Search:

Type: Posts; User: Nack; Keyword(s):

Search: Search took 0.16 seconds.

  1. Replies
    271
    Views
    72,270

    Sticky: Re: Total War Saga: TROY - general discussion

    Sorry if this is a bit long, but I really wanted to express my thoughts on this game somewhere because I honestly think it's one of the best TW titles I've played.

    At first, I played this on epic...
  2. Replies
    1
    Views
    158

    [Proposal] Historical/TBTM battle scenes in Mythic mode

    Hi! I'm not sure how difficult would it be to mod this, but I was wondering if anyone was planning to make a mod that makes it so whenever you play a battle in mythic mode, you get a battle map from...
  3. Replies
    7,427
    Views
    854,072

    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I've been playing with 1TPY because I want to cover more generations and be able to reach certain historical dates. I'm ok with it so far although because characters live shorter lives (and since,...
  4. Replies
    7,427
    Views
    854,072

    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Question: Do I need a submod for the AI to be able to liberate factions? Adding new ones everywhere is one of the coolest features you guys added recently.

    If so, are the ones in the workshop...
  5. Replies
    7,427
    Views
    854,072

    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    @Jake

    It's not necessarily to limit my economy but rather everyone's so stacks aren't running around everywhere. Then again i guess it will be just fine with the default settings.
  6. Replies
    7,427
    Views
    854,072

    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Hi, big fan of this mod. I've got two questions though:

    1) Does the AI ever change government type or is this a player-only mechanic?
    2) Is there an official submod that reduces base income as...
  7. Sticky: Re: DOWNLOAD LINKS - The Elder Scrolls: Total War 1.5 - New 1.5 version released!

    delet
  8. Re: Imperiales Śconomić (Main Thread) Update: Tweaked hordes' upkeep and stances - 28.03.15 8:20 AM GMT -6

    Does this work with the current version of Attila?
  9. Replies
    4
    Views
    834

    Re: [REQ] Smaller Rome

    Well, that's unfortunate. Thanks for the prompt reply (AND the mod!) :)
  10. Replies
    4
    Views
    834

    Re: [REQ] Smaller Rome

    Giving cities to other factions (like, say, epirus or sicily) would come with the same restrictions?
  11. Replies
    4
    Views
    834

    [REQ] Smaller Rome

    I know the current starting position and provices for rome is somewhat historically accurate, and provides a good position for new players to start playing. Still, I really can't help but get...
  12. Replies
    5
    Views
    896

    Re: [REQ] SLOWER Expansion

    I've noticed that this happens in Divide et Impera and not so much in other mods, so I assumed it was some sort of tweak that was a feature of the mod. I wouldn't modify movement, instead I think I'd...
  13. Replies
    5
    Views
    896

    [REQ] SLOWER Expansion

    Is there a submod that slows down the expansionist tendencies the AI has in this mod? It's nice to see the AI being more aggressive, but it's kinda silly when by turn 10 there are already huge as...
  14. Replies
    4,952
    Views
    1,181,325

    Re: Alternative patch [4.0 RELEASED 12/25/13] !!!

    Great submod!

    Also, the link for the hotfix is broken, could you reupload it please?
  15. Re: Playable Factions and Custom Battle (Updated 18.12.2013) - Patch 8

    Sorry if this has been asked before (the search function didn't come up with anything) but, is there a way to unlock all the factions for co-op campaign play? I see you can use them in head to head...
  16. Re: Don't feel like building siege equipment? Just burn the gate!

    Personally, I didn't mind this feature in Shogun 2 because the sieges were completly different, but here it makes no sense at all, and it encourages the AI to siege that way.
  17. Replies
    17
    Views
    1,156

    Re: Battle lines and slippery soldiers?

    Well, like I said, Hastati and Princepes (which have this trait) also behave like a blob, so it's either a bugged trait, or one that does nothing at all (except maybe give some numerical bonuses in...
  18. Replies
    17
    Views
    1,156

    Re: Battle lines and slippery soldiers?

    Yes, I was wondering the same thing. Still, I've noticed that pikemen in particular tend to soooomewhat keep their formation intact, maybe there's something we can take from them and add it to the...
  19. Replies
    17
    Views
    1,156

    Re: Battle lines and slippery soldiers?

    I think I know what trait you're talking about. Unfortunately, roman troops which have this trait also suffer from blobbing, so it's either bugged, or CA added that trait as a sort of placebo or...
  20. Replies
    17
    Views
    1,156

    Battle lines and slippery soldiers?

    Does anyone else think that the problem with battle lines (well, the lack of them) and troop blobbing is caused by the way individual soldiers occupy space? I mean, ever since Empire, I've noticed...
Results 1 to 20 of 21