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  1. Replies
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    Re: Meroe Royal Cavalry question

    Those are wise words, my friend.
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    Re: Meroe Royal Cavalry question

    Oooh I see.
    Thank you KAM.

    BTW, Iīm having an unexpected amount of fun with the Meroe campaign. Instead of conquering Egypt right away, I expanded into Arabia Felix, after taking my main...
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    Meroe Royal Cavalry question

    Hello people!
    Just starting a Meroe campaign, trying to restore the glory of ancient Egypt!
    Checking their roster, I realized that one of their cavalry units, the meroe royal cavalry (Safe Mreīke)...
  4. Re: [SUBMOD] Trade regions (acquire them with dipolomat)

    I have been playing with this submod (mainly checking its new mechanics). Itīs truly a fantastic idea.

    So far I encountered one bug:
    Playing with Media, I used a dignatary to take the region that...
  5. Re: [PUBLIC BETA] 1.2.5c Released! (Updated May 16)

    I didnīt know that. Is it the same for siege equipment? I realized that besieging certain cities allows more siege equipment than others. Lol it had been a looong time since I last played DEI, but...
  6. Re: [PUBLIC BETA] 1.2.5c Released! (Updated May 16)

    Hello!

    I have observed that some cities have less building slots than they should (I dont know if this was already present in previeous versions), is this intended?

    On another topic, is there...
  7. Re: [PUBLIC BETA] 1.2.5c Released! (Updated May 16)

    Thank you so much!
  8. Re: [PUBLIC BETA] 1.2.5c Released! (Updated May 16)

    Quick question, is the hardcore submod working with the BETA?
  9. Re: [PUBLIC BETA] 1.2.5c Released! (Updated May 6)

    Hi guys!

    Thereīs another thing that has been bothering me and itīs the CAI sallying out in every unwalled siege battle. I think thatīs something that has been discused before, but I canīt find the...
  10. Re: [PUBLIC BETA] 1.2.5c Released! (Updated May 6)

    Awesome update, as always!

    Playing Ptomelaioi I found a couple of things.
    1) Regarding ships, Heavy Tower Octeres and Assault Octeres seems to have the same attributes.
    2) Bodyguards: Ptolemy...
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    Re: Ptolemaioi dual culture

    Yeah, I realized the same.
    It appears to be a mechanic for making early game more challenging.
    So the key is to start raising hellenic culture from the very begining :)
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    Ptolemaioi dual culture

    Hi!
    So today I was gonna start a new campaign to have a refresh on game mechanics. I chose Egypt because it has always been one of the easiest campaigns.
    I realized that they have a unique faction...
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    Re: [PREVIEW] Media Atropatene Reforms

    YES!
    You are my heroes!!!
  14. Sticky: Re: [Download & Installation] Divide et Impera 1.2.5b - Updated December 31

    Woooow thatīs exactly what I wanted! Thank you so much :)
  15. Sticky: Re: [Download & Installation] Divide et Impera 1.2.5b - Updated December 31

    Hi guys,
    Im a professional lurker, but I have been playing DEI since 2015.
    You canīt imagine how grateful I am for the awesome mod you made and the amount of hours I spent playing it!

    I was...
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    Re: Influence and political mechanics

    Yes, I realized that too. It seems that only my family and other of the political parties are being affected by events and political actions, while the other two families influence its affected in a...
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    Influence and political mechanics

    So, how does political and influence mechanics exactly work?
    Im using DEI with the latest beta (1.2.3f) and Im still trying to figure out how to balance politics.
    I remember that the number of...
  18. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul, CAI Overhaul and New Traits System (Updated Dec 2)

    Im playing as Kolkhis and having a lot of fun (and trouble dealing with Arche Bosphorus:rofls:) so far.
    I have an issue with the new visibility system, tho. During battles, the visibility displays...
  19. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul, CAI Overhaul and New Traits System (Updated Nov 17)

    Using the last version and loving it so far!
    I have a problem with politics, tho.
    I dont know if it has something to do with the mod balance or with my unability to handle politics :laughter:
    In ...
  20. Sticky: Re: [Official Submods] Collection of Official Submods

    Are "All factions playable submods" not working with the new actualization? Or maybe Im doing something wrong.
  21. Replies
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Hi guys!
    Thank you for the best mod ever done!

    I have a question.

    On my first game with this mod I played as Sparta in a previous version of the mod. I remember having deployables during...
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    Re: [Preview] Samraatya Maurya

    Hello,
    I would like to know which are the reform requirements for the Maurya.
    I love your job guys!
    Thank you.
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