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    [Tutorial] Re: Mixed Units Tutorial (Finally CA yes!!)

    Ahh, I actually had some time to look at it today too. I should have specified you Private message me.

    As for everyone else, ill try and look more into the specifics of how the systems work, Im...
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    Re: Mod&Fix ideas for Records mode.

    I have an overhaul and battle realism mod that covers some of the things you are worried about. Though weirdly you didnt mention anything about the arcadey as ever tactical gameplay. Just campaign...
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    [Tutorial] Re: Mixed Units Tutorial (Finally CA yes!!)

    Thats excellent news actually, as I tried to get ranged units in the front for a good while without being able to achieve it! There has to be more going on with this table than is obvious, for...
  4. Re: Where are Characters 5 stats stored? (resolve, cunning , expertise ... )

    character_skill_level_to_effects_junctions_tables this is the table where specific characters stats are store, like how much instinct lu bu starts with.

    character_attribute_effects_tables and this...
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    [Tutorial] Re: Mixed Units Tutorial (Finally CA yes!!)

    That is one of the goals yes.
    Sadly it appears that there are no long type spears in the game, the longest thing being Ji's it seems.

    Also for anyone interested in modding units a friend of mine...
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    [Tutorial] Re: Mixed Units Tutorial (Finally CA yes!!)

    sweet thanks :)
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    [Tutorial] Re: Mixed Units Tutorial (Finally CA yes!!)

    Remember that the unit is still strutctd based on the Land_units table, so if you do give ranged guys to a inf unit, and you want them to work. The inf unit has to have a "ranged weapon' and ammo in...
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    [Tutorial] Mixed Units Tutorial (Finally CA yes!!)

    For the first time in a total war game we have access to (and apparently easily modified) mixed units!!!!
    I will go over the basics of making these mixed units but for now what I know is possible is...
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    Wakes Old School Overhaul

    https://i.imgur.com/i2qdyp1m.png
    I have a preliminary overhaul mod for download. Its still WIP but if youre anything like me you cant play vanilla TW games anymore

    Because there is no Workshop up...
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    Sticky: Re: PFM 5.2 - Three Kingdoms Support

    Its also possible that he recieved a pre release copy of the modding tools, or doesnt use any of these things. However I dont think RPFM is up to date with those tables, projetiles, and main units. I...
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    Sticky: Re: PFM 5.2 - Three Kingdoms Support

    Ah well, not sharing, how great "cough patreon sucks for modding cough" Are you helping to do the new PFM updates? sorry last time I helped with schema was like WH1 XD I could try to give a hand at...
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    Sticky: Re: PFM 5.2 - Three Kingdoms Support

    Is there a new updated schema for three kingdmos, i specifically need updated tables for projectiles and main units. I ask because Radious published his first release that includes edits to these...
  13. Thread: Mod News

    by WakelessREX
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    Re: Mod News

    we are begining to reorganize for the release of warhammer 2 and have begun a total r
    redo of the entire mod to really work out any kinks we can find and generally smooth things over.

    I have made...
  14. Thread: Mod News

    by WakelessREX
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    Re: Mod News

    The mods development has been halted for a few months now in preparation for the new game, we will being anew with a full revamp of the mod after its release
  15. Re: Trying to reskin units, but transparent surfaces are turning solid black.

    Did that method work to cure those models of not being able to accept transparency?
  16. Re: IS anyone working on making AAA quality maps with the map editor thats coming out?

    Yes, where did you read about these map editors?
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    Re: Thoughts Chaos after 6 month

    http://steamcommunity.com/sharedfiles/filedetails/?id=691253752

    Try a Kholek campaign with my mod.
    Or get Archaon to his highest level (single strongest character in game)
    Or play as another...
  18. Thread: Mod News

    by WakelessREX
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    Mod News

    CA has been dropping DLC at a record pace with this game and unfortunately for us modders the process to port over our work. Especially for us Total Overhaul mods is quite demanding.

    In some cases...
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    Sticky: Re: Mod Changelog

    Due to the immense work involved in updateing the mod after a dlc drop. Which in some cases is equivalent to a total rebuild I will no longer be keeping this changelog up to date. Only the steam...
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    Sticky: Re: Wakes Overhaul (WIP) Ver. 1.4.7

    Im suprised you knew I was an Armour smith. Youve done your homework.

