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    Re: Creating rebels

    I often use the "create_unit" command to add a little extra difficulty, or to keep alive a faction that seems like its getting beat down too quickly.

    I'd add to Quintus's helpful advice that you...
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    Sticky: Re: ----- Pictures & Videos -----

    This mod continues to amaze. Keep up the good work!
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    Poll: Re: Rate RoM Gondor units

    These units look really cool!

    I'd recommend either changing the Swan Knights, or the standard Gondorian troops, to be somewhat more consistent. As others have noted, it makes little sense to...
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    Re: A great big thankyou to Quintus Sertorius.

    Hear, hear! School prevents me from playing much, but I've been really impressed with the progress of this mod. Keep up the good work!
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    Sticky: Re: Official Historical Army Compositions for 2.2

    This is really cool! Keep up the good work!
  6. Thread: Mercenaries

    by adun12345
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    Re: Mercenaries

    I would be against allowing powerful late-game faction units to be recruited by other factions as mercenaries, even for "alternative lore" scenarios (like Isengard conquering Harad). I think that...
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    Re: New old player, what to start with?

    If you're looking for a faction to tide you over until 2.2, I'd actually recommend Baktria. They have a mostly-implemented mission system that adds an interesting wrinkle to the early campaign. ...
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    Re: Quickest factions to win with?

    I would recommend Parthia for a speed playthrough on EB2. Just blitz the Seleucids and you're pretty much done. You can recruit super-powerful heavy cavalry from the get-go, and there are plentiful...
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    Sticky: Re: [UPD 20 FEB 16] Preview: Elves of Imladris

    Love this faction concept! I like the idea of Imladris having so few melee units; the most interesting factions are always those that have some major limitation on their recruitment. Save the doom...
  10. Thread: DOL AMROTH

    by adun12345
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    Re: DOL AMROTH

    I don't think that questions of sovereignty and rulership under feudalism are as clear-cut as you believe. Saying that the Steward "rules" all of Gondor does not necessarily mean that he enjoys...
  11. Thread: DOL AMROTH

    by adun12345
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    Re: DOL AMROTH

    Respectfully, I disagree. I don't think that any of the "canon" maps are intended to provide an exact breakdown of the organization of any polity, so I'm not sure that they represent the best source...
  12. Thread: DOL AMROTH

    by adun12345
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    Re: DOL AMROTH

    I think it would be pretty cool lore-wise if Gondor could be split into multiple sub-factions, with the Stewards ruling directly over Minas Tirith and the various vassals ruling at Pelargir, Dol...
  13. Thread: Suggestions.

    by adun12345
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    Re: Suggestions.

    Now that I've found the right thread, I had another quick question about diplomacy. Is there any way to add a "Give Region" feature to the diplomacy in this mod? Vanilla allows you to grant regions...
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    Re: Screenshot Thread

    Sweet thanks for the reply! Can't wait to see how the campaign mechanics develop.
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    Re: Screenshot Thread

    That's my bad - I clicked on the wrong thread. Screenshots look awesome by the way. I am super psyched for this mod
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    Re: Screenshot Thread

    Comment and question about diplomacy:

    I have been playing some of Attila recently, and have remembered one of my least-favorite features of the game, namely the tendency of the game to devolve...
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    Re: Petition for Caucasian States Culture Pack

    I am glad that they are making a Slav dlc, but a Caucasian dlc would also be really cool.
  18. Re: Frankish and Roman Empires always get dominated too fast.

    I would recommend using a double garrison mod if you want the Romans to last longer. I doubt it will help the Eastern empire last much longer if the Sassanids attack early, but it can really slow the...
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    Re: compostion of Roman Armies

    I saw the preview for that on Twitter! I'm super-excited - that's a really cool project.
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    Re: Probable Units

    Don't forget the inclusion of mercenary troops, too, especially for hellenistic units. It's entirely feasible to raise Macedonian-style armies as Nabatea if you can hire enough mercenaries.

