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  1. Re: Settlement central square and morale of defending units

    The best thing you should do is avoid the fight at the square at all costs. Try to send some troops to the square while you assault the city so that they can kill the small numbers that arrive there...
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    Sticky: Re: The EBII Recruitment thread

    Well, I didn't knew anything about traits, scripts and anything else, but now here I am working on traits and events for EBII. So as long as you're willing to learn and to improve, you're welcome.
  3. Re: Trebuchets and mangonels - recruited only as mercenaries?

    You could also use Erken ideas for his EBII submod, in which a script breaks the walls of a settlement when its under siege (only has some chances of actually destroying it) and thus the AI can storm...
  4. Re: Article: Modding Interview with Sara Temer

    Fantastic interview!

    Sara mod will be the reason why I will buy Shogun 2 next year, just to try this campaign and experience the wars on Middle Earth.
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    Re: What more would you want to add to EBII?

    The PSF will not be back to EBII, however, they will return for my submod since I do like how they give more life to the campaign map and adds some more strategic options.
  6. Re: Is there a way to play EB II with English unit/building names like in the first one?

    I do understand, especially because it gets really hard to know what units they are. You could solve that by editing the export_units file in data/text with notepad++
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    Sticky: Re: Can someone help me with this mod error of 1648? I can't seem to fix it....

    Can you open it with notepad++ and jsut copy the last lines? Usually they tell what's the error
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    Re: What more would you want to add to EBII?

    Yes, it was an interesting feature but overpowered as hell. They would influence a lot the public order in a city, but it could be something to take a look at...


    Well, it is historical to send...
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    Re: What more would you want to add to EBII?

    Would the torcs be only available for Celtic factions or be available for example, after conquering celtic cities or defeating celtic armies in battle?
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    Re: What more would you want to add to EBII?

    I'm looking for new ideas for ancillaries and traits for spies and diplomats, anyone? :whistling
  11. Re: Some questions about the magnificent EB2

    I've started test campaigns over and over on the last two years, the behaviour of the factions is always pretty much the same. The Arevaci won't expand and neither the Boii. The Suebi really like to...
  12. Re: Some questions about the magnificent EB2

    1 - Sadly the AI is not very agressive, even if you try not to expand much, you will still have some fun battles but lower your expectations. The good news is that I have been making some tweaks on...
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    Re: DISASTER events

    Well, you could use the fire disaster to look like a dragon raid :thumbsup2
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    Re: The thread for horrendous suggestions

    We have a winner!
  15. Re: Roman Camillian Legion - Historical formation & misc?

    You're mostly surely right Paerisades. It wouldn't be very functional in battle. Most surely it was a very loose phalanx.
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    Re: SSHIP - General Discussion

    Why don't you test it? Try to kill your king and see who would be the new FL.
  17. Re: Roman Camillian Legion - Historical formation & misc?

    I would say our time period is actually when the Romans are ending the Camillian period and starting to use the equipment and tactics that Polybian describes. The year the game starts is just the...
  18. Re: Roman Camillian Legion - Historical formation & misc?

    The standard Roman battle formation was the triplex acies, based around the three lines of legionary heavy infantry, with gaps between each line and formation, which is something not quite understood...
  19. Re: Is anyone by chance still interested in EBII Multiplayer?

    I would like to try to do a battle online, does anyone want?
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    Re: Specify Image Path for historic_event

    Why don't you use both?

    Like in this example:



    add_events
    event storm
    date 0
    position 112, 132 ;...
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    Re: Eternal Eirenarchos

    That would fix the issue for now, yes :)
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    Re: Eternal Eirenarchos

    I see. You were correct indeed. However, it seems that the trait has been renamed and the triggers have been fixed :)
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    Re: Eternal Eirenarchos

    So... I did some investigation which took some time because you wrote the trait incorrectly, it's Eirenarkhos, but from what I see on the triggers, it should work as expected, it should be gone after...
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    Re: Eternal Eirenarchos

    I will take a look at it today and post here a fixed version of the export_descr_character_traits file
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    Sticky: [Tutorial] Re: AI Personalities

    Started testing tzar knud in EBII for some factions like Rome and for now, with very few testing, I have noticed more agressiveness from AI Rome. Will need more testing.
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    Re: Saka rebellions

    I think it's 5% each turn.
  27. Re: How many turns of a campaign do you play before you lose interest?

    One of the best features about the next release is that horde factions will now have also chances of re-emerging. Which means that even if you already destroyed them, they might very well appear...
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    Re: Saka rebellions

    It decreases gradually but it will take some time indeed. It's the moment for you to decide if you want to settle or migrate to another place.
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    Calm down. I spoke with Alondite three weeks ago, he surely will be back. If this takes too long, we will salvage the situation and fix what we can to release the mod. All this work will not go to...
  30. Thread: Parody Units

    by Lusitanio
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    Re: Parody Units

    Should be before the battle, during the pre-battle video.
  31. Re: How many turns of a campaign do you play before you lose interest?

    The empire breakup feature was awesome in RSII. Honestly, it's one of the campagins I will never forget. Had soo much fun in it. Half my empire lost including Italy, Greece, Africa and parts of...
  32. Re: Barcid Revenge Submod - Updates for the next patch

    Will be available shortly after the next version of EBII is released. Soon my young padawan.
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    Re: MOS, the ultimate TATW experience.

    Well, since it seems to be an issue with the mod that you are not able to solve without doing the battle, I would advise you to just use the console command auto_win defender to win that battle, then...
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    Sticky: Re: The EBII Recruitment thread

    And we still need volunteers who know how to do traits, textures, units models, settlements and strat models :thumbsup2
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    Re: Losses during march

    Sadly that's not possible unless somehow we are able to use the crusade mechanic for that.
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    Re: State of the mod?

    Well, start learning how to mod and create a shadow faction for Rome. It's never too late :thumbsup2
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    Re: State of the mod?

    EBI is a classic and always will be. Now EBII is a more advanced version of the initial goal, that was to improve historical accuracy and gameplay. Not only that, but we have way more mechanics...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    This is awesome! Especially the shield rising animation. Would love to test that in EBII!

    +1 Rep from me :thumbsup2
  39. Re: EBII Carthaginian test campaign - Test video

    Quintus developed that system, so I think it's better to be him to tell you. Like I wrote previously, this is a test campaign, I'm also testing the fied costs and later providing feedback to the team...
  40. Re: EBII Carthaginian test campaign - Test video

    Episode VI of the Carthaginian campaign.

    We managed to conquer Rhegion to the Romani, however, Iberian rebels, a Roman invasion of Africa and Numidian attacks prevent us from expanding in...
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