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  1. Replies
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    Re: How to use Saveparser for DeI 125?

    +50% Generals; and +2 Admirals per Imperium Level, for both player/AI.

    A) Put the chosed packs into the data folder (..\Steam\SteamApps\common\Total War Rome II\data)
    B) Remember to revert to the...
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    Re: How to use Saveparser for DeI 125?

    is there a submod for increasing number of permitted Generals? There was a nifty one--perhaps not an official one--that worked great.

    It depends, I can do one pretty quickly.

    a) How many more...
  3. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    Well, there is quite some work to do, mostly for the factions packs.
    I've almost finished packs for macedon, carthago and ptolemai but I would like to do at least 10 factions playable for the first...
  4. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    https://i.imgur.com/50OJ3Jw.png
    1.6.1 TEST PACK
    UPDATE

    You can play it as 12tpy/HUGE/Rome faction
    It has everything inside except the official 12tpy submod (so, load it)
    Not save game...
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    Re: Are armored camels possible in R2/DEI?

    Will camels have the same 3d furs on their ear's top like horses have?
    Man, I love that thing. :tongue:
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    Re: [Submod] Female Generals

    I agree :yes:
    And thanks for doing all those versions.

    You can't edit until you hit 25 posts. TWC rule.

    ps. if you're interested into keeping modding (with your pace and your interests), send...
  7. Sticky: Re: [Official Submod] Scenario Submod Campaign: Alexander (New Versus Version Updated Nov 13)

    DeI packs are above any other mod/submod you may want to have

    you may also have to revert to the old manager
    Go to Rome 2 on STEAM/Right click/Properties/Betas/Select the beta you would like to...
  8. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    @ Noone like Thebes

    Thx for posting the savegame, it was really useful for checking some late campaign issues. :thumbsup2
    I've also put some shots from the campaign into OP.

    1. My provinces...
  9. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    Thx, I'll use it to verify this issue.
    Btw I've checked the script and I think I forgot to put some lines... I'll have to understand better.
  10. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    mmh, that's weird. I've tested it with other factions and it worked fine (like this script works fine for alexander submod)
    the war button will be showed again on 15th turn, the first spring month...
  11. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    Yes, I've blocked it for the first 12 turns.
    There are quite some first year diplomacy blocks (both for player and AI).
    I'll enlist them when I'll release it fully. (You can check the PO script, at...
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    [Beta] Re: Rome 2 campaign_volcano

    I'm sorry to hear this... :(
    Hope he can resume a normal condition, sooner or later.
  13. Re: Mod that removes weather effects on campaign map?

    1. Download the mod packs from the above link.
    2. Putt the content into the data folder (...\Steam\SteamApps\common\Total War Rome II\data)
    3. Start Rome II.
    3. In Mod Manager, check "enable out...
  14. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    Thanks man! :thumbsup2
    I really need saves games to understand what actually happens in an advenced campaign.
    Let me have a look, then I'll be able to answer better your questions.
  15. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    I think he was palying with 1.6, not the test pack
  16. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    Yo, thx for the report.

    would you mind attaching the 660 savegame so I can have a look?
    then I'll answer you.
    thx
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    Re: Returning to Rome2/DEI

    then try this

    1. Clean out your data folder found in the Rome 2 install folder for Steam. Various mods can be active even without activating them in mod manager.
    2. Most other mods are not...
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    Re: Returning to Rome2/DEI

    DeI Grand Campaign?
    Well, it means you have real bug here...
    What mods are you using?

    check at the bottom of the first post here for installation and troubleshooting...
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    Re: Steam installation of DeI

    The packs are 3 not 6.
    They were 6 months ago, probably Dresden forgot to edit the text
    version 2.4.0: if it is the upper right number then it has a lot numbers more and it is CA vanilla version,...
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    Re: Returning to Rome2/DEI

    Grand Campaign?
    No, etruscans have not been removed, they hold tuscany/arretium.
  21. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    well... any... mostly how do you feel the gameplay, that is what matters ;)
    I've already done quite a lot of changes though.
    I'll have to do some more factions pack (at least tor reach 10) and then...
  22. Re: [SUBMOD: a Political Overhaul] PIGS Alpha_02 (DeI 1.2.5) [upd: jun.09/19]

    No there aren't updates, I'm modding other things now.
    I'll do that sooner or later
  23. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    there is an offical submod here (it simply removes the script callbacks from the campaign scripts)...
  24. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    you can add more imperium levels, but you will add them for both, palyer and AI
    but you can script so the AI has more/less armies depending on some conditions (I already did something about this)....
  25. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    nope
  26. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    yes they do :thumbsup2
    keep in mind you can play with rome only in the test pack
  27. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    https://i.imgur.com/50OJ3Jw.png
    1.6.1 TEST PACK



    Here should be the1.6.1 updated version.
    I've begun to test it and seems fine.
    I'll need time to do all the others packs (both RPGu factions...
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    Re: few questions

    Welcome back :)

    Is the three part mod on steam permanently updated? I have those three parts and just wondering if Im playing an older dei version or not
    yeah, just subscribe and it should...
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    Re: [Submod] Female Generals

    Nice :thumbsup2
  30. Sticky: Re: [Official Submod] Scenario Submod Campaign: Alexander (New Co-op version Sept 19)

    Nice! Thx for having done it :thumbsup2

    It would be better if you open a bnw thread into submod section though.
    Your post will get buried sooner or later...
  31. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    no
  32. Replies
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    Re: Population decline due to taxes

    the pop script has some entries based on the tax % you're getting.
    so yeah, anything raising taxes will affect it.
    the more the taxes the more the people will tend to go away...

    changing the tax...
  33. Thread: Reforms

    by Jake Armitage
    Replies
    11
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    832

    Re: Reforms

    I think that techs in DeI do not give prestige points, not sure 100% but at least the tables have 0 as values.
    Prestige points is the value to check around tables, not sure where it is linked to,...
  34. [Tutorial] Re: Help:how to correct 12tpy with the beginning of the year

    AFP is not updated at the moment afaik, that's probably the cause (Ygraine is working on it)
    and 12 tpy (the normal one) was recently updated 'cause there has been some startpos changes

    please,...
  35. [Tutorial] Re: Help:how to correct 12tpy with the beginning of the year

    I think you need a script to do that, not sure though.
    There are a lot of 12 tpy packs for vanilla game in steam
    or check DeI official 12 tpy pack (which has 100% correct rotation)
  36. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    whoops, didn't see yours 10/24 post...

    well I see that demonsoul (thx) answered you so there is not much to add...

    I've played rome many times (even with previous testudo versions which were...
  37. Thread: Reforms

    by Jake Armitage
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    832

    Re: Reforms

    that's cause you have istrian blood, man :laughter:
  38. Thread: Reforms

    by Jake Armitage
    Replies
    11
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    832

    Re: Reforms

    did you research the purple technology?

    it is written 100% clearly what to do in the site... please spend some time to read DeI features and how they work.
    Also, you have a lot of guides here in...
  39. Re: [SUBMOD: Rpg Units] RPGu Beta_04 (DeI 1.2.5) [upd: jun.15/19]

    here are next update's definitive features.
    you'll see actual effects in-game
    https://i.imgur.com/1C4NPr1.png

    form left to right

    fighting armies:

    -- LEVY ARMY
    -- REGULAR ARMY
  40. Sticky: Re: [Official Submod] Scenario Submod Campaign: Alexander (New Co-op version Sept 19)

    b) Dresden put the ones who seems were historically close at that moment

    we're working on a new feature that will include other historical characters (not as generals nor agents, you'll see)
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