If you still have the log, please upload it so people can see what's actually going on.
Otherwise try reproduce the bug and upload a new log.
Type: Posts; User: QWE_asd; Keyword(s):
If you still have the log, please upload it so people can see what's actually going on.
Otherwise try reproduce the bug and upload a new log.
I had a ~500 turn rome campaign long ago, now ~200 turn is my limit. After 200 turns, all in-game numbers grown out of proportion. After 400 turns, all of the accumulated small bugs start to make the...
Rhompianai is not supposed to win 1 vs 1 against elite infantry. This shock unit frightens enemy infantry and with its high attack it can route weak segments of emeny line very quick(thus winning the...
I'm interested in Play-testing/Scripting.
As for qualification:
I played thousands of hours of M2TW:K and its mods since it was released;
I have a degree in CS;
I played every patch of EB2...
How does enabling all the Anti-Traits "sort" such problem? Do you mean "disable" rather than "enable"?
Just encountered it somewhere else playing as Saba. This is due to the Lv.2 "Lenient" trait stacked multiple time (all the way to infinity).
The new traits/anti-traits introduced in 2.2f can break...
Anti-traits totally broken (as expected). The "Brutal,Warmonger,Supervisor,Lenient" and their "Happiness/Unhappiness" variations all tangled together. I have a character with 10+ confidence, 10+...
341717
CTD during battle (before two sides meet), AI has reinforcement.
What about a faction that starts with eastern imperial as its native culture? There isn't one in the mod yet.
Will Saka Cataphracts have their own horse model in the future?
I think the "the recruitment bug" is caused by the AI units limiting script. For example, an AI's town hits the limit and freezes, player take that town before it unfreezes, now there is no way for...
Suggestion: Set the cost of the first level of factional government to 0, it helps small factions (those start with a camp) to repay their debt. Saka for example, needs the extra income from the...
The trait sounds good, but those -1 famine traits don't work for small settlements since they don't have famine.
Chivalry gives population bonus.
Why is the m2tw Dread/Chivalry mechanic removed?...
Have you seen this thread:http://forums.totalwar.org/vb/showthread.php?79784-Armor-Upgrades-Work-Properly ?
Depending on what the original armor type is, each upgrades can grant more than one...
Please remove their staring assassin. Costs too much and can't disband.
I think net profit is in the production rating chart.
What about morale update "reforms" for AI as the game progresses just like the armor upgrade reforms.
So AI troops get +1 morale at turn 60, +2 morale (total) at turn 120, +3 morale (total) at...
CTDs after heroic defensive battles. Traits-trigger related?
Is it possible to active battle script when AI sally out?
Played 2.08c Baktria yesterday for a while,
It takes more than 60 turns to raise the culture form 45 to 46 in the capital, while the other two starting settlements raised by ~10. Does the...
I agree with the excited one.
I have downloaded every patch since 2.01, but there is not much to do in the 2.07/2.08 teaks. Whether some units/buildings are balanced depend on what the new...
Ambrakia, look at the minimap.
333272
New soundtracks?
Here's the log:
333202
21:41:07.368 [data.invalid] [error] BATTLE_MAP_AREAS point not inside any area : See Charlie
21:41:08.028 [data.invalid] [error] BATTLE_MAP_AREAS point not inside any area : See Charlie
...
Game crushes when AI break the gate, playing as KH. Seems there's some problems with BAI and settlement pathfinding. Is this the test BAI or the dev BAI? How many settlement maps are changed in the...
Hayasdan Imperial reform at turn 160, had to keep FMs out of the capital.Maybe lower the requirement a bit? All of the surrounding settlements slow down the conversion and can't use FM.
Why is the conversion rate halved? It is already slow especially for factions with little influence traits.
Does that include celtic slingers? As of 2.06a, celtic archer/slinger cannot properly skirmish(they ran away when enemy infantry enter their missile range) and only ~10% of them bother to fire
at...
Construction cost and economy policy
1.Formalize
The unit costs are formalized by a set of formulas, it is a good feature.
The same thing should be done to formalize the construction cost and...
You no longer need colonist to build prec,
but you are still charged for it.
You guys are in "colonist" debt.
typo in script, better check all of them before autumn release
if I_CompareCounter hayasdan_battlewon_battlewon > 5
terminate_monitor
end_if
Something wrong with siege AI. AI attacking forces break my gate then stand in front of the gate, with their back facing toward my archers on the wall. Pathfinding?
I guess that means Misthophoroi Thraikioi Prodromoi.
Is there gonna be Hippeis Thessalikoi and Prodromoi?
Please put more blood on unit model, right now they are barely visible. I just watched a custom battle where a half naked guy get stabbed in the back several times but only has some brownish stains...
Please put more blood on unit model, right now they are barely visible. I just watched a custom battle where a half naked guy get stabbed in the back several times but only has some brownish stains...
Thanks for correcting me, I've been avoiding recruitment in small settlement for years.
Then you should give them population bonus so they don't drain their population, it would be hilarious to have thousands of rebels guarding a 500 population settlement.
What unit size do you use when adjusting the battle mechanics?
I play on huge unit size. When I set my skirmishers to loose formation, the first line and last line are so far apart that only...
Yea, compared to 2.04j and so on.