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  1. Sticky: Re: [Official Submods] Collection of Official Submods

    Yep, it works for me too, but i totally misread the post! I thought the file would amplify the tech/build time adequately for 12tpy or even 24tpy.

    My bad, ah! :rofls:

    Anyway the file works as...
  2. Sticky: Re: [Official Submods] Collection of Official Submods

    Thanks! Can't wait to try it out :)
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    Re: Tough luck

    I feel you, buddy. That's one of the strongest points of the BAI in Divide et Impera. Morale and positioning feel quite real... and most importantly work both ways.

    Cheers for your victory!...
  4. Sticky: Re: [Official Submods] Collection of Official Submods

    Ok got it.

    Let's say then movement/research/build just a little scaled up? :yes:
  5. Sticky: Re: [Official Submods] Collection of Official Submods

    ....Was about to ask the same thing basically, but for 24TPY :P
  6. Re: Divide et Impera 1.2.5 and Alexander Campaign Released!

    :rofls: YAY!
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    Lucky Shot

    Bring me that archer's head on a spike!!!:jawdrop:https://www.dropbox.com/s/lj9zasqdfvjh7m7/Total%20War%20%20Rome%20II%20Screenshot%202019.08.04%20-%2011.15.19.74.png?dl=0
  8. Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    I came back in Rome II and DEI after 2 or 3 years. Just wow, you guys did a brilliant job! I will sink another 2000 hours of gamplay without even noticing. Cheers DEI team!:thumbsup2
  9. Re: Merry christmans from the whole DeI team!

    :friends:
  10. Re: I just don't understand how to play this game (mainly about fighting garrisons)

    Sometimes I found those units unable to fulfill the order. The tooltip says they are firing, aswell as the firing icon, but in truth they just stand there in combat stance not using ammos. I noticed...
  11. Re: I just don't understand how to play this game (mainly about fighting garrisons)

    Hello buddy,

    here is what you can do to overcome the odds:

    - It's important before starting a war to stack up some money first, so you can bear the negative income from the max amount of army...
  12. [Request (especially for Dresden :P)] Reforms Trigger Submod

    Hello,

    I know that most of the players out there prefer a fast paced campaign, but I prefer quite the opposite.

    For example I am enjoying immensely my Sparta campaign, I am at turn 300+ and...
  13. Re: Work in Progress Fix Pack 1.1d (Updated December 9)

    Crashes on AI turn still occur too much often. Fresh install of the game after a a clean system reinstall. Mod: DeI + fix pack. Submod I use: 24tpy, 4xresearchand building, slower battle.
  14. [Darthmod24 TPY with adapted research rate, income and construction/repairing

    Title say it all. Is there a compatible 24 tpy mod which also includes research rate, income and construction/repairing time?
  15. Re: Work in Progress Fix Pack 1.1d (Updated December 5)

    This.
  16. Sticky: Re: [Official Submods] Collection of Official Submods

    Clarify the diplomatic submod please. Can a faction have both satrapies and client states with this? :thumbsup2

    ...also. The reduced upkeep submod does not seem to work properly. The upkeep is...
  17. Re: Work in Progress Fix Pack 1.1d

    With this fix pack installed, I got the lag while selecting settlements =[ .. Without it I am fine.
  18. Re: About Confederations and some strange cavalry talents.

    Oh! I didn't think at all at the love thing, silly me. Thank you very much! I am gonna try this.
  19. About Confederations and some strange cavalry talents.

    No matter how strong I hit my foes, I still can't force one of them, even the weakest, to join a confederation in my Suebi campaign. Any suggestions?

    ... also:

    Germanic Scout Riders and...
  20. Re: [Experimental] More challenging, BAI friendly battles - 30.01.2015

    I personally don't like this, but I guess It's one opinion.

    I usually role play, I mean i really enjoy taking my time, moving slowly and admiring details. This often get in contrast with high...
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    About Battle Replays

    When I try to watch a battle replay the game freezes and I have to quit the software manually from desktop. It happens every time :(

    Any solutions?
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    Client States and military access

    Is it possible to make it a "one-way" military access at least for client states? I really don't like that my client states run inside my provinces, I want them confined.
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    Re: Divide et Impera 1.0 Released!

    :beerchug:
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    Re: [Important] Divide et Impera FAQ

    Yup i meant transports of course. Thanks for the reply :P
  25. Re: Information about 1.0 Release, Content, Steam Version and Future Updates

    :popcorn:
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    Re: Food shortages

    Did you check if there is any raiding army in your regions?

    Could be a hidden one. Check in the region's detail, mouse over the "public order" bar and look for signs of a raiding enemy.
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    Improved Event Pictures

    what do you think about this? http://steamcommunity.com/sharedfiles/filedetails/?id=359419228
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    Re: Extremely Passive AI

    I can confirm that the AI is not too passive. I am struggling as Rome against Sparta in a war I have started. Poor me, I can't get them off my back!! Aside the wave after wave of army they are...
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    About Units Cap

    I like the idea of a unit cap per army. Much less of global cap though.

    for example, why shouldn't one be able to field a couple of artillery units for EVERY army. instead of being able to do so...
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    Re: About Javelin skirmishers

    Great! thanks for the heads up guys
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    Re: About Javelin skirmishers

    Well, this was the answer I was looking for. Thank you very much!
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    Re: About Javelin skirmishers

    Of course, but archers may be used the same way. Plus their good range makes up for the relatively less damage and opens up more tactical approaches.
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    About Javelin skirmishers

    In my roman campaign I noticed that some skirmishers have a decent amount of armor and melee defence/attack. Is it proper to use them also as a first tier of the front line? Maybe withdrawing them...
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    Re: The way to play DeI

    Have a go with Epirus. I found it very difficult/epic
  35. Thread: Manpower

    by chadwicknight
    Replies
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    Re: Manpower

    Is this http://www.twcenter.net/forums/showthread.php?670623-POPULOUS-Information-amp-Release-Date#Intro going to be incorporated in the new version of DEI?
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    Re: In-depth early-game strategy guide

    When the enemy get reinforced during night battles it is not a bug. It simply means that the reinforcing general has the night commander trait as well.
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    Re: About Imperium in DEI

    That may do the trick! Thank you
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    About Imperium in DEI

    Is there a way to rise in Imperium without taking provinces?
    I am currently playing as Rome and I am finding myself stretched too thin.

    Of course I built every army/fleet/agent/edict for my...
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    Re: [Important] Divide et Impera FAQ

    why navies' movement points are so ridiculously low?
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    Re: [Feedback] Suggestions, Critiques & Requests

    Hello,
    a couple of questions:

    - is there any mod out there to wipe out the non-immersive pieces of the UI/graphics? things like the defensive deployment alert, the floating mark when a unit gets...
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