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  1. Thread: LEON & CASTILLE

    by kostic
    Replies
    57
    Views
    6,392

    Re: LEON & CASTILLE

    I played the Spanish Christian factions on previous versions which already had this handicap. It's very frustrating to have no knight units at the start of the game. When Aragon is invaded by French...
  2. Re: NEW! SSHIP ver. 0.98 - March 27th, 2024 - DOWNLOAD HERE

    All these comments are pertinent. There's still plenty of room for improvement. I hope that @Macaras, @Jurand or @Belovese will have the opportunity and desire to continue improving this mod and that...
  3. Re: NEW! SSHIP ver. 0.98 - March 27th, 2024 - DOWNLOAD HERE

    This well-documented feedback could prove useful for future versions. Thank you very much! :)
    However :
    1 - I personally like the composition of armies at the start of a campaign. They reflect the...
  4. Replies
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    1,014,813

    Re: Bugs Reports & Technical Help

    @vovery: I was able to do the Twangste exit and the whole battle without CTD. Maybe try my method of deleting battle AI files (see attached image). I noticed it avoided most CTD in battle.
    ...
  5. Re: Faction Revamp mini-mod (Latest update 14 April)

    Great job @Umbra! I should try your mini-mod in the next few weeks. You propose your own version of the "Caucasus Hillmen" and that's your choice. From a historical point of view, I can't say if...
  6. Re: NEW! SSHIP ver. 0.98 - March 27th, 2024 - DOWNLOAD HERE

    For CTDs during battles, I tested a solution which seems to remove them with the previous version (does it work with the new version?):
    I delete in the data all the AiSet1,2,3,4,5 folders and also...
  7. Thread: LEON & CASTILLE

    by kostic
    Replies
    57
    Views
    6,392

    Re: LEON & CASTILLE

    Spain, Aragon and Portugal have had the "mailed knights" units since the beginning and are of course present in the appropriate files. I can't remember which version they were removed from, but it...
  8. Thread: LEON & CASTILLE

    by kostic
    Replies
    57
    Views
    6,392

    Re: LEON & CASTILLE

    Yes. I'm surprised that these Iberian factrions don't feature mailed knights, which are units that my work has made available with the right textures.
    This was already pointed out in the previous...
  9. Replies
    6,094
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    1,014,813

    Re: Bugs Reports & Technical Help

    There must have been a typo or something in my EDU file. :blushing:
    I redid it, checking each step. Download it to get your game running:369955
  10. Replies
    6,094
    Views
    1,014,813

    Re: Bugs Reports & Technical Help

    I too have a CTD with my corrected EDU. Strange. Maybe @Jurand had finally removed the factions he'd asked me to add because he didn't have enough time to integrate them into the EDB? Did I make a...
  11. Re: [Release]KCC (Kostic Chronology Costumes) - included in the SSHIP 098

    1- Yes, there are different units using the same model. This is a provisional choice made by my predecessors to complete the lists. I'll see one day if I can work on it.
    2- For the sound of "norman...
  12. Replies
    6,094
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    1,014,813

    Re: Bugs Reports & Technical Help

    @j.a.luna: I've just checked my EDU files after your report:
    I can't believe it: I forgot to include several units in the EDU that I had adapted in battle_models! :mallet:
    Here's the list below and...
  13. Re: NEW! SSHIP ver. 0.98 - March 27th, 2024 - DOWNLOAD HERE

    After a few hours' testing with the Kingdom of Jerusalem, I can say that the winnings system after a victorious battle is a damn good idea, and that it works like a charm!
    Thanks @Jurand!
  14. Replies
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    1,014,813

    Re: Bugs Reports & Technical Help

    Damn ! :doh: Another oversight on my part ! I forgot to register the "abbasid" faction in the EDU, but I did indeed make it possible in battle_models. :yes:
  15. Replies
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    13,642

    Re: RUS (Kiev & Novgorod)

    I think it would be better indeed :yes:
  16. Re: NEW! SSHIP ver. 0.98 - March 27th, 2024 - DOWNLOAD HERE

    :thumbsup2
  17. Re: NEW! SSHIP ver. 0.98 - March 27th, 2024 - DOWNLOAD HERE

    Thanks for this new version :thumbsup2 It's still SSHIP 098, but I hope it will make VH campaigns more playable, with AI less artificially boosted than in August's version :)
  18. Replies
    6,094
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    1,014,813

    Re: Bugs Reports & Technical Help

    @Mocho41's crash is certainly not due to a windows problem since the game crashes on my PC too!


    I made several tests with the "toggle_fow" command, in fast mode and in slow mode: the crash...
  19. Re: [DOWNLOAD] SSHIP ver. 0.98 - August 10th, 2023

    All these modifications seem exciting to me :thumbsup2


    @Jurand: As I already wrote to you, I would really like you to add a script to add my garrison units in this version. Without a first...
  20. Replies
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    204,425

    Sticky: Re: Screenshots / Empires' Maps Thread

    VH/VH SSHIP 098 August release


    This campaign with the kingdom of France is incredibly difficult. But I'm a veteran !


