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  1. Replies
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    Re: Faction specific formations is possible!!

    Until a Total War game comes out that is as modifiable as Medieval II, we need to milk this game out as much as possible. On the other hand, many even say that Medieval II vanilla is the best game of...
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    Re: [Preview] Duchy of Croatia

    The images are down on the first post. Glad to hear the closed beta is around the corner. :)
  3. Re: Sishui Pass (Fortified Pass) siege battle CTD

    Has there been any new insight into this problem? I might try the solutions you've sent me via PM Seether, but I have to install the whole thing again and that's not a priority for me right now sadly.
  4. Re: ANNO DOMINI 973 - a crossover of gaming and historiography (M2TW Kingdoms modification)

    The historio-informatical project Anno Domini started in 2018 and it's M2TW Kingdoms modification Anno Domini 973 do not have anything to do with the 2007 Anno Domini vanilla M2TW modification.


    ...
  5. Re: ANNO DOMINI 973 - a crossover of gaming and historiography (M2TW Kingdoms modification)

    Yes. :)

    The situation behind this project is complicated as it's basically two projects in one (academic research and the M2TW modification). The modification part is on hold for now for two...
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    Re: Beermug's AI and Campaign Rebalance 1.2

    A question for beermugcarl when he comes along. :)

    What are your experiences with editing the AI's behavior using and working around permanent stone forts? Many say it is impossible, but are there...
  7. Thread: Font editing

    by Dominick
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    Font editing

    Hello everyone,

    I was speaking recently with one of the developers of Tsardoms Total War and we were discussing the usage of specific Latin letters in M2TW, whereby he concluded that some special...
  8. Re: Sishui Pass (Fortified Pass) siege battle CTD

    I've attacked a town with a palisade and a town with a brick wall in my campaign without issue.
  9. Re: Sishui Pass (Fortified Pass) siege battle CTD

    I've tried it as well, it didn't fix the problem.




    Neither did this, sadly.

    P. S. I've tried playing a custom siege battle on a Han "Wooden Castle", and then it crashed with the same log.
  10. Re: Sishui Pass (Fortified Pass) siege battle CTD

    It is a repeatable crash. I've tried reinstalling, starting multiple campaigns and replacing the file with the one you've shared here, nothing works. The critical part of the system.log.txt is the...
  11. Re: Sishui Pass (Fortified Pass) siege battle CTD

    I used WinRar, but here's the same thing using 7Zip: https://uploadfiles.io/z41i0

    Also, the version of the mod I'm playing is the latest one (3.0.030).
  12. Sishui Pass (Fortified Pass) siege battle CTD

    Hi there,

    I'm reporting a CTD I'm getting while loading a siege battle at Sishui Pass while playing as Cao Clan on turn 2. It's the "Uh, oh" one.

    Here's the system.log.txt:...
  13. Thread: Map Previews

    by Dominick
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    Re: Map Previews

    Marvelous.

    All the possible compliments on your work Zantorian, your map is a true work of art. If only the historical component of the Medieval II Total War modding community had more able...
  14. Re: ANNO DOMINI 973 - a crossover of gaming and historiography (M2TW Kingdoms modification)

    We aren't focusing on units thus far, so we don't have anything to show concerning units.




    We are cooperating with the team from Tsardoms as well.
  15. Re: ANNO DOMINI 973 - a crossover of gaming and historiography (M2TW Kingdoms modification)

    Units are to be historically based and to represent different classes of soldiers as mentioned in historical sources.

    We will not use material from other games as that is copyright violation. We...
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    Re: Medieval II Extra Total War V 1.3

    Since you are making a new mod with the starting date of 980, you might want to take a look at our Anno Domini project featuring the modification for Medieval II Total War called Anno Domini 973. We...
  17. Re: Discussion and Proposals for the OoG, OoM and the RoA

    Goblins should have overall Middle-Earth average damage, range and accuracy elite archers with AP. Gundabad sounds like they should have great javelinmen that are also great in melee, not archers.
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    Sticky: Re: DaC - Bugs, Crashes and FAQ

    A few notes 40ish turns into my 2.2 OotMM campaign:

    When playing as the Orcs of the Misty Mountains, when the Dwarves of Khazad Dum "arrived" by instantly having a battle for Khazad Dum, I had the...
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    All I wish for is a historically represented Croatia, and I like the idea of the Tsardoms team very much. :)
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    Sticky: Re: Tsardoms Total War - Recruitment Agency

    Thank you for the fast reply, Wallachian!

