vote] Turns per Year

    Best film ever...
  40. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul, CAI Overhaul and New Traits System (Updated Dec 17)

    Thanks KAM :thumbsup2

    And you're very welcome! Always good to work with you.
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