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  1. Re: Need advice on getting a ceasefire with a enemy that HATES me.

    If everything you try fails then its time to use this method.:)
    http://www.twcenter.net/forums/showthread.php?465419-Forced-Diplomacy-v1-2
  2. Re: CTD Could not find soldier battle model for unit type HELP PLEASE!!

    First thing I would do is leave the animation packs alone for now and give the unit some similar vanilla animations in the bmdb, the important thing is to get the unit working in your mod first...
  3. Re: CTD Could not find soldier battle model for unit type HELP PLEASE!!

    Did you update the model count of the battle models file, if you added a unit without an upgrade you would have to increase it by 1, if there's 1 upgrade to the unit as well you would increase it by...
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    Re: Two Cavalry Questions

    I believe that is used for Auto_resolve battles, stick a silly number like 50 to any unit and auto_resolve the next battle, you should see the strength ratio immediately.
    As for your second question...
  5. Re: Which script modifies captains' chances of defecting (becoming traitors)?

    rebel_type Livonian_Rebels
    category peasant_revolt
    chance 3
    description Livonian_Rebels
    unit Woodsmen
    unit EE Peasant Archers
    unit Lithuanian Archers
    unit Viking...
  6. Re: Which script modifies captains' chances of defecting (becoming traitors)?

    There are a few ways to go about doing what you want.
    Firstly, find the descr_strat file and look for the line I've highlighted in red near the top of the file, comment out rebelling characters...
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    Re: Adding Gotland Footmen to Vanilla-Denmark

    Did you update the serialization count at the beginning of the BMDB? if I added those two units I would have to increase my battle_models by two or it wouldn't work.
    Fom this
    22...
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    [Resource] Re: Resource Works by Paleologos

    These models and textures are very well done Paleologos, I will of course click that little green thingie after I've finished posting.:thumbsup2
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    Re: Christ, siege attrition

    I believe its hardcoded or it would already have been done.
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    Re: Problem with EDB and battle_models.modeldb

    22 serialization::archive 3 0 0 0 0 62 0 0
    Only 62 models in the BMDB is the clue, the vanilla game has about 700, have you recently modified this file and have made a mistake with the model count...
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    Re: Editing probability of fallen to herecy

    There is a better way of dealing with those filthy heretics, open the descr_campaign_db file and modify the denounce_chance_min line, change it to 85 and every priest should turn into one of gods...
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    Re: How do I edit unit combat movement speed?

    I would imagine that those supermods have already modified that file, if they haven't you can copy your file in to them or compare their amendments against yours.
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    Re: How do I edit unit combat movement speed?

    Easy way would be the descr_battle_map_movement_modifiers file which affects every unit.
    Hard way would be using the move_speed_mod in the export_descr_unit file, you can mod a single unit to a...
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    Re: Problem with textures after re-skinning mounts

    And a big hello to you too Karaislam. :)
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    Re: Problem with textures after re-skinning mounts

    Long time no see eldorien old bean, its a long time since I messed around with texture files but I think they need to be 512x512 10x24x1024 or 2048x2048, why do you need such big files as they will...
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    Sticky: Re: Sig Service/Avatar Service/Userbar Service

    That is just what I wanted, thankyou.:thumbsup2
  17. Re: FPS-Boost Script, 4GB Patcher and 32Bit-Workaround (better gaming experience!)

    Phew, :sweating: :D
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    Sticky: Re: Sig Service/Avatar Service/Userbar Service

    I would much appreciate it if my avatar was made into an animated gif that changes to red eyes just like Ishan's avatar does.
  19. Thread: Pirate Fix

    by Moon
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    Re: Pirate Fix

    There are other ways of destroying the pirates. :whistling
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    Re: >> BUGS REPORT DBM v1.1

    Answered in the other thread.
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    Re: Custom unit is invisible on the battlefield.

    This will help as well. http://www.twcenter.net/forums/showthread.php?412456-Be-a-Modder-Doctoring-of-Medieval-2-units
  22. Re: FPS-Boost Script, 4GB Patcher and 32Bit-Workaround (better gaming experience!)