    We can definitely have our technical team do what needs to be done for Tsardoms (2D art for example), however it needs to be introduced to what exactly...
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    Sticky: Re: Tsardoms Total War - Recruitment Agency

    A history and culture association of 20 members, which are in the about 35 researchers, a couple of 2D artists, a 3D artist and a couple of techies including a doctor of computer science from the...
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    Hi there,

    I'm looking at the map and I see the template of factions being marked by names in capital letters, but I don't recall seeing Croatia being mentioned anywhere as a faction. Can someone...
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    Re: [Preview] The Pechenegs

    Thank you for the fast response! :)
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    Re: [Preview] The Pechenegs

    Marvelous work! We have an Early Middle Ages historian working on the Pechenegs for Anno Domini, and he will most surely make use of your research.
    What is the policy on using models and textures...
  25. Re: Fleur de Lis (New global mod in the Middle Ages)

    I believe it was just one modder, and I believe he isn't active anymore. You could search the DLV subforum and see if there is any description on permissions to use material from his mod.
  26. Re: Fleur de Lis (New global mod in the Middle Ages)

    I wasn't talking about the rules on this forum, but generally, if you read the terms and conditions on each of those games, you will probably find that you cannot distribute material from those games...
  27. Re: Fleur de Lis (New global mod in the Middle Ages)

    Hi there!

    Kudos for the effort and all the work you have done! Your work looks glorious! I'd just like to note something about possible legal problems.
    It isn't wise to use material from other...
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    Re: Faerūn[Forgotten Realms]TW

    Hi there Faerun TW team!

    First of all, the modification looks glorious. Now, I have a couple of questions for you since you're in hard work on an overhaul modification and we'd appreciate some...
  29. Re: Home rules to prevent exploiting of the M2TW engine deficiencies

    To be honest, I'm a fan of the idea of having preset "villages" as watchtowers. I'm not quite sure what mod used that concept, but I liked it. Honestly, spending the start of the game building...
  30. Re: Machiavello TW (mid XV Century Italy) - update 11/06/2018

    Absolutely breathtaking modification! A question however, did the team do something about the AI and PSFs? If so, has anyone done any testing yet, and how is it working out?

    Thank you in advance!...
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    Re: TLK: Total War

    The map looks absolutely gorgeous, however it somewhat pains me to see such talent and effort being used on a one-man mod. I hope it will be worth your while, because otherwise I'd recommend joining...
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    Sticky: Re: Ad Mari a Mare general overview and discussion

    Hi there, I'm leading the Anno Domini 973 modification (link:...
  33. Re: ANNO DOMINI 1000, Europe and Middle East to Baghdad, historicity and gameplay, extensive historiographical work.

    Updated first post.





    I'm sure one of my university professors will make an account on TWC one day just to question your thesis here due to shown interest in the project. :P
  34. Re: ANNO DOMINI 1000, Europe and Middle East to Baghdad, historicity and gameplay, extensive historiographical work.

    Just wait until we make an actual review and then make your judgments. The team is in the works.
  35. Re: ANNO DOMINI 1000, Europe and Middle East to Baghdad, historicity and gameplay, extensive historiographical work.

    Divide and Conquer for Third Age TW uses PSFs (of course, not in the extent of Dominion of the Sword (DotS), nor do I wish for our map to be a PSF ridden dystopia). However, I believe they are...
  36. Re: ANNO DOMINI 1000, Europe and Middle East to Baghdad, historicity and gameplay, extensive historiographical work.

    No, we're going to have crusading armies spawning with scripted behaviour belonging to their associated in-game factions (f.e. the Principality of Antioch was ruled by Hautevilles, the dynasty behind...
  37. Re: ANNO DOMINI 1000, Europe and Middle East to Baghdad, historicity and gameplay, extensive historiographical work.

    PSFs, population recruitment limits, larger free upkeep in settlements, garrison scripts, high maintenance costs etc. are all factors we will play with to slow the game down. As such, the victory...
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    Campaign map files sources?

    Hello everyone,

    I'm leading the freshly started Anno Domini project (you can read more here:...
  39. Re: ANNO DOMINI 1000, Europe and Middle East to Baghdad, historicity and gameplay, extensive historiographical work.

    We're going to include Armenia, Georgia and emerging Seljuks as factions. Stagnate Muslim dynasties in the east will be represented by different rebel subfactions and with scripted historical events...
  40. Re: ANNO DOMINI 1000, Europe and Middle East to Baghdad, historicity and gameplay, extensive historiographical work.

    Didn't say we wouldn't, as a matter of fact, I have a list of things from other modifications I'd like to be implemented in our modification.



    That's a risk I'm willing to take. Not everything...
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