if ! recall correctly the battles in the RS2 for the original Rome lasted significantly longer (which i quite enjoyed, although sieges can easily take over an hour), will this battle change...
Type: Posts; User: lordgeorgr141; Keyword(s):
if ! recall correctly the battles in the RS2 for the original Rome lasted significantly longer (which i quite enjoyed, although sieges can easily take over an hour), will this battle change...
edit: never mind, the cause ended up being the fact i had Wolves Armies submod activated
hi, for some reason all the units in the campaign have absurdly low upkeep, low that it made me suspicious enough to take a look at the unit_table and sure enough that upkeep cost doesn't add up even...
while looking over unit stats i realise that there is a huge disparity between what the unit cards states on the custom battle unit selection screen and the unit cards while actually fighting, eg....
Hi, can i ask for a softcore where the only thing changed is party loyalty imperium change (preferably plus 10 party loyalty more then the current values)?
basically instead of -35 party loyalty...
can a four of two turn per year submod be created? 1 turn per year is a bit too quick for me, it was one of the things that made me dislike rome 2 vanilla
I have an issue with the tier three(hoplite barracks) and tier four (royal barracks) recruitment buildings, for some reason they only provide garrison units and no longer allow recruitment for new...
Do I need patch v8.4 and v8.5 patch, or are those changes also present in v8.6?
I actually did not know that, playing with alexander submod and I hated how slow it takes to replenish, well now I guess it's time to turn Anatolia to a massive Persian graveyard
Haven't played NTW3 for a while but i'd like to get back to the swing of things (been playing LME)
Checking the comments at Modb it appears that version 8.5 does not have campaign but I do recall...
normally I just choose occupy when conquering new settlements but I'm aware that having too many foreign population can cause trigger some bad debuffs for your faction, looting can generate some...
why was there a need to increase range of flintlocks? also why are unit upkeep so much higher compared to vanilla LME on higher difficulties, I thought there will be bigger armies not smaller ones
can i request a new post with altered unit upkeep somewhere between the original and post 9, basically one where nations that start with one settlement has enough cash to maintain just a single full...
hi, is it just me or does it seem the ai is too aggressive towards the player? when i was playing as denmark, Sweden, Russia, Austria all ended up with war at me within the first couple turns(I did...
hi, I'm using volley fire post 31 and I realised that certain units can't volley fire such as the irish brigade for portugal and saxony's unique regiment of foot (the marine unit in the AUM in post 1...
I'm using volley fire post 31 and I realised that certain units can't volley fire such as the irish brigade for portugal and saxony's regiment of foot, incrdibly obsure I know but i feel like playing...
Hi, new to this mod, I noticed that other than LME4.pack, there are other files like LME_1792_Campaign in the download which contain scripting lua and start.pos. what am I suppose to do with these?
I'd like to ask whether the volley fire AUM in post one can be optimised for use for the files in post 17 and 31 or is it only optimised for the file in post one only? I'm using post 31 and was...
May I request for
VOLLEY FIRE - TIGHT FORMATIONS-LESS ACCURACY
50% Less Accuracy-50% more Ammo-New Morale
be made compatible for Causa Belli?
well not on flat battlefield, but it does some time take that long. reminds me a bit of the Napoleon total war 3 mod except in that there is a special scout unit designed to uncover enemy postions,...
does anyone know how to stop the camera shake effect which happens whenever a gun unit fires?
is it possible to post some non-steam link for these submods?
can you post a non-steam link?
so will there be a longer battle submod eventually?
IS there a tight formation/ volley fire/50% less accurate/ hard economy?. I once used volley fire in post 1 but was stunned at how useless cav (expecially in the hands of the ai), pikemen and light...
Bran, for some reason I cant use the files posted in post 1(fire by rank) and post 17 they appear to be corrupted
that's what i like to hear! now if I can get more than 20fps on the campaign map everything will be perfect
the player will always beat the ai no matter what, might as well make it immersive. (I would've extended it so that light armies lasted 20 minutes and heavy armies lasted half an hour) please don't...
if it was intended then that's fine I guess, was worried something might be messed up, reminded me a bit of radious
yes I'm talking about set piece battles (with a lot of flanking and spamming javelins onto the enemy rear admittedly) with this beta pack, maybe it's because I'm fighting against barbarian factions?...
hi, I've taken a long break from total war and just recently decided to start playing again, for my campaign i've decided to play as the irish, its going pretty well united Britain (the iceni...
some people might not like it but I personally wouldn't mind having some scripted event take place in the late game to make it more challenging, e.g rising tension between the different ethnic groups...
it's not a deliberate charge, but more like get extremely close to your lines and if they just happen to touch your men, start a mass brawl, the effect is more obvious on a flat featureless...
i noticed that using the barrage ability causes the ai to go berserk and causes their entire army to charge into melee, is there a fix for this or should i just stop using barrage
watch a youtuber called pixelated Apollo, he has tonnes of ntw3 multiplayer videos and in them the players are pretty good at using them
Hi, I'm playing as Prussia and have allied both Oldenburg and Hesse, believing their full stacks would be able to help in the upcoming war against France, until i realized that i need both their...
bran, is it possible to release a version where the unit stat(range, morale, fatigue setting) aren't changed, but keeps your battle ai and campaign ai tweaks, for some reason I find combat in this...
wait so ai nations have an objective? they actually are actively trying to go for victory regions?
are you using them on the front line (what I do to compensate for their bad range), that's what I do, create a small gap between 2 line regiments and move the artillery piece just a few metres...
I heard that hard difficulty and very hard and hard coded so that your allies will back stab you. Does this occur in this sub-mod?
Playing as Prussia I was planning to move some relatively elite...