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    Re: [PREVIEW] New and Overhauled Units

    Loving it! :tongue: Looking forward to use the Rhodian guys especially in MPC to see the face of my opponent when my hoplites start firing with slings :tongue:
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    Re: massive update!!

    Still it seems that there is no mention about the update whether it is/will be out when and for whom and how. I think this lack of answers is already at this point quite mysterious and weird :hmm:
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    Re: massive update!!

    I don't really know what update is JackieFish talking about since the mod is not updated? I think he got somekinda of early access or something? :hmm:
  4. Re: [PUBLIC BETA] 1.2.5c Released! (Updated June 26)

    Awesome work, looking forward for the official patch release :thumbsup2 Found some missing body parts
    ...
  5. Re: [PUBLIC BETA] 1.2.5c Released! (Updated June 5)

    It seems that Arche Boshporus does not have access to AOR Scythian horse archers while for example Atropatkan has in the same territories (Bosphorus province). This might be the case also with some...
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    Re: Total War: Warhammer II announced

    At this stage I would say Kislev is 200% confirmend, but the question is when and how: base game, DLC, FLC? Also I am starting to feel the hype for the TWWHIII but I think there is still no factual...
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    Re: [PREVIEW] Media Atropatene Reforms

    Is this some sort of a new Star Wars episode film? :rofls: PS. As far as I understood your message I have to say I disagree with pretty much everything what you said about the greek influecned units,...
  8. Re: DEI - Head to Head MP campaigns! Any suggestions?

    Me and my friends have been playing the basic DeI for a while now in MPC. I think only head to head mode makes sense and is interesting in the long run. There is actually a lot of different setups to...
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    Re: Have Zones of Control been fixed?

    I am not sure what do you actually mean. There is the underway/ beast path ability that allows armies to move accross obstacles and avoid narrow passes in the mountains. There is also lightning...
  10. Re: Can't play DEI multiplayer campaign. Any ideas why?

    The mpc is sometimes quite tricky, the load order and the mods have to be exactly same. Also If you encounter error when trying to host or continue a mpc game, go to the custom battle setup and load...
  11. Re: Would scripted army spawns fix the long-standing issue Rome II and DeI have with the impotence of large empires?

    Are multiplayer versus campaigns affected by scripted stacks? They can really upset people if they pop out in the right moment and the other side don't have one of their own :tongue:
  12. Re: There is a Mod for a shorter campaing for DeI?

    I think there has been discussion before abou the victory conditions. How easy or hard it is actually to change these? Setting some historical objectives to accomplish would add a lot of flavour to...
  13. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Not necessarily DeI related but do you guys know what these settings options do and should they be checked/unchecked? :hmm:
    ...
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    Re: [PREVIEW] Media Atropatene Reforms

    I knew it! I smelled it from the pictures :tongue: Awesome work, just the thing I was hoping for to be honest :laughter:
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    Sticky: Re: Screenshot Thread

    Those grivpanvar smell like Sassanids to me... and not in a bad way... :tongue:
  16. Re: DEI Campaign for Caesars Civil War...I would even pay 50 and more for that. I've never been more serious.

    Is there a DeI Spartacus mod somewhere? I played Alexander and Constantine: RoC but never heard of any Spartacus mod? Where can I find such things if there is? :tongue:
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    Re: Total War: Warhammer II announced

    If I should blame CA for one bias, that would be the overloving the Undead :tongue:
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    Re: what factions in Warhammer 3?

    I have to admit that because of that GW article about Kislev i am thinking Kislev is a really strong candidate to be in the game 3. But, as we all know the most sure factions of the game will be...
  19. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I recall tortoise shells were also very popular luxury that the Romans used to cover furniture etc. That could be also interesting resource to add alongside ivory. Kings and generals have done couple...
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    Re: Total War: Warhammer II announced

    Hey, thanks for the tip! :thumbsup2
  21. Sticky: Re: [Download & Installation] Divide et Impera 1.2.5b - Updated December 31

    -nt07hdOsaE
  22. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    An idea concerning the different campaigns of Rome II that DeI has reworked and the conversation around them: make permanent threads about them so people can follow the conversation and progress of...
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    Re: Total War: Warhammer II announced

    86X0raZtDT8

    There has been some speculation for the reasons behind this. But whatever the reason it is, if the Warhammer 3 is still coming out this is good news. There is plenty of time to patch...
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    Re: [submod] FLAGS redone A [upl. may.05.19]

    I mean the I would prefer the wings of the original on the new one, like below with the feathers detail. This is a matter of taste however :tongue: I do not know if it would even fit the space of...
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    Re: [submod] FLAGS redone A [upl. may.05.19]

    Very cool! Although I would prefer to keep the wings on the Atropatkan flag from the original, otherwise they all look really good :D
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    Re: what factions in Warhammer 3?

