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    Re: [Decision] Troy Badges

    Here's a nice stern looking statue of Ajax the Great for moderation. :P


    https://cdn.shopify.com/s/files/1/0057/4322/products/32_1024x1024.jpg?v=1571305720
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    Re: [Decision] Troy Badges

    Strongly support.
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    Re: PCP Imladris Submod

    I think it is included with the latest PCP now, you could check first?
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    Re: [Discussion] Modding Awards

    This. The problem is more the motivation. Even among normal site members who can propose anyone for awards now, with the proth being open.

    We submitted only 4 Artifex applications within about a...
  5. [Released] Re: [obsolete] Empire Total War HD: Completo Revisione 2.4a

    Closed this thread unless permissions are obtained.
  6. Re: [obsolete] Completamente Definito - Empire Realism Overhaul

    Closed this thread unless permissions are obtained.
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    Re: [Artifex] OreoMan32 (Patron: PikeStance)

    By all means if you feel there's someone else who had a more significant major contribution to that forum than him, why don't you become their patron? 25% of the people who became Artifex within the...
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    Re: [Artifex] OreoMan32 (Patron: PikeStance)

    Let's be honest, in the warscape era most "graphical" or "unit" mods out there are simplistic tweaks to the code (not even the actual mesh) for models to begin with or at best retextures. I disagree...
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    Re: [Artifex] OreoMan32 (Patron: PikeStance)

    Support, nice to see a new modder. :)
  10. Thread: [VoNC] Akar

    by z3n
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    [ABANDONED] Re: [VoNC] Akar

    I'm not sure who to blame or VoNC, so I'm taking no stance on that, just saying it was theoretically possible for someone to propose a VoNC of him over that. :whistling
  11. Thread: [VoNC] Akar

    by z3n
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    [ABANDONED] Re: [VoNC] Akar

    I'd like to point out since we didn't VoNC our glorious hex leader to whom we bestowed the curial service award upon, namely Hader, over this, we shouldn't VoNC Akar. Although I don't feel like...
  12. Thread: [VoNC] Akar

    by z3n
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    [ABANDONED] Re: [VoNC] Akar

    I've already repped you today.:rofls:
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    Sticky: Re: Townhall - Curial Commentary and Chat

    Nonsense, drama can never be overdone!
  14. Thread: [VoNC] Akar

    by z3n
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    [ABANDONED] Re: [VoNC] Akar

    Honestly, I'd be careful Commodus, if you really care. :P

    There is always the chance of an Ostrakon where a citizen who has shown they fail to meet the requirements expected of a citizen is...
  15. Thread: [VoNC] Akar

    by z3n
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    [ABANDONED] Re: [VoNC] Akar

    Well, what particularly irritated me is the Commodus application; it showed to me that there was an unwillingness to take citizenship seriously from the get-go. And if the Magistrate to be is...
  16. Thread: [VoNC] Akar

    by z3n
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    [ABANDONED] Re: [VoNC] Akar

    Historically we ignore off site shenanigans, as they pertain to that current platform rather than TWC itself.

    Given that the problem appears to be resolved by this point I'm inclined to leave...
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    Re: [Amendment] Curial Officer Requirements

    Was this in the constitution before? :surprise:
  18. Thread: Skynet AI

    by z3n
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    Sticky: [Resource] Re: Skynet AI

    Not particularly, just enemy AI reacting to arrow fire while under defensive positions.
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    Sticky: Re: Townhall - Curial Commentary and Chat

    Clearly, I mean always, battling to the death is the best option.
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    Poll: Re: [Citizen] Kilo11 (Patron: Flinn)

    Looks like a solid guy and somehow I recognize his name from somewhere. Support.
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    Re: The Crusader States sub mod

    This looks great!


    May I suggest uploading to google drive, one drive or dropbox however? Mediaflare has the tendency to delete some of my old files, so I don't trust them. :P
  22. Thread: The Babe Thread

    by z3n
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    Re: The Babe Thread

    Wow those curves... that's one healthy chick!
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    Re: Number of alliances

    You can't limit the number of alliances directly (or at least no way comes to mind right now).

    What you can do is make a defense decision entry like this, although it will not be a guaranteed...
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    Re: Runescape: Total War

    I've moved it to the released section, congratulations. :)

    Hex also took care of your rapid promotion to full member.
  25. Poll: Re: [Citizen] Cookiegod (Patron: Commissar Caligula_)

    The application is lacking, therefore I must oppose.
  26. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    I do not see a way personally for naval battles to be done easily. :hmm: This would be a very complex feature, far beyond the spell feature, 10 times as difficult I would estimate.

    Those are...
  27. Re: General discussion (use of already implemented functions, etc.)

    Congratulations on another game changing update. :)
  28. Thread: Skynet AI

    by z3n
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    Sticky: [Resource] Re: Skynet AI

    Interesting find. Thanks for sharing. :)




    I don't believe it helps very much but I did try adding extra movement points to a family member rather than captain. Alternatively you could do an...
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    Re: AI Recruitment Policy

    Try higher recruitment priority and lower costs even more. We used to have problems with the AI recruiting too many ships, and the way we fixed it was by making the cost higher and recruitment...
  30. Thread: Skynet AI

    by z3n
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    Sticky: [Resource] Re: Skynet AI

    Permanent forts confuse the AI. Thats why we removed them within EBII.

    AI using generals more, not really. That's why in later games in RTWII or warhammer series, they simply made all armies have...
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    Re: AI Recruitment Policy

    What AI are you using, and do they need the ships?
  32. Re: Would many today's people be able to put up with the physical activities the Roman soldiers did?

    Someone start the summoning ritual for Roma_Victrix! :P

    Also, theres a difference between marching on a Roman road versus through harsh terrain. Do you mean harsh terrain?
  33. Thread: Skynet AI

    by z3n
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    Sticky: [Resource] Re: Skynet AI

    Writing from my phone so I will be short.


    Yes to first question.

    Second question, campaign ai is the descr_campaign_ai_db.

    Last question thats fine.
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    Re: [Decision] No More Decisions, No More Constitution

    I'm not convinced this is a course of action worth considering.



    This sums up my sentiments perfectly. I'd love to see the energy we spent in the last 7 years on rewriting the constitution...
  35. Thread: Skynet AI

    by z3n
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    Sticky: [Resource] Re: Skynet AI

    Germanicus affects the battle AI however I never managed to understand what he was attempting to do with his code. It always confused me and I wasnt sure if it was worth the effect on stability. ...
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    Re: AI Recruitment Policy

    Lower the recruitment cost and upkeep within the export_descr_unit for ships.

    Within descr_character, lower the recruitment cost and upkeep for the agents.
  37. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    Congratulations on the release, looking good. :)
  38. Thread: Skynet AI

    by z3n
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    Sticky: [Resource] Re: Skynet AI

    Everything of utmost importance is within the exe, there is probably nothing that can be changed by that.
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    Re: Sap and swim animations

    Just to add, I vaguely recall something about height maps or elevation. Perhaps this is why?


    edit:
    Here it is, for anyone curious


    ...
  40. Thread: Skynet AI

    by z3n
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    Sticky: [Resource] Re: Skynet AI

    Not deliberately so but yes. The ai will perform more aggressively on hard difficulty and above especially the rebels.
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