    Elrics answered some of your questions here. We update regularly though recently due to life we have been updateing at a...
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    Re: Failed to update error code 10?

    ive tried restarting both my computer and steam and also waiting two days and now im getting error code 2?
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    Re: Failed to update error code 10?

    Did you guys ever solve this issue, im having the same problem
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    Re: DrKing's Total Warhammer

    how did you get skeletons out of sync?
  24. Re: [Help] Burst/Volley Fire, Bayonets, and Fire by Rank

    Keep them on guard mode and dont give them orders. The men who are not directly engaged will fire.
  25. Re: [Help] Burst/Volley Fire, Bayonets, and Fire by Rank

    http://steamcommunity.com/sharedfiles/filedetails/?id=691253752

    also here is a video going over how they work in game
    https://youtu.be/2_4jfrYcg1M


    taking a look, both entries you want to...
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    Re: Gameplay tester Feedback

    I have also been playing a chaos campaign today, I got to about turn 50 with Archaon and I never had such an issue, Norscan warhounds and the Skaelings were working fine in my game.

    I did Download...
  27. Re: [Help] Burst/Volley Fire, Bayonets, and Fire by Rank

    Just download my .pack and have a look. Cant remember the specifics right now to be honest. I believe in either missle_weapons or projectiles there is literally a setting called volley. This tell the...
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    Sticky: Re: Wakes Overhaul (WIP) Ver. 1.4.7

    yes pike wall, wedge, and shield wall are in the game.
    We have no set date for when we will implement new buildings
  29. [Tool] Re: PFM 4.1 - Warhammer support

    :) thank you, that should be helpful to those battle mods out there.

    about the entries added to battle_vortex_table Ive got the new ones but there actually seems to be too many entries in the PFM....
  30. [Tool] Re: PFM 4.1 - Warhammer support

    here ya go

    </table>
    <table table_name='battle_entities_tables'
    table_version='31' >
    <field name='key' type='string_ascii' pk='true' />
    <field name='type'...
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    Sticky: Re: Wakes Overhaul (WIP) Ver. 1.4.7

    @Tankbustaz. Of course we do, thats long term goals. But perhaps even to the extent that there will eventually be no vanilla buildings left, or untouched :)
  32. [Tutorial] Re: Getting Formations to work (shield wall/pike wall/loose/formed)

    Updated the original file, not sure what was wrong, perhaps had 1 letter or number off somewhere. anyway should be good now. Thanks to prater for his help :)
  33. [Tutorial] Re: Getting Formations to work (shield wall/pike wall/loose/formed)

    So i would still appreciate any help incite into this matter :)
  34. [Tutorial] Re: Getting Formations to work (shield wall/pike wall/loose/formed)

    For those that are interested prater is right if you do it that way you can have them in campaign battles. The problem is they will confer no bonuses. So while wedge formation might be ok (depending...
  35. [Tutorial] Re: Getting Formations to work (shield wall/pike wall/loose/formed)

    You got it to work for campaign battles as well? The units with the specific formation were not causing a crash in campaign at battle screen?
  36. [Tutorial] Re: Getting Formations to work (shield wall/pike wall/loose/formed)

    Oh, I will fix that. I must stress that while this works in custom it causes campaign to crash on battle. Ive narrowed it down to the special_abilities_phases_tables but Im at an impasse. If anyone...
  37. [Tutorial] Re: Getting Formations to work (shield wall/pike wall/loose/formed)

    While the above method for Pike wall and shield wall works for custom battle I have run into a problem in that it causes battles on the campaign map to crash when involving units with this ability.
    ...
  38. [Tutorial] Getting Formations to work (shield wall/pike wall/loose/formed)

    I will go over the process, not in great detail as im hurried to get these working in game. As a resource feel free to download my .pack and browse the files to get a better understanding of how I...
  39. [Tool] Re: PFM 4.1 - Warhammer support

    nvm got it working

    <field name='assume_specific_behaviour' type='optstring_ascii' />

    should be that.
    got pike wall working :)
  40. [Tool] Re: PFM 4.1 - Warhammer support

    For Unit_special_abilities im having an issue
    Assume_specific_behavior is in tweak, when I change this value and export the data to a pack PFM will not open Unit-special_abilities

    getting Version...
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