Search:

Type: Posts; User: KAM 2150; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.22 seconds.

  1. Re: [Experimental Battle Pack] - Episode IV - A New Hope (12.23.2019)

    They are not compatbile as they include same tables.



    I don't fully agree as some horses will ride into body of infantry if you train them for that but like I said, danger to horse and rider...
  2. Replies
    2
    Views
    162

    Re: Which difficulty you guys are playing?

    Hard battles might be ok but yes, AI wont be smarter, AI units will just get more invisible buffs to stats.

    All in all, with exception of Three Kingdoms, difficulty for battles and campaign only...
  3. Re: [Experimental Battle Pack] - Episode IV - A New Hope (12.23.2019)

    You can't add dynamic attributes in this game, you can do that defo in 3K, maybe in Warhammer too but not here.

    Of course you can also add effect to formation that just reduces morale of all enemy...
  4. Re: Totally new to Divide et Impera and Rome 2 for that matter... which campaign is best to start in?

    Grand Campaign is the one you should go for.

    If you never played DeI, Egypt on normal/normal is good start if you want to get accustomed with various systems like population, reforms, supplies. ...
  5. Replies
    2
    Views
    152

    Re: Chartago vs Rome trigger

    No, it is scripted as AI would no try to go for Punic Wars otherway.
  6. Replies
    12
    Views
    1,440

    Re: status of empire divided overhaul.

    ED already has DeI systems in it, just not new units.
  7. Replies
    5,639
    Views
    440,045

    Sticky: Re: [Support] 1.2 Bug Reports

    You can't make it like in the base game as in the base game it works like this due to pikes having highest dps of all units since frontal pike on pike combast lasts whole 20-30 seconds so to get it...
  8. Replies
    36
    Views
    1,491

    Re: A Bone to Pick with Balancing

    At the moment there is a bug with melee attack/melee defence calculation so this could be the source of some issues.

    Basically, in normal melee hit chance calculation there are 3 factors, melee...
  9. Replies
    5,639
    Views
    440,045

    Sticky: Re: [Support] 1.2 Bug Reports

    That is a base game issue. You dont see that much in vanilla game as when phalanx does that there, it gets killed right away and routs after few seconds.
  10. Re: Anyone can help me out,, make battles more fun..

    The ratio of kill animations is higher now than it probably ever was in DeI. It is just slower battle times that makes it look like you dont see them often as you miss most of them. Blood has to be...
  11. Replies
    2,444
    Views
    422,827

    Sticky: Re: Screenshot Thread

    Don't blame mod on something that is wrong on your end. Lack of blood is due to your graphical options and lack of blood mods.
  12. Sticky: Re: [Download & Installation] Divide et Impera 1.2.5b - Updated December 31

    Not yet, they will be shown once they are done.
  13. Re: I feel that there is a lack of balance between land and naval forces in terms of air and mercenaries.

    Issue with mercs is that they are baked into startpos file, which is not just simple text/numbers editting but you need to redo whole campaign file, hence why there are some parts that are left there...
  14. Re: [Experimental Battle Pack] - Episode IV - A New Hope (12.23.2019)

    I will check it out, although even at exhausted phase, cataphracts with speed of 5 should still have 2.5 speed, which is more than hoplites have when fresh. What I think has happened was that they...
  15. Re: [Experimental Battle Pack] - Episode IV - A New Hope (12.23.2019)

    WIP of stuff that is being worked on...introducing famous ancient horses! This info will work in similar way as Stamina button, meaning it does not do anything itself but tells the player more about...
  16. Re: Editing the Hoplite Spacing improves the phalanx formation.

    Hey, I finally was able to test it but "dancing" was pretty heavy if phalanx was not in perfect order and fighting other phalanx face to face.

    There is one guaranteed method for them not to do it...
  17. Re: Knight Armors ( including new horse armors )

    Gunpowder was invented few centuries before full plate horse armour appeared. Yes, it was dropped as gunpowder weapons got better but we are talking about around mid XVI century here, which is not in...
  18. Re: [Experimental Battle Pack] - Episode IV - A New Hope (12.23.2019)

    While melee weapons have these bonus vs unit type easily displayed, same does not apply to ranged units.

