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  1. Guide to fixing embedded agents after conversion (EditSF).

    Seems like embedded agents are always stuck in their former parent army after being converted by a dignitary. You can fix this pretty easily with editSF.

    1: Save the game and open the save file in...
  2. [Released] Re: Unit Pack Compatibility Languages Project - Empire (UPC-EMP) - updated 30.3.18

    The french colonial infantry unit has a Greek(?) name:

    "units_on_screen_name_ornamentum_infantry_france_colonial" should be something like "Compagne franche de la Marine" not "Chorofilakes"
  3. [Released] Re: Unit Pack Compatibility Languages Project - Empire (UPC-EMP) - updated 30.3.18

    Hey, there are duplicate unit_class_onscreen entries for "Elite Infantry" and "Militia" in the 7.1 English pack (mediafire):

    (what appears in-game)
    unit_class_onscreen_infantry_militia Spearmen...
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    It provides a large 'battle surgery' bonus (like vanilla surgeon/chirugeon/doctor), as well as a large discount to troop recruitment costs when the general is in a settlement. It effects any troops...
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    Doh, forgot a couple of unit_info cards, and some typos.

    337960
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    Hey, I'm not sure if you have someone else doing Tomb King stuff, but I've added cards/info for everything missing and 'desertified' some of the snowy placeholder buildings. I also fixed the sprites...
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    Re: [Tech] Bug Reports 1.1 Version

    Gre_Agrarian_Assault_Inf
    MERC_Agr_Assault_Infantry
    AOR_38_Agrianian_Assault_Infantry

    They have karian axemen audio rather than agrianian.
  8. Re: [SUBMOD] Pikes revisited (updated: 31/10/15)

    Hello fellow phalanx enthusiast!

    There are some technical problems with the currently uploaded modpack:


    1. The db tables are not in a db subfolder, which means nothing will be loaded at all....
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    Re: Ancient Empires: Divide et Impera v00 (Beta) - Upd. 8/15

    There are many problems with every factional mercenary unit (any unit starting with "mer_" in the db files) and I wouldn't use them for now:


    Mounted units have an incorrect number of mounts in...
  10. Re: Otomo DLC + Saints & Heroes DLC update for [REL] TROM3 1.9 BETA 4

    Updated to re-upload the file (made sure it still works with 1.91).
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    Sticky: Re: CAUSA BELLI 2.2 (Additional units for Minor Factions)

    Hi, you might want to check the post formatting on editing the user.script section. When you copy/paste cb_localisation it has an extra space at the end; "cb_localisation " which would be saved as...
  12. Re: [REQUEST] Increased garrisons for 40 unit campaigns

    Use EditSF (http://www.twcenter.net/forums/showthread.php?623719-EditSF-1-1-Added-Array-Editing) to open your savegame:
    CAMPAIGN_SAVE_GAME > COMPRESSED_DATA > CAMPAIGN_ENV > CAMPAIGN MODEL
    Click...
  13. Re: [REQUEST] Increased garrisons for 40 unit campaigns

    Yeah, remove the % symbol from the file name. I tried to to give it a cleaner name before uploading, sorry. I use "____50percentlargergarrison_v4e.pack"
  14. Re: [REQUEST] Increased garrisons for 40 unit campaigns

    I also play with 22-25 unit sizes sometimes. This pack adds an additional custom buildings_level_armed_citizenry table that increases all garrisons by 50 percent (so it scales up to 30 units). It...
  15. Re: [Report thread] Unit stats inconsistencies/bugs/wrong values

    Iberian Mercenary Skirmishers
    0 armor, 11 melee defense
    They have small round shields and a mix of light armors and helmet types but have 0 armor and practically no melee defense compared to...
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    Re: [Tech] Bug Reports 1.0 Version

    This isnt a bug, Pergamon and Bactria have early access to unique scale armored hoplites, in addition to the regular thureos/thorax hoplites at each reform. Thorax in this case is just referring to...
  17. Re: Is it worth recruiting the Egyptian Units for Ptolemaioi?

    Under perfect conditions, maybe, but pikemen have less armor, health, morale, maneuverability and are far more difficult to handle in general. Any flanking maneuver is going to be far more...
  18. Re: Is it worth recruiting the Egyptian Units for Ptolemaioi?

    Ha, well, your opponent has 50 turns to crank out pure hoplite stacks and grind you to dust. Outside of mercenaries, Egypt doesn't have access to real hoplites until reforms.
  19. Re: Is it worth recruiting the Egyptian Units for Ptolemaioi?

    I think they are deceptively good.

    Machimoi slingers have the most armor of any slinger in the game by a fair margin.
    Machimoi Phalangitai are significantly better than other levy pikemen....
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    Re: [Tech] Bug Reports 1.0 Version

    I don't think Chaonian Agema and Kleruchoi Agema can be recruited in the campaign. For example, Kleruchoi Agema seem to be unlocked at Thureos Reforms and should be available from...
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    Poll: Re: Favourite Successor campaign and why?

