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    Re: Unique campaign_character_art_sets

    When a new general is spawned in the campaign the general will take the uniform of Tar-Miriel? I am not sure how to remove this issue but you can make a work-around it, and make it so it is very less...
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    Re: Unique campaign_character_art_sets

    I don't understand what general you are trying to change the uniform, is the general a faction leader? Or you want to change uniform of a normal general? If the general is a faction leader the "is...
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    [Released] Re: Strongholds Of The Samurai V3.11

    I am taking my time with the campaign. My main goal is to make all the settlements have an unique map for siege. All the maps to be assigned to the correct settlement and to not repeat(this is...
  4. Re: Quick question, asked about a 10000x and still no damn straight and intelligible answers

    I think for campaign you need to modify the startpos because the starting units on campaign must be modified there to take into effect.

    Do this on your current mod that you modified to increase...
  5. Re: Quick question, asked about a 10000x and still no damn straight and intelligible answers

    Maybe it does not load. Try to change the mod to a movie type. Open your mod and go to file-->change pack type--> and select movie. Save it and try again. This time the mod will not appear in the...
  6. Re: Quick question, asked about a 10000x and still no damn straight and intelligible answers

    For matchlock fire range.

    Do the same. Click on the white space on the left and add--> from pack and Open Data.pack
    expand data--->db---> and go to projectile_tables Right click on it to add it....
  7. Re: Quick question, asked about a 10000x and still no damn straight and intelligible answers

    Hello. I am assuming you do not know and I will explain everything. If you want to mod S2TW you will need packfilemanager (search it on google and get it from first link). Extract it and install.
    ...
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    [Released] Re: Strongholds Of The Samurai V3.11

    New update [01/24/2019]

    -Fixed small portions of the walls that were not climbable on the following maps: Shirakawa; Castle2; Iwamura; Gassan. Thanks to noelwym for finding the spots.

    -Added...
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    [Released] Re: Strongholds Of The Samurai V3.1

    Small fix -update [01/23/2019]

    Update 23.01.2019
    -Fixed not working gates on: Kumamoto map; Tokushiro map and Shinjyio map
    -Added new map Funai castle (replaced Tatebayashi)
    -Removed...
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    [Released] Re: Strongholds Of The Samurai V2.0

    New update [01/20/2019]

    After a long testing period and a lot of updates, I have finished the latest version of the mod with much improved maps and fixed a lot of the issues so far. This is the...
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    [Released] Re: Strongholds Of The Samurai V2.0

    Hi! It seems that you have an older version of the mod.
    That castle you posted screenshots of it is different now and improved. To play the current version with all castles improved and most...
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    [Released] Re: Strongholds Of The Samurai V2.0

    Maps only available on the Workshop for now(easier to update). I will update frequently there and after I have a final version I will upload it here.
    Delete any previous version you may have (v2.x) ...
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    [Released] Re: Strongholds Of The Samurai V2.0

    V2.0 is out now. All maps have been revamped with gates and walls. Ai defends on walls and fights to the end.

    Made all mods to be loaded from mod manager. Easier to turn it off and on.
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    [Released] Re: Strongholds Of The Samurai V1.1.01 [8.22.2018]

    Thanks for the feedback. I am working on a new version of the maps.
    So if anyone has more suggestions or some ideas it would be appreciated.
    Send more feedback to help improve the maps!
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    [Released] Re: Strongholds Of The Samurai V1.1.01 [8.22.2018]

    The reason you saw the same map is because there are settlements categorized as plains type near each other, and both are the same level (ex stronghold). This can only be changed if the settlements...
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    [Released] Re: Strongholds Of The Samurai V1.1.01 [8.22.2018]

    The amount of points are the same as it was in vanilla. What I reduced are the points gained from victory or loss.
    You get less experience from a victory or a loss but the points required to level...
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    [Released] Re: Strongholds Of The Samurai V1.1.01 [8.22.2018]

    The files do not show up on mod manager because they autoload. Once they are in data folder they are already active. Just enter the game.
    To uninstall, just remove the files from the data folder.
    ...
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    [Released] Re: Strongholds Of The Samurai V1.1.01 [8.22.2018]

    Yes. Generals levels and tech are 2x slower. Because the map is larger with more settlements and more battles, I felt that the generals got too fast to max level.
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    [Released] Re: Strongholds Of The Samurai V1.1.01 [8.22.2018]

    I added a link to google drive. You can try to download it from there if mediafire doesn't work for you.
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    [Released] Re: Strongholds Of The Samurai V1.1.00 [8.19.2018]

    Yes it is a bug.

