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    Re: Roman Britain Mod

    New update is out!
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    Re: Creating a mod folder in Linux

    Do you have "Remastered" settings selected in-game? If you use "Classic" none of those changes will show up.
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    Re: [Beta Release] Roman Britain

    Update incoming!

    I have rebuilt the mod from the ground up with Roman Britain as a wholly new faction - no more weird interactions due to the faction using WRE as a base!

    This also means that...
  4. Sticky: Re: The First Triumvirate v2 for Total War Rome Remastered (NOW AVAILABLE)

    Updated first post with new workshop link.
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    Unified Roman Republic for Remastered

    I've released a Unified Roman Republic mod on the Steam workshop. Merges all the Roman factions into one, with slightly adjusted troop levels to help offset the power level.

    In addition to...
  6. Sticky: Re: The First Triumvirate v2 for Total War Rome Remastered (NOW AVAILABLE)

    The First Triumvirate v2 has been released. Updated first post with details.
  7. Sticky: The First Triumvirate v2 for Total War Rome Remastered (NOW AVAILABLE)

    Steam Workshop/Feral Launcher somehow deleted the original mod on the workshop, so there is a new link:

    The First Triumvirate (Remastered)

    Update now available (requires both the main mod and...
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    Re: Anyone Playing Remastered?

    Here's another teaser.

    https://i.ibb.co/DrXrzLv/TFTeaser2.png
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    Re: Anyone Playing Remastered?

    Not yet. This thread was just a bit of a tease to show that I'm working on The First Triumvirate for Remastered. Should have some news in a few more days.
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    Anyone Playing Remastered?

    I was just wondering....


    https://i.ibb.co/Xt1Zg0S/TFTeaser.png
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    Sticky: Current Links for All FRRE Mods

    Current working links for all three mods:

    The First Triumvirate

    77 BC

    58 BC

    Mirrored links, credit to l5c4sl3m0s
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    [Tutorial] Re: The secret way of making any faction playable.

    I have found steps 15, 16 and 17 in the opening post to be unnecessary.
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    [Tool] Re: PFM 3.5.2 - Updated string handling

    Current schema does not read ministerial_positions_culture_details table. Any chance of updating for this?

    Edit: got past my roadblock, so this is not really necessary any more. :)
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    [Tutorial] Re: The secret way of making any faction playable.

    I've got Connachta working for the most part, but I have two problems:
    1. The Political Parties are not generating properly in the startpos.esf, so the game crashes when mousing over the "Power"...
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    Re: [Beta Release] Roman Britain

    I'm not having any issues with the direct download versions either. Please be certain you have any other mods that use startpos.esf disabled (faction mods, turns-per-year mods, etc.).
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    Re: [Beta Release] Roman Britain

    I just loaded it up with no issue. Are you using the Workshop version or the direct download? They should be the same, but I'll double check the direct download version as well.
  17. [Beta] Re: Origo Europae - Beginning of Europe (Clovis based scenario)

    I'm interested in helping out. I have experience with the following:

    • Scripting
    • Db editing
    • Startpos editing
    • Artwork (faction maps; nothing too fancy)
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    Re: Why no steam version?

    I learned in the past week that you can add your original RTW key on Steam and it will activate RTW Gold in your library. Nice of CA to make that possible.

    Anyway, I was able to load TFT v1.92...
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    Re: Any Tutorials for startpos.esf Editing?

    A month with no answer? Ouch.

    This is a good starting point, given that the basic structure of the file is the same as Empires.
    ...
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    Re: [Beta Release] Roman Britain

    Updated to work with Suebi patch.



    I've had several requests for this... if/when I have extra time I will look into it. I don't see this as an easy implementation though; I would want to...
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    [Tool] Re: PFM 3.5.1 - Attila support

    Perfect - thanks for the quick update!
  22. [Tutorial] Re: [Temporary Work Around] Updating Factions table in Mods post-Suebi Patch

    stealthnsk post updated schema - work around no longer needed:
    http://www.twcenter.net/forums/showthread.php?680538-PFM-3-5-1-Attila-support&p=14579463&viewfull=1#post14579463
  23. [Tutorial] [Temporary Work Around] Updating Factions table in Mods post-Suebi Patch

    PFM no longer reads the Factions table since the new Suebi patch was launched. This is due to the table having a new column.

