Ahh, I actually had some time to look at it today too. I should have specified you Private message me.
As for everyone else, ill try and look more into the specifics of how the systems work, Im...
Type: Posts; User: WakelessREX; Keyword(s):
Ahh, I actually had some time to look at it today too. I should have specified you Private message me.
As for everyone else, ill try and look more into the specifics of how the systems work, Im...
I have an overhaul and battle realism mod that covers some of the things you are worried about. Though weirdly you didnt mention anything about the arcadey as ever tactical gameplay. Just campaign...
Thats excellent news actually, as I tried to get ranged units in the front for a good while without being able to achieve it! There has to be more going on with this table than is obvious, for...
character_skill_level_to_effects_junctions_tables this is the table where specific characters stats are store, like how much instinct lu bu starts with.
character_attribute_effects_tables and this...
That is one of the goals yes.
Sadly it appears that there are no long type spears in the game, the longest thing being Ji's it seems.
Also for anyone interested in modding units a friend of mine...
sweet thanks :)
Remember that the unit is still strutctd based on the Land_units table, so if you do give ranged guys to a inf unit, and you want them to work. The inf unit has to have a "ranged weapon' and ammo in...
For the first time in a total war game we have access to (and apparently easily modified) mixed units!!!!
I will go over the basics of making these mixed units but for now what I know is possible is...
https://i.imgur.com/i2qdyp1m.png
I have a preliminary overhaul mod for download. Its still WIP but if youre anything like me you cant play vanilla TW games anymore
Because there is no Workshop up...
Its also possible that he recieved a pre release copy of the modding tools, or doesnt use any of these things. However I dont think RPFM is up to date with those tables, projetiles, and main units. I...
Ah well, not sharing, how great "cough patreon sucks for modding cough" Are you helping to do the new PFM updates? sorry last time I helped with schema was like WH1 XD I could try to give a hand at...
Is there a new updated schema for three kingdmos, i specifically need updated tables for projectiles and main units. I ask because Radious published his first release that includes edits to these...
we are begining to reorganize for the release of warhammer 2 and have begun a total r
redo of the entire mod to really work out any kinks we can find and generally smooth things over.
I have made...
The mods development has been halted for a few months now in preparation for the new game, we will being anew with a full revamp of the mod after its release
Did that method work to cure those models of not being able to accept transparency?
Yes, where did you read about these map editors?
http://steamcommunity.com/sharedfiles/filedetails/?id=691253752
Try a Kholek campaign with my mod.
Or get Archaon to his highest level (single strongest character in game)
Or play as another...
CA has been dropping DLC at a record pace with this game and unfortunately for us modders the process to port over our work. Especially for us Total Overhaul mods is quite demanding.
In some cases...
Due to the immense work involved in updateing the mod after a dlc drop. Which in some cases is equivalent to a total rebuild I will no longer be keeping this changelog up to date. Only the steam...
Im suprised you knew I was an Armour smith. Youve done your homework.
Elrics answered some of your questions here. We update regularly though recently due to life we have been updateing at a...
ive tried restarting both my computer and steam and also waiting two days and now im getting error code 2?
Did you guys ever solve this issue, im having the same problem
how did you get skeletons out of sync?
Keep them on guard mode and dont give them orders. The men who are not directly engaged will fire.
http://steamcommunity.com/sharedfiles/filedetails/?id=691253752
also here is a video going over how they work in game
https://youtu.be/2_4jfrYcg1M
taking a look, both entries you want to...
I have also been playing a chaos campaign today, I got to about turn 50 with Archaon and I never had such an issue, Norscan warhounds and the Skaelings were working fine in my game.
I did Download...
Just download my .pack and have a look. Cant remember the specifics right now to be honest. I believe in either missle_weapons or projectiles there is literally a setting called volley. This tell the...
yes pike wall, wedge, and shield wall are in the game.
We have no set date for when we will implement new buildings
:) thank you, that should be helpful to those battle mods out there.
about the entries added to battle_vortex_table Ive got the new ones but there actually seems to be too many entries in the PFM....
here ya go
</table>
<table table_name='battle_entities_tables'
table_version='31' >
<field name='key' type='string_ascii' pk='true' />
<field name='type'...
@Tankbustaz. Of course we do, thats long term goals. But perhaps even to the extent that there will eventually be no vanilla buildings left, or untouched :)
Updated the original file, not sure what was wrong, perhaps had 1 letter or number off somewhere. anyway should be good now. Thanks to prater for his help :)
So i would still appreciate any help incite into this matter :)
For those that are interested prater is right if you do it that way you can have them in campaign battles. The problem is they will confer no bonuses. So while wedge formation might be ok (depending...
You got it to work for campaign battles as well? The units with the specific formation were not causing a crash in campaign at battle screen?
Oh, I will fix that. I must stress that while this works in custom it causes campaign to crash on battle. Ive narrowed it down to the special_abilities_phases_tables but Im at an impasse. If anyone...
While the above method for Pike wall and shield wall works for custom battle I have run into a problem in that it causes battles on the campaign map to crash when involving units with this ability.
...
I will go over the process, not in great detail as im hurried to get these working in game. As a resource feel free to download my .pack and browse the files to get a better understanding of how I...
nvm got it working
<field name='assume_specific_behaviour' type='optstring_ascii' />
should be that.
got pike wall working :)
For Unit_special_abilities im having an issue
Assume_specific_behavior is in tweak, when I change this value and export the data to a pack PFM will not open Unit-special_abilities
getting Version...