It won't break the game (it's amazing the stuff the engine tolerates), but it may affect the character creation. In any case: the comma should be there.
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It won't break the game (it's amazing the stuff the engine tolerates), but it may affect the character creation. In any case: the comma should be there.
That is a nice find - how long (lines) and big (KB) is your descr_strat file?
You have a logic issue I think - the event counters you are referencing (and wanting to put into IF loops) need to be created first. I am not sure but I think SSHIP already has those faction monitors...
Those are the pics that are shown in the building browser if memory serves. Here are the TGA files that are present in the vanilla data\ui\southern_european\cities directory:
...
I think 'port' and 'castle_port' is a special case as they are core building trees - removal from EDB will cause a crash. You can find it in the executable as well.
Crash to menu is usually an issue with the descr_strat file, it usually leaves a clear message in the log. I am guessing that BGR might have changed something in descr_strat.
I scrounged the executable for the three words in the hope to find something in the vicinity but didn't find anything.
Fairly successful then by the looks of it.
From the file comment:
; class mount class (current possibilities - horse, camel, elephant)
Simple answer: YES!
Everyone thinks he\she is deserving\worthy, regardless of circumstances and proselyting. I can only speculate about the mental state of someone who says: 'Don't help me in my...
The basic\original installation comes in two installers and does not include the Meloo Fix nor is it steam compatible. SSHIP does work with this version of Stainless Steel so I am not sure what the...
The old download link can be found at modDB.
I am vacillating between the absence of a family tree and the use of the 'special_faction' entry for the reason to prevent the ballooning of the save when using the retire\respawn approach. As a...
Post #2 has the latest patch\fix. Download from there.
Sorry about using 'labels' without being clear - we used to call the spawned agents themselves labels as their name labeled the forts. We also used the permanent name display instead of the 'mouse...
The 'near character' issue isn't a default\agent issue, my bad, it's based on traits, example:
Trigger agents56
WhenToTest CharacterTurnStart
Condition HighestAttAdjacentChar Magic...
He mentioned it to me on discord but did not specify the agent used. Commonly a princess (of a frozen faction) is used as it doesn't have any passive effects, (the witch you use will affect non...
Jadli just 'told' me on discord the reason on discord, at least I think it is the reason: the mod retires and respawns princesses that are being used as labels for forts. We made the same error in...
Try it the traditional way - lift FoW and follow the AI to see what might cause the delay. Often it's scripting that involves moving characters and playing out their animations, like the infamous...
If you like the RPG side of the game then you should go for mods with 12 turns per year.
Everything else you can do with most mods - although a fair number of them won't have your usual faction...
Have a look at the descr_settlement_mechanics - there you have the SIF (income) corruption entry which is the multiplier for it.
<factor name="SIF_CORRUPTION">
<pip_modifier...
.
.
.
Once this year is over I wouldn't mind if these two showed up:
http://blog.tmcnet.com/blog/tom-keating/images/men-in-black-neuralizer.jpg
You will need the model's files - to figure out the name of the model you will need to open the mod's descr_culture.txt file and look at the 'normal' line of the correct level of the settlement. To...
There is a guide for the tool that might help.
Looks like you linked to a page, not a picture. Tip: right click a picture, choose 'copy image location' and then paste it into the picture entry here.
Well, considering the length of a trace log (simple start is over 50K lines) it's not really heavy, in a simple log however it's nearly all of it.
Exception in thread "main" java.lang.NumberFormatException: For input string: "0.25"
at java.lang.NumberFormatException.forInputString(Unknown Source)
at...
Axalon might have some insigth.
I am aware that the game will crash the moment you select a faction with invalid win_condition entries, this one is new to me.
Edit: added this section to the OP
Mod CTD when loading a save...
A regular faction counter set up has two log entries per faction - that can be up to 62 log entries per turn. Haven't heard of any issue other then that it will bloat the log itself
Crash to menu is an issue with descr_strat. The tool most likely couldn't handle a minor formatting issue like a missing comma and scrambled the file. Did you get any error messages when loading your...
Haven't figured out to this day why those triggers cause issues.
It wasn't a noob question, you however did not mention that you were testing on a save game - which is highly unusual and thus should always be mentioned. Else it will always be assumed that you are...
Forgot to mention this when I talked about the 'spacer' - you can replace the color entries (black, khaki) with RGB values, how about some dark blue for the title?
string center verdana 5 10...
Don't panic - the condition reference list isn't complete. All the listed conditions are valid, although some are very seldomly used or only in battle scripts.
@bovi - you may want to install...
Providing that little snippet of info would have resolved your issue immediately. The script only gets read at game start and after that doesn't get accessed again. Hence any changes or even it's...
Try lifting the FoW and follow the AI if the total trigger removal doesn't help - it might give a clue as what is happening. It doesn't seem to be 'BecomesFactionLeader' trait trigger crash as the...
I just ran this monitor:
monitor_event FactionTurnStart FactionType england
log always this is a log
log info this is also a log
terminate_monitor
end_monitor
And got this log...
Are you sure that is the most recent log? The log for my repack version of SS is for instance the default log. Whereas the one for the original version is a custom one if memory recalls. Open the...
To test if it is indeed the triggers delete the trigger section in descr_export_characters, after making a back up. then try again.
Search the file for the first 'trigger' entry and delete...