    It begins with a long war with the Holy German Empire, followed by...
  21. Replies
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    1,014,813

    Re: Bugs Reports & Technical Help

    Thanks @Gigantus! Here are the 2 files attached (folder in .rar format)

    Our messages crossed. However, I tried to launch the @Mocho41 campaign with your file but it directly crashes the game. The...
  22. Replies
    6,094
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    1,014,813

    Re: Bugs Reports & Technical Help

    @Gigantus : To help @Mocho41, I tried your technique by deleting the entire triggers section:


    From there

    To here


    But it doesn't stop it from crashing. :no:
    Have I understood the...
  23. Re: Faction Revamp mini-mod (Latest update 24 January)

    Not at the moment. The mini mod modifies several files other than the EDU and battle_models.modeldb, and some units - such as the "caucasus hillmen" - have been removed, which requires some thought...
  24. Re: [Release]KCC (Kostic Chronology Costumes) - included in the SSHIP 098

    Here's the new "armoured urban militia" look for the Moors. Basic version and version with enhanced protection.

    https://i.imgur.com/LqMr4Qr.jpg

    https://i.imgur.com/EW2OJMl.jpg
  25. Replies
    10
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    641

    Re: Game crashes in murraks siege battle

    Check to see if you happen to have a unit with a very small number of units.
    In a similar case, the game crashed every time my armies entered the city of Utrecht. That's when I noticed that the...
  26. Replies
    6,094
    Views
    1,014,813

    Re: Bugs Reports & Technical Help

    @Mocho41 : In my message above, I've copied the end of the full log, which shows the engine's last actions before the fatal error.It seems to me that our friend @Gigantus had explained how to remove...
  27. Replies
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    1,014,813

    Re: Bugs Reports & Technical Help

    @Mocho41 : Switching from turn 210 to 211 crashes the game. No idea what the problem is. The end of the log gives few indications. :( A trigger story???
  28. Replies
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    Re: SSHIP - General Discussion

    Of course Jurand, I'm not questioning the introduction of this option in SSHIP; I'm just expressing my personal feeling and why I prefer not to activate it. ;)
  29. Sticky: Re: 098 : Mod is NOT RUNNING, what to do? (also crashes and other technical)

    Please upload your backup to a server so that we can test it.
  30. Replies
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    1,014,813

    Re: Bugs Reports & Technical Help

    I've found the cause of what I called the "Utrecht Bug" above! :tongue:


    The image shows a unit card with only 2 units. In this case, it's an officer + flag bearer on the field. As soon as this...
  31. Replies
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    1,014,813

    Re: Bugs Reports & Technical Help

    Tonight I encountered 2 strange bugs with the Utrecht attack (France vs Hre) whose doors were opened by my spy:
    1 - I notice that some of the men in my Norman Serjeants don't have spears (a check of...
  32. Replies
    6,094
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    1,014,813

    Re: Bugs Reports & Technical Help

    @komoko53 : Your crash may not have been caused by the Mounted Acritae or the Scholarii (I've just checked with a test). On the other hand, the crash may be due to the Symmachika tagmata unit named...
  33. Replies
    7,196
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    1,349,999

    Re: SSHIP - General Discussion

    Some - including me - are still active. However, for the past few weeks, our leader seems very busy in his real life and this is preventing us from finalizing the next version...
  34. Re: [DOWNLOAD] SSHIP ver. 0.98 - August 10th, 2023

    SSHIP 098 of August is more stable and richer. In this version - in VH - the player's reputation counts a lot, particularly in being able to negotiate peace treaties or others.
    By destroying a city,...
  35. Replies
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    1,349,999

    Re: SSHIP - General Discussion

    This problem can only be resolved with the animation software and the unit itself. From what I remember, with Milshape3D, there can be for the same unit a doubled list of bones for each body part of...
  36. Re: [Release]KCC (Kostic Chronology Costumes) - included in the SSHIP 098

    These are perhaps good ideas... let's hope that they enter into @Jurand's future plans, because if I am competent in making AOR units possible, I am not concerned with their integration in terms of...
  37. Re: [Release]KCC (Kostic Chronology Costumes) - included in the SSHIP 098

    Hi @J.a.luna, we are waiting for @Jurand. It's been several weeks since my patch is ready but it hasn't been seen by the chef yet!
    As I'm a bit lazy about making images for the units, I'll just give...
  38. Replies
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    Re: SSHIP - General Discussion

    hi @MoorsihSultan : This problem has already happened to me when there was an error in the assignment of bones (for unit animation).
  39. Replies
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    1,370

    Re: How to import EB2 strat map into SSHIP ?

    No idea how to proceed unfortunately. :no:
    I'd like to be able to modify certain towns like in Third Ages, or replace buildings that aren't "historical" for the start of the campaign. I think it's a...
  40. Replies
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    Re: I'd like to help with proofreading texts

    @Michael Westen : I don't know what stage you're at with the corrections, but if you have any new files, our project manager @Jurand would like to integrate them into the new version. ;)
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