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  1. Re: WHY is SS Turns Per Year/Aging left so fast?

    Well I for one would like the option. I'll try GeD's method this weekend for 4tpy. Figure it'll be easier to balance than 12. Been playing unmodded SSHIP and liking it a lot, so I'll be modding SSHIP...
  2. Re: WHY is SS Turns Per Year/Aging left so fast?

    Hm. Sounds like it will take a lot of learning :/ Haven't looked at the campaign_script much so no promises but I'll give it a go over the next week or so.
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    Re: Oppida view settlement mod

    Sounds cool but super script heavy. Would like to see how it's done.

    Maybe post a link to the mod in question so we don't have to look for it? :P
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    Sticky: Re: About Stainless Steel 6.4

    Looks like if you played Byzantines and lost ground you'd end up with something like that. Maybe try autoresolving until your first faction leader dies :P
  5. Re: WHY is SS Turns Per Year/Aging left so fast?

    You're most welcome. Anyone have any ideas what could cause CTD's with SS while modding TPY? I was going to try adapting GeD's scripts and it would be nice to have a heads up about possible issues....
  6. Re: WHY is SS Turns Per Year/Aging left so fast?

    BGRV is 12TPY. Fun if you're into a harder as well as longer game. There is also this resource for modding 12TPY yourself:...
  7. Re: My own opinion about 'Stainless Steel' + 'Byg's Grim Reality' + 'Real Recruitment' for people who want to check Stainless Steel 6.4 out.

    Great discussion here all around. I've also started playing with BGRV and similar settings and quite enjoy it for roleplay. 12 TPY is great for keeping your characters around long enough to get some...
  8. Yes, the WifeIs traits are applied to a general...

    Yes, the WifeIs traits are applied to a general upon marriage to a faction princess. The thread is up if you want to have a look.

    Edit 1: I like what you've done with organizing the EDCT. One...
  9. CtM's Traits & Triggers [WifeIs(faction) WIP]

    Hello SSHIP community, I am Charles the Man and this is my minimod thread :) I am working on roleplay traits and triggers for generals and agents, with the goal of increasing the role of settlements...
  10. Re: GTCS - Generals' Traits' Common Sense fix

    Thanks!

    Interesting, I would have thought those triggers without traits would produce an error (I've gotten quite a few from typos). I will definitely be working with priests, so I'll let you...
  11. Re: GTCS - Generals' Traits' Common Sense fix

    Hi Jurand, do you mind if I use your mod as a base for a roleplay mod? I want to focus on settlement and ancillary triggers to guide the development of generals (eg. brothel line vs monastery line...
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