    If you broaden the scope a little to include all the Hellenistic kingdoms, rump states, and satrapies, I would say Pontus is my favorite.
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    Re: [Tech] Bug Reports 1.0 Version

    In reply to (forgot to quote):

    Massilia - GC - standalone version

    1. Hipeis Level 1 horses upgrade - doesn't change any stat

    2. After the option to upgrade (no message!) Machairaphoroi and...
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    Re: [Tech] Bug Reports 1.0 Version

    Hey, I noticed Numidian Legionaries are perhaps the only unit in the game tied to the (unused?) Eastern_Levy_Noble barracks line, which makes them unavailable to build in the campaign (although they...
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    Re: [Tech] Bug Reports 1.0 Version

    Balroae (Caledonian Slingers) have build time of 0.
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    Re: [Tech] Bug Reports 1.0 Version

    Sicilian Pezoi and Massilian Royal Guard Assault Hexeres have 175 men on huge unit size (most have 160), causing the unit to be split over two ships.
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    Re: Egyptian archers

    As with nearly all Greek factions, your best bet is to hire the Epibatoi archers from the shipyard or military warf, or hire Cretan/Syrian mercenary archers. The Epibatoi have good armor and are...
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    Re: My experiences as Saka Rauka

    I've played a full 250 turn 1.0 campaign as Saka Rauka, managed to migrate into Bactria and obtain the reforms. You get two hoplite units from City level III and IV and a Hellenic heavy cavalry unit....
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    Re: Economy managing tips?

    Its not much, but if you park a general next to a settlement then switch to Patrol Region, you can 'move' him into the settlement and get the benefits of Garrison stance on top of that--this includes...
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    Sticky: Re: The Stainless Steel Historical Improvement Project - Second patch for Beta 8 released!

    I think the most likely trigger is suffering an assassination attempt from the AI. The only notice you get is the generic "enemy agent detected" event at the beginning of the next turn and the sudden...
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    Sticky: Re: The Stainless Steel Historical Improvement Project - Second patch for Beta 8 released!

    I wanted to confirm I noticed all these playing as England and also to add:


    The Miles Pedites draw-distance sprite doesn't look right; it is very small, only half the size of other infantry.
    ...
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    Sticky: Re: The Stainless Steel Historical Improvement Project - Second patch for Beta 8 announced, release soon!

    Playing as Pisa (v0.8.2), I noticed the crossbow held by the mercenary Crossbowmen is messed up -- part of the mesh (cranequin and prods) are stretched out behind the unit. Also, the Desert Archer...
  32. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    To add textures to the Orc Halberd model for OotMM open data\unit_models\battle_models.modeldb with Notepad++ and replace:

    11 orc_halberd
    1 1
    55...
  33. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Another unit that has trouble reinforcing is the Mirkwood Hunters snaga unit. Since its default formation is set to loose the unit often gets stuck on the edge of the map.

    And also there's...
  34. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    I just wanted to share a few potential bugs I noticed playing as Shadow of Mirkwood for 200 turns or so.

    Seleburg (Beorn's Woods) settlement battle map is the Morannon/Black Gate. Also Forodrain...
  35. Re: MOS, the ultimate TATW experience.. version 1.6.2 for Third Age 3.2 released 25th Dec.

    Someone needs to look at this. Sucks to play 100 turns as OoM and find out the Balrog is just an orc general with a custom portrait and slow move speed.
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    Re: Macedonia's Name... Why Antigonidai?

    Makes more sense to me for the three major Successor factions to follow a consistent dynastic naming convention (the Ptolemaic, Seleucid and Antigonid dynasties). By the way, shouldn't Epirus,...
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    Re: Bug reports

    Couple more Bactrian things:

    Bactrian Scale Thorax Hoplites are wearing low grade armor in land_units (nl_light?) as well as the eastern hoplite shield, despite visually carrying a thureos.

    (I...
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    Re: Bug reports

    The unit card for Bactrian Noble Cavalry is listed as Bach_Noble_Cav in Del_units_variants, when it should be Bac_Noble_Cav (currently a placeholder card in-game).
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    Re: Divide Et Impera (Divide And Rule) Updated 01/12/13 (Steam version added)

    Hey, great mod. Noticed the unit card reference in units_variants for Bactrian Royal Cavalry is Bach_Royal_Cav, when it probably should be Bac_Royal_Cav (results in the placeholder card).
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    Re: Reluctant Request for Help with Unit Pack

    There are three things wrong here:

    In unit_description_short, you have an extra 'i' on the end of the unit name. (Eas_Immortalsi_Tooltip)

    Secondly, you have the unit card set in unit_variants...
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