    I think there will be a separate campaign in Vortex campaign style but the mortal empires map will probably be like I stated before. The other thing is however, what kind of the map the separate...
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    Re: what factions in Warhammer 3?

    SYi1DBNpZbI

    There is a whole new genre of speculating what TW:Warhammer III will introduce :tongue:. But for the map I am too afraid to expect they will make it any bigger than it has already been...
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    Sticky: Re: [Support] 1.2 Bug Reports

    DeI (1.2.5b) Alexander.

    1.In naval battle against Persian transports my ships are unable to board them or ram then. In short, transports that can be damaged only by missiles.

    2. In campaign...
  29. Sticky: Re: [Official Submod] Scenario Submod Campaign: Alexander (Updated December 31)

    Just some quick thoughts

    1) Maybe an event if you don't kill Memnon/ Lydia in certain turns, Sparta will declare war on you. There was plans to open another front against Alexander but it never...
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    Re: Standard AOR units morale discrepancies

    In my understanding the mercenaries are real "professional" soldiers offering their services for the pay which is significantly higher in recruit and upkeep cost than AOR units. I think it has been...
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    Sticky: Re: [Support] 1.2 Bug Reports

    Kardaka Arteshtar (Persian Hoplites) uses sparabara spears which are significantly shorter than other hoplite spears. Not really sure if intended, but in my understaning Persian Hoplites are an...
  32. Sticky: Re: [Official Submod] Scenario Submod Campaign: Alexander (Updated December 31)

    https://drive.google.com/file/d/0Bwih2EVZTvDuNjlBTWE3R0dUY1U/view?usp=sharing

    Tell if the the link works or not. The game is free in the web https://www.oldpcgaming.net/alexander/ , if you wish to...
  33. Sticky: Re: [Official Submod] Scenario Submod Campaign: Alexander (Updated December 31)

    Stumbled upon older Alexander game (2004) by GSC game world. It's not really any special game (I prefer Cossacks much more) but it has really cool UI stuff. They are depicting Macedonians, Persians,...
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    Re: Tell your house rules

    Some house rules I and my friends have used in our versus mpc games, these are the gentleman's rules :tongue::

    1. Play the campaign until the end, fortune favors the bold

    2. Cornercamping is...
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    Re: status of empire divided overhaul.

    If you read the thread, you know that the ED is not being worked-on and probably will not be in the known timeframe. Off topic question came to mind however, would it be possible to reuse assets from...
  36. Re: I feel that there is a lack of balance between land and naval forces in terms of air and mercenaries.

    AOR could open some new possibilities, especially if there there could be tech requirements implemented to represent the naval infrastructure. I think there is no naval AOR units to be seen in the...
  37. Re: I feel that there is a lack of balance between land and naval forces in terms of air and mercenaries.

    I might even argue against this, since there is a heavy historical focus in DeI. The factions are supposed to be asymmetric, some weaker in some areas than others, some stronger. Artillery ships in...
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    Re: Multiplayer compatibility help

    I have also encoutered an error where both players only have DeI steam (parts 1-3) and they still have different version (says the game) and thus are unable to play. Verifying the game cache and...
  39. Sticky: Re: [Official Submod] Scenario Submod Campaign: Alexander (Updated December 31)

    Whats wrong with Colin Farrel? :tongue: PS. I watched the director's cut Alexander Movie in hopes of more battle scenes but It was only more Bagoas and Hephaistion tender moments :rofls:
  40. Sticky: Re: [Official Submod] Scenario Submod Campaign: Alexander (Updated December 31)

    I really like the new Marshal units, they bring a lot of flavour to the campaign. However, I think there is a minor inconsistency in that now some units in the army have faces of certain commanders...
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