    Until this is fixed, here's the work around I used to get my mods...
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    [Tool] Re: PFM 3.5.1 - Attila support

    As of the Suebi update, there is a new column on the Factions table in Attila. PFM can no longer read the table.

    I posted a temporary work around:...
  25. [Tutorial] Adding a Family Tree using the Assembly Kit/DAVE

    This assumes you have a faction properly created in the Assembly Kit with political parties and only need to add a Family Tree. This should guide you in adding the basic family tree, and will...
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    Poll: Re: Modding In Atilla: The Decline?

    Home computers didn't exist when I was in kindergarten. ;)

    And modding tools didn't exist for RTW. Maybe CA hasn't released as much as we'd like, but you have to give them credit for what they...
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    Poll: Re: Modding In Atilla: The Decline?

    LestaT somes up my feelings exactly (hi LestaT!). The people I modded with 10 years ago all moved on to other things because they were leaving college or getting married or moving to Japan, not...
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    Re: [Beta Release] Roman Britain

    Updated with recruitable Celtic units for Roman Britain and made WRE playable. Celtic units require the Celts DLC; a non-DLC version is also available.
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    Re: [Beta Release] Roman Britain

    Updated to Beta v0.3 which has all the basic features implemented. Still need to add recruitable Celtic units and overhaul the victory conditions/missions.

    There's also a TWC download available...
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    Roman Britain Mod

    Link to Steam Workshop page for Roman Britain mod

    My failure to find a Roman Britain mod lead me to create my own. This mod provides the opportunity to play as Roman Britain, complete with...
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    Re: Why no steam version?

    Problem is, TFT uses exe files to launch the game and do some file swapping. So it's probably not just a matter of using one of these launchers; I would need to rebuild how the mod files are set up.
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    Re: Why no steam version?

    I can update TFT to work with Steam.... but first I need to get the Steam version of RTW. I'll grab it next time its on sale.
  33. Thread: SHAMEFUL DISPLAY

    by Stuie
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    Re: SHAMEFUL DISPLAY

    His loss of income had nothing to do with "backstabbing AI" - it was the AI appropriately blockading enemy ports and then DOWing the player when he became weaker because of it. I would have done the...
  34. [Resource] Re: Comprehensive Overview of the Building System - Now with tutorial

    No - I was actually trying to control when you could build certain buildings in specific settlements. Oh well... thanks for the response!
  35. Re: How to remove civil war event while maintaining politics as normal

    On the campaign_variables table, there are three rows that control when a Civil War has a chance of happening:

    civil_war_always_trigger_fame_level
    civil_war_high_chance_fame_level...
  36. [Resource] Re: Comprehensive Overview of the Building System - Now with tutorial

    Is it possible to make a building require another building as a prerequisite? For instance, make it so a Level 2 Port requires the presence of a Level 2 Temple of Neptune in the same region in order...
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    Re: I want a civil war!!!

    What level is your Imperium at? It needs to be at 5 or higher for a chance to trigger Civil War.
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    Re: startpos.esf will not generate

    Deleted everything, reinstalled to the same drive TWR2 is on, and now it works. Maybe it didn't like not being on the same drive? Although I swore I had it working previously. Whatever - all good...
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    startpos.esf will not generate

    Is anyone able to generate a new startpos.esf with the current assembly kit? I get an error in BOB when it tries to launch the game to generate it.
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    Poll: Re: Has Rome II now finally reached the level of Rome I

    This is really well put and sums up my feelings almost perfectly. People forget what a whitewash of "history" Rome Total War was. It says something that I spent more hours modding RTW than I ever...
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