    Its a long time since I used XP so I'm quite rusty at it, try the boot loader options below and use the one which works for you, its not guaranteed to work and if you bring the world down around your...
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    Re: >> BUGS REPORT DBM v1.1

    Try this thread below.
    http://www.twcenter.net/forums/showthread.php?270604-FPS-Boost-Script-4GB-Patcher-and-32Bit-Workaround-(better-gaming-experience!)
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    Re: Maximising performance

    Have a read of the thread link below and see if it will work for you....
  25. Re: Goat 1.1 mess up the ms3d to cas conversion.Need advice.

    Did you read this tutorial on converting strat_map .cas files? your answer might be in there.
    http://www.twcenter.net/forums/showthread.php?139169-Python-strat-model-converter-for-Milkshape-Users
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    Re: invisible units from mod to another

    Have you increased this part of the BMDB as you haven't mentioned it?
    22 serialization::archive 3 0 0 0 0 713 0 0
    Your's will be different to mine so if I added two extra models it would need to...
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    Re: Problem with strategy map banners

    Have you checked the Alpha channels of symbol6.tga.dds ?
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    Re: corresponding fe_buttons_48 file?

    This memory of mine has let me down again, :laughter: I'd have got there eventually it just takes more time than it usually does.
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    Re: corresponding fe_buttons_48 file?

    Its the descr_sm_factions.txt file I think.

    faction iliret ;ILLYRIA
    culture northern_european
    religion pagan ;=celto-germanica
    symbol models_strat/symbol_macedon.CAS...
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    Re: Texture compression helo me pls.

    Hmmm from my memory which isn't what it used to be, :( you can generate mipmaps when you save the .dds image, you have to tick "Generate mipmaps" option and click on the "Advanced options" to choose...
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    Re: Texture compression helo me pls.

    Assuming that there's nothing wrong with your textures and they are UV mapped correctly then it might be a sprite problem, you did make some for this unit didn't you? if not you can get the info from...
  32. Thread: Near East Map

    by Moon
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    [Resource] Re: Near East Map

    Beautiful map Danny just...... beautiful .:worship:
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    Re: Reinforcements when being sieged

    Any changes in the medieval2/mods/DBM/data/world folder will not affect your current campaign so a new game will have to be started.
    1. As for removing the garrison script entirely I wouldn't...
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    Re: Reinforcements when being sieged

    That is the Garrison Script firing up that creates extra units in Cities whenever a player attacks them. If I remember correctly, the reason why you don't get any reinforcements is because you are...
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    Re: This bug sucks the life out of this Legendary mod!!!!!!!!!!!

    The descr_ui_colour_db is missing the part that controls the portrait for the reinforcement general, make a backup of the original file then copy these lines at the bottom of the file.
    It should...
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    Re: School-type buildings.

    Its pretty simple if I remember correctly, just change whichever ancillary you want from Transferable 0 to Transferable 1 and that should do it.:)

    Ancillary doctor
    Type Health
    ...
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    Re: How to make a Diplomat's offer irresistable

    Apparently old bean this little mod has been tested and it works too, if it's up to your high standards old boy and it does indeed work I would ask Withwnar if you can use it.
    ...
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    Re: Photoshop/Milk Shape ???

    These links will probably answer your question about Photoshop, as for Milkshape it should just be a reinstall on the new PC and you're good to go.
    ...
  39. Re: Please join together with all other small bug reports into an (un)official non-game breaking bug thread

    Not sure if it was reported already or not, but this unit is missing its sea_faring attribute, it will probably be the cause of this unit not being able to be transported over seas.


    ; COMMENTS ...
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    [Tutorial] Re: How to add an existing unit to another faction

    Remove any lines you have added before this one, 22 english_kings_huscarls
    I'm a bit rusty with Total War and the BMDB but I think you need two spaces after the red 0's
    Does this Anglo-Saxon...
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