It's because that faction aren't assigned as the 'original owner' of that region in the startpos.
Type: Posts; User: Julio-Claudian; Keyword(s):
It's because that faction aren't assigned as the 'original owner' of that region in the startpos.
fyi every city has walls in this mod.
Here you are:
https://steamcommunity.com/sharedfiles/filedetails/?id=1082974790&searchtext=maga
https://steamcommunity.com/sharedfiles/filedetails/?id=1442816233&searchtext=maga
Earlier start date for Rome wouldn't work on the Attila campaign map. Starts out around the same size as Carthage, Ptolemies, Seleucids anyway.
I don't get what is supposedly so confusing about the...
Anyone know how to add 'wonders' to a region?
Can anyone tell me how to force the AI to use group formations in battle (like double line, triplex acies etc.) so that enemy armies don't always deploy in one long thin line?
I can't figure out how to add "character_post" under 'Government > Character Posts > Character_Posts-0' etc.
Changing the number in Character_Posts-0/1/2/3... just causes the game to crash when...
Do scripted events like the crusade happen in the correct year with this mod?
They've said they're going to add them in future updates. Something to look forward too :)
Maybe a massive diplomatic penalty for 'expansionism' if you take a recently owned region, or for 'military actions against' the rebel faction would work.
I think Italians in Trebizond would be better represented through buildings or toadies or something. Or mercenary units and ship crews when they are added.
I think it would be a good idea to reduce the AI agent budget. This usually seems to make the AI more active as it will devote less to agents and agent actions and more to armies. Right now factions...
I'm not sure . I believe it's changed in this mod but I can't find any explanation of how.
I'm pretty sure that it increases if the war isn't going well for you and winning battles will decrease it.
I think there were only two people left on the team last I heard. No script writers etc.
With such a small team maintaining and advancing this massive mod probably stops being an enjoyable or...
I managed to do this once after many attempts but have since lost those files and can't remember how I achieved it. Pretty sure it involved editing the startpos.
So I'd like to know how to do this...
You mean you married your daughter to another faction member and they disappeared? I've had this happen before in Attila and they reappeared the next turn.
You get a civil war because the 'rebel' faction in certain provinces is the same as the 'civil war' faction that appears when a general rebels or army mutinies. I assume they'll add more rebel...
CA uses third party tools to create their campaign maps and therefore can't legally release the tools for modders.
https://forums.totalwar.com/discussion/comment/1738637/#Comment_1738637
It should be pretty easy to do a 4tpy submod surely? Just incease building/recruitment/technology times by 4. Unless the scripted events are done by number of turns not the year.
I've been wanting to try and do this, that would be great
The positions of cities and region borders on the campaign map cannot be modded.
wtf. What does that mean specifically? Where did they announce this?
Oh, wow...
Yeah that;s how I remember it being. So it's not possible to assign custom maps to settlements on the campaign map?
I haven't played Rome 2 or DEI in years and I'm just wondering if minor settlements have or can be given walls, sort of like in AE.
I wonder why this doesn't work for me...
Thanks for sharing, I've been using an older version because of that bug
I just tried those links and yes it seems the files are all corrupted for part 2. Try subscribing on steam for part 2.
The column is "num_mounts" ot "num_animals"
If you've changed all the values in main_units_tables idk why it wouldn't show up in campaign.
@@e_001_ancient_empires_main_units_sizes.pack isn't the name of the main AE pack file though, it...
Just opt out of all, you don't have to select one of those for it to work.
There hasn't been an Atilla update since 2016.
Brilliant, glad I could help :)
The saveparser is an extremely useful tool.
Yeah colchis_civil_war is the correct faction. Under Parameter you click "Faction(s)" to find the correct number then type that number into the box to the right of "Faction(s)".
Right underneath...
Sounds like one of those rebel faction glitches that caused them to remove all rebels before. I've found in the past that when this happens the saveparser can be used to fix it, or at least stop the...
All Socii units still disappear after researching the Socii Cohorts technology.
Does anyone know the cause for the 'no fog of war' bug?
You do have to build the correct building.
This sometimes happens if you get a victory achievement notification and close it without the other event messages opening. Try opening one of the event messages and letting them all pop up until...