    I have fixed it! You need to download the latest version SOTS_Campaign file V1.1.01

    It is save game compatible! Just replace the old version with the new one.
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    [Released] Re: Strongholds Of The Samurai V1.1.00 [8.19.2018]

    No. Better maps changes the maps of the castles. This mod also changes the maps of the castles. They cannot be both compatible.

    You can use it with any other mod that does not change the maps. ...
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    [Released] Re: Strongholds Of The Samurai V1.1.00 [8.19.2018]

    Uploaded SOTS_Castles_MOSS submod.

    Use the submod only with MOSS main files. Do no load any of the moss maps files.
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    [Released] Re: Strongholds Of The Samurai V1.1.00 [8.19.2018]

    Uploaded SOTS_Main file new version. Fixed missing unit icons.

    It is save game compatible. Replace it with the old Main file.
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    [Released] Re: Strongholds Of The Samurai V1.1.00 [8.19.2018]

    New Version 1.1.00 Released.

    -Major unit variations and reskins for campaing+ more
    -Castles reworked with better deployment and troop placement.

    Edit: Reuploaded SOTS_Main_V1.1.00.pack file
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    [Released] Re: Strongholds Of The Samurai V1.0.04 [8.15.2018]

    This is intended because there is a limited number of castles and this number cannot be increased. So to have more unique castles every level is a different castle (not the same upgraded). So you get...
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    [Released] Re: Strongholds Of The Samurai

    Since Master of Strategy already changes the castles it will not show the correct castle levels with my mod. For Master of Strategy I will make a submod to make it work(coming soon).

    Use...
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    [Released] Re: Strongholds Of The Samurai V1.0.04 [8.15.2018]

    New version for Castles mod fixes some deployment and troop placement on walls for all castles.

    Save game compatible

    New screenshots uploaded.
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    [Released] Re: Strongholds Of The Samurai V1.0.03

    Finally the mod is complete!

    First version ready and released! Have fun!
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    [Released] Re: Strongholds Of The Samurai [BETA]

    I will add a mediafire link as soon as I finish the next release. I have been working on what I think it could be the final build.

    It will be uploaded soon!
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    [Released] Re: Strongholds Of The Samurai [BETA]

    I am keeping the current look of the castles that are already available on the beta release for custom battles. You can test them yourself if you like.

    I was referring that I will add more...
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    [Released] Re: Strongholds Of The Samurai [BETA]

    Update on download

    Make sure you download the file emfab.pack also and move it to Data folder.
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    [Released] Re: Strongholds Of The Samurai [BETA]

    Just added the beta for testing maps on Custom Battles!

    I will add the mod for Campaign later.
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    [Released] Re: Strongholds Of The Samurai

    Celtoi, I was thinking about that. And I can release some maps to be tested only on custom battle. If people post their feedback it could help me speed things up.
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    [Released] Re: Strongholds Of The Samurai

    Update:

    After testing the maps and improving them a lot, I want to remake some maps and change them completely and also I want to make another version of the mod with more stone walls castle to...
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    [Released] Re: Strongholds Of The Samurai

    That is a great idea bcsath, I will certainly add some regional special units! Also some new ones!
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    [Released] Re: Strongholds Of The Samurai

    I have to test some maps and it will be finished. This weekend I hope.
  37. Re: DCI: Last Alliance - Harad preview video + Fleet preview out 9th June (page 123)

    This looks fantastic! Can't wait!
  38. Re: Does Enable Large Battles Actually Make 40 Units Fight at Once?

    When you enable large battles if you have 2 stacks in reinforcement range they will join the fight and you will have a total of 40 units including the reinforcements.

    And you can edit save games...
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    Re: Whole-World Mod from 1204 to 1648

    Will it be possible to conquer the whole world?
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    Poll: Re: AAA Generals (Rome) - Aging, Advancing, Acclimatising

    This really adds immersion. I never even thought about a mod like this can happen. CA needs to introduce this for all titles.
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