    Plus,...
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    Re: Tips for Romani

    Rome is a good campaign to familiarize yourself with EB2. A few tips:

    1) Cisalpine Gaul has numerous rebel stacks that will make it very difficult to expand northwards to start. I'd recommend...
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    Re: Random events

    Not really a random event, but I would recommend using the "quest" system introduced in some Attila DLC to model the Roman Social Wars. To date, I don't think any Total War game has managed to...
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    Re: Full requirements for marian reform

    Since the auto-activation at turn 660 is also not working in the current build, I have a quick question:

    If my current Roma campaign runs that long, and I have the proper buildings in the proper...
  24. Thread: Suggestions.

    by adun12345
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    Re: Suggestions.

    I think that the Belisarius campaign mechanics would make for an awesome Hannibal-themed campaign. You could have Carthage as its own faction, and play as Hannibal's army, marching from Spain to...
  25. Sticky: Re: Faction difficulty ratings (your help is needed)

    The factions that have "weak cavalry" have infantry (or elephant) FM bodyguards, which I think makes them more difficult to play. Factions that have "superb cavalry" have heavily-armored FM...
  26. Sticky: Re: Faction difficulty ratings (your help is needed)

    Over the last couple weeks, I've tried to play as many different campaigns on the current build as possible, generally to around Turn 20, to get a sense for what the early campaign is like for many...
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    Poll: Re: [Mercenaries] Do you use them?

    I think the Romans employed mercenaries. I remember reading somewhere that during the First Punic War the Romans had many problems with the various mercenaries they used to garrison cities and...
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    Poll: Re: [Mercenaries] Do you use them?

    It depends - mercenary phalangitai and mercenary hoplitai have lower upkeep than their standard counterparts (I think it's supposed to represent the opportunity cost of calling up citizens for...
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    Poll: Re: [Mercenaries] Do you use them?

    I regularly use mercenaries on my campaigns. They provide specific unit types for factions that might lack them (especially early on); they enable depleted armies to remain in the field for a longer...
  30. Sticky: Re: Faction difficulty ratings (your help is needed)

    Perhaps another way to cut into this topic is to discuss which of the factions is most difficult and which is easiest, and why.

    Of the factions I have played (which is admittedly only a fraction),...
  31. Re: Make War Not Love: Attila vs CoH 2; new DLC will be revealed

    Do battles still count if the campaign is modded (i.e., Radious)?
  32. Sticky: Re: Faction difficulty ratings (your help is needed)

    Are there any guidelines on how to establish faction difficulty? After all, one person's very hard might be one person's medium, depending on a number of factors. Is there a baseline to allow...
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    Re: [Feedback] Impressions, Critiques and Requests for 1.1

    Thanks for the replies! As I said, I've only started a few campaigns, and this was just my initial impression. I look forward to seeing Epirus conquer the world in a future playthrough :)
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    Re: [Feedback] Impressions, Critiques and Requests for 1.1

    So, I'm still playing around with this mod and trying different factions, and I've really been enjoying it!

    However, one thing I've noticed is that Rome almost always conquers all of Epirus by...
  35. Sticky: Re: Faction difficulty ratings (your help is needed)

    Or perhaps the AI gets "emergency defense armies" when someone closes in on their final provinces (some of the submods for TA:TW use this to enhance the survival of AI factions).
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    Sticky: Re: Ancient Empires Attila, 202BC - Project Outline

    Thanks for the replies! Taking a look at the map again, that makes a lot of sense.

    202 is absolutely an interesting starting point. I can't wait to see how this mod progresses!
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    Sticky: Re: Ancient Empires Attila, 202BC - Project Outline

    Super-excited about this mod! There are a number of great features in Attila that I think would be great for a game set in classical antiquity. I really missed the family tree system in R2...
    ...
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    Re: Et tu, Lvcivs?

    I'm afraid I haven't run into this on my Roman playthrough as of yet. Perhaps someone else can provide feedback?
  39. Re: Marian Reform not triggered at turn 660 - why?

    Well, there's always cheats. If I make it to turn 660 without having met the other requirements for Latifundae in Greece, then I'll just rearrange a few things to make it so.
  40. Thread: Pyrrhus

    by adun12345
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    Re: Pyrrhus

    Keep in mind, too, that really big knock-down drag-out battles were actually pretty rare in the ancient world (at least compared to 20th century wars), and that Pyrrhos fought in many of them, and...
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