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  1. Re: 8 04 2023 FINAL VERSION! FA FROM ALL THE MEMBERS FROM FA TEAM(COMPLEET MOD!)

    first install part1: fulldsa(famod);google drive downloadlink:https://drive.google.com/file/d/1Psk...ew?usp=sharing extract it too mods/


    second install this: 12/02/2024 downloadlink part 2:...
  2. Re: 8 04 2023 FINAL VERSION! FA FROM ALL THE MEMBERS FROM FA TEAM(COMPLEET MOD!)

    i have uploaded part 1 FULLDSA in 3 part on another upload site this is all i can do, so i hope you can download now this file

    PARTFUUL1 downloadlink:...
  3. Re: 8 04 2023 FINAL VERSION! FA FROM ALL THE MEMBERS FROM FA TEAM(COMPLEET MOD!)

    sorry but i can not use torrent, normally google drive schould work good.
  4. Re: 8 04 2023 FINAL VERSION! FA FROM ALL THE MEMBERS FROM FA TEAM(COMPLEET MOD!)

    first install part1: fulldsa(famod);google drive downloadlink:https://drive.google.com/file/d/1Psk...ew?usp=sharing extract it too mods/


    second install this: 21/11/2023 downloadlink part2:...
  5. Re: 8 04 2023 FINAL VERSION! FA FROM ALL THE MEMBERS FROM FA TEAM(COMPLEET MOD!)

    good news
  6. Re: 8 04 2023 FINAL VERSION! FA FROM ALL THE MEMBERS FROM FA TEAM(COMPLEET MOD!)

    part one schould work now, when you come at the downloadpage then go with your mouse to the rightupcorner and click on the downloaden .
  7. Re: 8 04 2023 FINAL VERSION! FA FROM ALL THE MEMBERS FROM FA TEAM(COMPLEET MOD!)

    yep
  8. Re: 8 04 2023 FINAL VERSION! FA FROM ALL THE MEMBERS FROM FA TEAM(COMPLEET MOD!)

    updated mod:more titles/families for england(a lot more), must start new game.
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    Re: Campaign AI Project

    your link is not working.
  10. Re: 5 11 2020 FINAL VERSION! FA FROM ALL THE MEMBERS FROM FA TEAM(COMPLEET MOD!)

    thank you for notice this and thank you for liking it, i never known this i will correct this in next update, maybe last one, that will come very soon. wales are the Khwarezmian Kingdom.

    the turks...
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    Re: TrueGeneral: Aimless Steel

    I'm worried about those ai horses that will probably run back to their own stakes and be destroyed by their own stakes.
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    Re: Kiev Preview

    great!really nice upgrading on them.
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    Sticky: Re: A Medieval Mod: 1191

    i like this mod alot, and the archive bitterhowl let us see is very amazing too, great units, manny of them i never saw before, a very talented modder he must be.thank you bitterhowl to show it!
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    Re: PKH Units and Anims - Mini Mod

    ok thanks for the reply and thanks for releasing the animations and the units
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    Re: PKH Units and Anims - Mini Mod

    great stuff! i wonder if you still have the unique characters, battle_models made by Zantorian, from the albion total war mod, it would be great if you can upload them.
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    Re: Screenshots

    7 cannons bound together, it must be a terrible weapon!
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    Sticky: Re: A Medieval Mod: 1191

    great mod!
  18. Re: The Great Conflicts main discussion thread. Please post here!

    Warring Vipers- an Alternate History Italian WotR Mod
  19. Re: The Great Conflicts main discussion thread. Please post here!

    hello have you seen the mod progression of mod warring vipers:alternative history by undead martyr, in the released mods thread, it seems he is making constantinople .
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    Re: Submod for Falcom Total War 3 [WIP]

    thanks for the update, the new faction is looking good, and the updated native americans looking good too.
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    Re: Italian Wars 1493 - 1559

    it's been a long time ago when i downloaded version 3.0, and now it is already another version from russia modder, maybe now dangerous but here is website were to find it: https://imtw.ru/, there you...
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    Re: Siege ram abandoned

    seems this battle ai and the battle ai i use from post 12, do not work always good together, but i see it was not build for it so now i use the only the battleai from post 12 and deleted the battle...
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    Re: Siege ram abandoned

    i will start a new campaign with the battleaicomplete files and the battle_script from skynet battle ai in campaign_script and will see if they can work together as one.
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    Re: Siege ram abandoned

    mostly when i get attacked, the enemy used more then one ladder and more siege towers, depends on how big the army is, but it starts always with one ram(and some in the background reserve rams), the...
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    Re: Siege ram abandoned

    well the first time was lucky strike lol, i think that they only go for another ram if the first ram is totaly distroyed.sometimes i saw them go for a new ram when the first ram was left alone, but...
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    Re: Siege ram abandoned

    in my private mod I am now testing in battle, and for the first time I have managed to get the enemy troops to man a new ram and send them to the gate to destroy them (the first ram of the enemy was...
  27. Re: [SUBMOD] Westeros Total War: Fire and Blood 2.3 (ESSOS ADDED!)

    strange for me the campaign starts without a error, maybe you need the hotfix for version 2.4 on that side but i guess you already have that one.well it is a very good mod to play i must say.
  28. Re: [SUBMOD] Westeros Total War: Fire and Blood 2.3 (ESSOS ADDED!)

    their is a new version of it here on other site Game of Thrones: Fire and Blood i think it is a newer version.
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    Re: Siege ram abandoned

    i have played in the past the bellum mod the italian mod, and their i saw always(if i remember good) that units went for the ram, till there were no rams anymore or no units anymore to go to the ram,...
  30. Re: Islam unit overhaul Released with patch 2.0

    hallo can it be that you did a fault in the code lines of the artillary units, like the me_ballista_crew, me_catapult_crew and the others, a fault with the moors, first you do, 5 moors, then for the...
  31. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    can this solution not be the solution for the pope problem? ;or maybe you already using it correctly?EDCT: WhenToTest BecomesFactionLeader causes crashes
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    Re: Princes, Kings and Heroes

    anny updates?
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    Re: little picture

    thank you very much, i will look there then :thumbsup2
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    little picture

    hello!, i do not known if i am in the wright section of the workshop, but i have a question about something minor, i have mine own rajput culture created and everything seems to work great, but if i...
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    Sticky: [Tutorial] Re: Crashes and how to fix them

    it can be in the descr_win_conditions file, you maybe left their old region names, you must delete them or replace them with the new region names,(if you changed the region names)(fix by druvator)...
  36. Re: [SUBMOD] Westeros Total War: Fire and Blood 2.3 (ESSOS ADDED!)

    the new game of thrones serie seems to start in august 21 2022, then there will be much more players am sure.
  37. Re: The Great Conflicts main discussion thread. Please post here!

    great stuff!
  38. Re: 5 11 2020 FINAL VERSION! FA FROM ALL THE MEMBERS FROM FA TEAM(COMPLEET MOD!)

    fixed an error that i did not known that it was there, strange days indeed(john lennon).put it in the download in page 1.


    edit;again some fixing as the map was not as i thought it was, most...
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    Re: Bugs Reports & Technical Help

    @Mapengraf : You have to go to the .cfg file modify a line... it's a frequent question but I don't remember what to replace.

    The Grathus crash remains a mystery. I made the missing unit cards for...
  40. Re: 5 11 2020 FINAL VERSION! FA FROM ALL THE MEMBERS FROM FA TEAM(COMPLEET MOD!)

    made some portraits better and added some missing portraits, hopely i got them all, as a missing portrait can crash the game.


    edit;a new part 2 was added with some little fixes against crashes
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