Search:

Type: Posts; User: Cephalophore; Keyword(s):

Search: Search took 0.10 seconds.

  1. Thread: SELJUCS

    by Cephalophore
    Replies
    7
    Views
    92

    Re: SELJUCS

    Seljuqs
    1132
    Sultan Rukn al-Dīn ToghrÔl (king)
    Hamadan (small garrison) and Ray (larger garrison), Isfahan, and Fars. 3 cities 1 Castle.
    Rebel Army of Malik Mas'ūd in Tabriz?
    Amir MengŁ-bars in...
  2. Replies
    20
    Views
    662

    Re: ALMORAVIDS (Moors, Maghreb)

    I think Thorbjorn has done a pretty good write up here, but I will add my two cents as well.

    Almoravid, if kept, should have a higher income and lower unrest than the Almohad. And as suggested the...
  3. Replies
    15
    Views
    1,063

    Re: Mostly 'authentic' Toponymy/Place names

    If you want to... I don't mind. It would be easier for them, yeah.

    I was trying to be as neat as possible - I cannot edit my posts yet afaik
  4. Re: Authentic Settlement Names by Cephalophore

    Demonstration here... notice Damascus and Ascalon become Damas and Escalonne. You can also see a sneak peak of some medieval French and Arabic names..
  5. Re: Authentic Settlement Names by Cephalophore

    Here's an alternative link, I think only users can download directly from the forum.
    http://www.mediafire.com/file/mvfthj0m2rxx6sx/Medieval_Toponymy_v2.0.7z/file
  6. Replies
    15
    Views
    1,063

    Re: Mostly 'authentic' Toponymy/Place names

    An official release, labelled version 2.0, with german, arabic, east/south slavic, french, and some greek is available in the Mini Mods page.
  7. Authentic Settlement Names by Cephalophore

    Through hours of headache inducing research, I have compiled and implemented more authentic settlement names for a handful of factions in SSHIP. What this means is that when you capture a settlement...
  8. Replies
    15
    Views
    1,063

    Re: Mostly 'authentic' Toponymy/Place names

    @Jurand
    Oh jeez, I cannot believe I made that mistake. In my defense some of these place names are indeed from the Georgian Chronicles


    @Gigantus
    Yes, they are indeed settlement names - my...
  9. Replies
    15
    Views
    1,063

    Re: Mostly 'authentic' Toponymy/Place names

    The Old French - including a portion of Franco-Venetian, Anglo-Norman, and Middle French is listed here alphabetically (in-game files) for all settlements. The sources are more exhaustive than I have...
  10. Replies
    15
    Views
    1,063

    Re: Mostly 'authentic' Toponymy/Place names

    I have implemented these into the script, so if anyone would like their settlement's names to automatically change in their hre, byzantine, and arab (moors, fatimids, abbasids, and zengid) campaigns...
  11. Replies
    15
    Views
    1,063

    Re: Mostly 'authentic' Toponymy/Place names (German, Greek, Arabic)

    Giorgios, I have corrected and updated the Byzantine places names. Thank you.

    Smolensk / Smiliniskan
    Chernigov / Tzernigogan
    Nebogarda/Novgorod
    Nikaea/Nicaea
    Kaesareia/Kayseri...
  12. Replies
    15
    Views
    1,063

    Mostly 'authentic' Toponymy/Place names (German, Greek, Arabic)

    The most approximate medieval Arabic toponyms are compiled below roughly by the source in which I extracted the transliterations. The German methods use -ia where others would use -iyyah, K and Q...
  13. Replies
    17
    Views
    806

    Re: Roads - some overhaul ideas

    There are places where people still drive on Roman roads apparently. I would imagine that in the middle ages many such roads were not in total disrepair. However, I am not learned in the histories of...
  14. Replies
    15
    Views
    1,063

    Re: Mostly 'authentic' Toponymy/Place names

    Jurand,
    Thank you for your feedback. I apologize for the sloppiness of my post; I will remedy it soon. Yes, the sources are quite important as I am trying to use toponyms contemporary to the...
  15. Replies
    15
    Views
    1,063

    Mostly 'authentic' Toponymy/Place names

    After hours of researching Byzantine and German toponymy (place names) I have compiled a list for those, like myself, obsess over immersive city names. It probably isnt as accurate as possible, but...
  16. Replies
    3,450
    Views
    339,239

    Sticky: Re: Bugs Reports & Technical Help

    I started an Armenia/Georgia campaign and it seems like the Tadzreuli Swordsmen, MEtsikhovne Spearmen, and Foot Monaspa Lancers aren't recruitable. I thought maybe they'd be available after a few...
  17. Replies
    3,450
    Views
    339,239

    Sticky: Re: Bugs Reports & Technical Help

    Is it safe to reinstall crimson tide mid game? Since I installed the patch it seems like many units only get bloody when they die.
  18. Replies
    3,450
    Views
    339,239

    Sticky: Re: Bugs Reports & Technical Help

    Thanks, Jurand. Game/life saver.
    I did proofread your post, not sure if you saw. Would be rude for me not to.
  19. Replies
    3,450
    Views
    339,239

    Sticky: Re: Bugs Reports & Technical Help

    also, thank you for amending my France save. I tried to use this patch, perhaps I accidentally replaced the wrong file? I replaced the one within data/campaign/translation/english...
    it is still...
  20. Replies
    3,450
    Views
    339,239

    Sticky: Re: Bugs Reports & Technical Help

    My apologies, Jurand. I seemed to have added the incorrect save file, here is the correct one. I have multiple saves, this is before the end turn.

    Also, I have proofread your Education and Traits...
  21. Replies
    3,450
    Views
    339,239

    Sticky: Re: Bugs Reports & Technical Help

    Hopefully, I attached these correctly - I am technologically illiterate.

    Attached is my save file for the Novgorodian turn 72 crash, and my earlier crash as the Franks.

    I have toggled FOW and...
  22. Replies
    3,450
    Views
    339,239

    Sticky: Re: Bugs Reports & Technical Help

    I'm literally having the exact same problem. My Novgord campaign crashes on 72 with the same log.
    I also went back 5 turns and it crashed again.
    I played a campaign as the Franks until turn 90...
  23. Replies
    5,687
    Views
    593,274

    Re: SSHIP - General Discussion

    So, I have been lurking around the forums for awhile since I started using mods... I noticed that in my campaigns cities are sometimes renamed upon capture which I think is a neat feature, but I also...
Results 1 to 23 of 24