    Basically to balance some stuff out, I have moved a portion of base damage to only apply vs...
  19. Re: [Experimental Battle Pack] - Episode IV - A New Hope (12.23.2019)

    New patch is out :)

    -small mass, morale and HP reduction for ranged units, nothing major but they should rout easier
    -small increase to flanking (from -5 to -7) and rear (from -15 to -18) morale...
  20. Replies
    2
    Views
    269

    Re: No Campaign option, broken custom battle

    Your native language is exactly the issue here. Change your game language to English in Steam and names will show up.
  21. Replies
    5,639
    Views
    440,045

    Sticky: Re: [Support] 1.2 Bug Reports

    Sadly these are game issues :/
  22. Replies
    6
    Views
    689

    Re: Remove Unit Upkeep for the player only

    You can edit campaign_difficulty tables and just add bonus to player upkeep/recruitment or whatever you prefer based on difficulty level.
  23. Replies
    5,639
    Views
    440,045

    Sticky: Re: [Support] 1.2 Bug Reports

    All submods need to be loaded before DeI main pack or they wont work. Pop is probably added next turn, not on the same turn as you disband.
  24. Re: Editing the Hoplite Spacing improves the phalanx formation.

    Thanks, I will test these values
    Also, fun info, I can make their spacing even closer and without a single "dancing" bug that that requires creating even more bugs. When you decrease their radius in...
  25. Re: Editing the Hoplite Spacing improves the phalanx formation.

    It looks nice but the reason why we dont have it as they bug out as soon as combat starts especially if you have multiple units overlapping. Soldeirs just start to dance around and move back and...
  26. Re: Even though I think that the new Hoplite Phalanx formation is better, the animations are disconcerting.

    I know what you meant but there arent many people who know how to change it. In theory you could test it by trying to see what lines were changed for animations in Hellenika vs how they look in DeI...
  27. Replies
    58
    Views
    11,793

    Re: Status for Rise of the Republic overhaul

    Stats and all battle related stuff are same as in base DeI.
  28. Replies
    6,823
    Views
    548,498

    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Hello,

    1. Shield has an unspecified angle that covers the unit from the front and partially the sides. From Warhammer Total War nad later games we can change the angle at which unit is protected...
  29. Re: [Experimental Battle Pack] - Episode IV - A New Hope (12.09.2019)

    Small update released:
    -elephant mass increased a bit
    -light and medium cavalry should be a bit better at rear charges
    -added new "Thessalian" horse entry, that combines both speed and charge...
  30. Re: [Experimental Battle Pack] - Episode IV - A New Hope (12.06.2019) - Added manual links

    Good point Falco and I forgot to mention it anywhere above.

    At the moment horse charge is mostly dictated by unit mass. Cavalry units use mass based on their horse entry so it works like this, the...
  31. Re: Really confused about Rome2 and DEI mod install options (general question)?

    Some people just prefer to have a standalone version as often Steam one does not work for people. For example even I once had a case when my Steam DeI stopped working while standalone was just fine....
  32. Re: Let's talk about disciplined formations and phalanx formations

    All your points should be sent to CA as all your issues are base game issues and nothing we can do about it. Literally not a single thing you pointed out is moddable.
  33. Re: [Experimental Battle Pack] - Episode IV - A New Hope (12.06.2019) - Added manual links

    Manual link added:
    https://www.mediafire.com/file/nz4vwfvawyuiy6n/@@@@experimentalpack.pack/file

    Compatibility patch for Alexander campaign added, it has to load before Experimental pack (should...
  34. Replies
    6,823
    Views
    548,498

    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    There are only two factions that get elite thureos units, one unit is for Athens and one units is for Pergamon and there is not a single elite thureos sword unit in the mod, so no, Massalia is not...
  35. Re: Besieging walled cities w/ no seige weapons

    You can put points into either your army traidtions or general perks (cant remember which one it was) that allows you to build more and better siege equipment. For example medium and heavy siege...
  36. Re: [Experimental Battle Pack] - Episode IV - A New Hope (12.06.2019)

    For the most part yes, goal is to limit them to only some units to make them more special and accurate.

    There are few things to keep in mind when it comes to wedges.

    Firstly, from historical...
  37. Re: [Experimental Battle Pack] - Episode IV - A New Hope (12.06.2019)

    Cretan archers have 150 due to them using heavier arrows while their damage and reload speed are highest of all archers. They also have highest AP damage of all archers. That is in DeI for 1 year I...
  38. Re: [Experimental Battle Pack] - Episode IV - A New Hope (12.06.2019)

    Alex has new unit entires so for now it wont be compatible.



    Combat submods are not compatible.



    AE will work for the most part but some units might have too low/high cost compared to...
  39. Re: [Experimental Battle Pack] - Episode IV - A New Hope (12.06.2019)

    That is a typo on my end, they are always low-high ingame :)

    Not sure about Testudo yet but it states only graphical mods are compatible.
  40. [Experimental Battle Pack] - Episode IV - A New Hope (12.23.2019)

    Welcome All to grand battle test!

    Old lads will know what to expect, newcomers, please read below

    This experimental battle pack changes most of stuff in Divide et Impera combat. Due to amount...
Results 1 to 40 of 500
Page 1 of 13 1 2 3 4