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    Re: "Disgraced" trait

    If you still have the log, please upload it so people can see what's actually going on.
    Otherwise try reproduce the bug and upload a new log.
  2. Re: Interesting factions to play? / How long do your campaigns run?

    I had a ~500 turn rome campaign long ago, now ~200 turn is my limit. After 200 turns, all in-game numbers grown out of proportion. After 400 turns, all of the accumulated small bugs start to make the...
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    Re: Announcement: Europa Barbarorum II 2.2f released!

    Rhompianai is not supposed to win 1 vs 1 against elite infantry. This shock unit frightens enemy infantry and with its high attack it can route weak segments of emeny line very quick(thus winning the...
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    Sticky: Re: The EBII Recruitment thread

    I'm interested in Play-testing/Scripting.

    As for qualification:
    I played thousands of hours of M2TW:K and its mods since it was released;
    I have a degree in CS;
    I played every patch of EB2...
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    Re: Announcement: Europa Barbarorum II 2.2f released!

    How does enabling all the Anti-Traits "sort" such problem? Do you mean "disable" rather than "enable"?
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    Re: Announcement: Europa Barbarorum II 2.2f released!

    Just encountered it somewhere else playing as Saba. This is due to the Lv.2 "Lenient" trait stacked multiple time (all the way to infinity).
    The new traits/anti-traits introduced in 2.2f can break...
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    Re: Announcement: Europa Barbarorum II 2.2f released!

    Anti-traits totally broken (as expected). The "Brutal,Warmonger,Supervisor,Lenient" and their "Happiness/Unhappiness" variations all tangled together. I have a character with 10+ confidence, 10+...
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    Re: Announcement: Europa Barbarorum II 2.2c released!

    341717

    CTD during battle (before two sides meet), AI has reinforcement.
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    Re: Next 2 faction slots

    What about a faction that starts with eastern imperial as its native culture? There isn't one in the mod yet.
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    Re: EB-Twitter updates Discussion

    Will Saka Cataphracts have their own horse model in the future?
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    Re: Announcement: Europa Barbarorum 2.2b is released!

    I think the "the recruitment bug" is caused by the AI units limiting script. For example, an AI's town hits the limit and freezes, player take that town before it unfreezes, now there is no way for...
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    Sticky: Re: Fans suggestion thread for future releases

    Suggestion: Set the cost of the first level of factional government to 0, it helps small factions (those start with a camp) to repay their debt. Saka for example, needs the extra income from the...
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    Re: Taking enemy soldiers into slavery

    The trait sounds good, but those -1 famine traits don't work for small settlements since they don't have famine.
    Chivalry gives population bonus.
    Why is the m2tw Dread/Chivalry mechanic removed?...
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    Re: Carthaginian campaign army

    Have you seen this thread:http://forums.totalwar.org/vb/showthread.php?79784-Armor-Upgrades-Work-Properly ?

    Depending on what the original armor type is, each upgrades can grant more than one...
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    Re: Factions that are not getting changes in 2.2

    Please remove their staring assassin. Costs too much and can't disband.
  16. Replies
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    Re: EBII v2.2 Campaign AI & Battle AI

    I think net profit is in the production rating chart.
  17. Poll: Re: [Community Vote] AI Captain Stack versus Player FM Stack

    What about morale update "reforms" for AI as the game progresses just like the armor upgrade reforms.

    So AI troops get +1 morale at turn 60, +2 morale (total) at turn 120, +3 morale (total) at...
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    Sticky: Re: Launcher & String and CTD issues(post here)

    CTDs after heroic defensive battles. Traits-trigger related?

    Is it possible to active battle script when AI sally out?
  19. Replies
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    Re: Europa Barbarorum 2.08d is released!

    Played 2.08c Baktria yesterday for a while,

    It takes more than 60 turns to raise the culture form 45 to 46 in the capital, while the other two starting settlements raised by ~10. Does the...
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    Re: ANNOUNCEMENT: The Autumn Release (and an appeal)

    I agree with the excited one.

    I have downloaded every patch since 2.01, but there is not much to do in the 2.07/2.08 teaks. Whether some units/buildings are balanced depend on what the new...
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    Re: Europa Barbarorum 2.07a is released!

    Ambrakia, look at the minimap.

    333272
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    Re: Autumn Release Summary

    New soundtracks?
  23. Replies
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    Re: Europa Barbarorum 2.07a is released!

    Here's the log:

    333202
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    Re: Europa Barbarorum 2.07a is released!

    21:41:07.368 [data.invalid] [error] BATTLE_MAP_AREAS point not inside any area : See Charlie

    21:41:08.028 [data.invalid] [error] BATTLE_MAP_AREAS point not inside any area : See Charlie
    ...
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    Re: Europa Barbarorum 2.07a is released!

    Game crushes when AI break the gate, playing as KH. Seems there's some problems with BAI and settlement pathfinding. Is this the test BAI or the dev BAI? How many settlement maps are changed in the...
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    Re: Europa Barbarorum 2.07a is released!

    Hayasdan Imperial reform at turn 160, had to keep FMs out of the capital.Maybe lower the requirement a bit? All of the surrounding settlements slow down the conversion and can't use FM.
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    Re: Europa Barbarorum 2.07 is released!

    Why is the conversion rate halved? It is already slow especially for factions with little influence traits.
  28. Replies
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    Re: Europa Barbarorum 2.06c is released!

    Does that include celtic slingers? As of 2.06a, celtic archer/slinger cannot properly skirmish(they ran away when enemy infantry enter their missile range) and only ~10% of them bother to fire
    at...
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    Sticky: Re: Fans suggestion thread for future releases

    Construction cost and economy policy

    1.Formalize
    The unit costs are formalized by a set of formulas, it is a good feature.
    The same thing should be done to formalize the construction cost and...
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    Re: Colonist Availability

    You no longer need colonist to build prec,






    but you are still charged for it.

    You guys are in "colonist" debt.
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    Re: Europa Barbarorum 2.06 is released!

    typo in script, better check all of them before autumn release

    if I_CompareCounter hayasdan_battlewon_battlewon > 5
    terminate_monitor
    end_if
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    Re: Europa Barbarorum 2.05b is released!

    Something wrong with siege AI. AI attacking forces break my gate then stand in front of the gate, with their back facing toward my archers on the wall. Pathfinding?
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    Re: EB-Twitter updates Discussion

    I guess that means Misthophoroi Thraikioi Prodromoi.
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    Re: EB-Twitter updates Discussion

    Is there gonna be Hippeis Thessalikoi and Prodromoi?
  35. Replies
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    Sticky: Re: Fans suggestion thread for future releases

    Please put more blood on unit model, right now they are barely visible. I just watched a custom battle where a half naked guy get stabbed in the back several times but only has some brownish stains...
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    Re: Europa Barbarorum 2.04j is released!

    Please put more blood on unit model, right now they are barely visible. I just watched a custom battle where a half naked guy get stabbed in the back several times but only has some brownish stains...
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    Re: Europa Barbarorum 2.04j is released!

    Thanks for correcting me, I've been avoiding recruitment in small settlement for years.
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    Re: Europa Barbarorum 2.04j is released!

    Then you should give them population bonus so they don't drain their population, it would be hilarious to have thousands of rebels guarding a 500 population settlement.
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    Re: Europa Barbarorum 2.04i is released!

    What unit size do you use when adjusting the battle mechanics?

    I play on huge unit size. When I set my skirmishers to loose formation, the first line and last line are so far apart that only...
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    Re: Europa Barbarorum 2.04i is released!

    Yea, compared to 2.04j and so on.
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