Search:

Type: Posts; User: QuintusSertorius; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.20 seconds.

  1. Replies
    22
    Views
    2,432

    Re: When EB2 Update?

    Precisely this, no faction has a unique/exclusive roster that only they can recruit. With the possible exception of the Romans, and with the ever-expanding Italic roster, that becomes less important...
  2. Replies
    22
    Views
    2,432

    Re: When EB2 Update?

    It's in Lysistrata! Beware the wives! Read your Aristophanes.

    More seriously, I'm integrating even more new units at the moment. The Celtic roster rework is done, you'll be seeing a lot more of...
  3. Replies
    3
    Views
    201

    Re: 50 turns to build a siege ram

    Get some infantry, add them to the besieging stack.
  4. Replies
    22
    Views
    2,432

    Re: When EB2 Update?

    If I didn't have a full-time job, kids, an exercise habit and do dating, it would happen a lot faster.:laughter:
  5. Replies
    22
    Views
    2,432

    Re: When EB2 Update?

    When it's ready. We're working on it right now.

    For example, today I integrated 3 new units, an upgrade to an existing unit (and replacement of the original early model), and a new officer. Still...
  6. Re: Any way to replicate "short pike" trait from RTW1 + EB1?

    They're completely different battle engines, so I'm afraid the short answer is no.
  7. Replies
    2,177
    Views
    282,658

    Sticky: Re: Fans suggestion thread for future releases

    There's a Troublesome Regions script for places that were historically unruly. Liguria is one of those on the list.

    Your problem with Akko is more likely related to it's size and difference in...
  8. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Yes.
  9. Re: Do sword cavalry enjoy a melee bonus against spear cavalry?

    I suspect the bounding spheres of the models comes into play here (because WYSIWYG applies to animations). Namely that once the models are pressed close together, shorter swords are handier than...
  10. Re: EBII Carthaginian test campaign - Test video

    The bigger your empire, the more complex the administration and greater scope for graft.

    No way of telling you how much is being drained, because it's done by script. It might appear somewhere on...
  11. Replies
    2,177
    Views
    282,658

    Sticky: Re: Fans suggestion thread for future releases

    Not every unit is available from the start of the game. Some have time-based or activity-based reform triggers. They might still be available in Custom Battles, even though you can't recruit them...
  12. Replies
    50
    Views
    6,759

    Re: 2.35A Changelog

    Bug fixes don't always get a mention when other things are being updated or corrected. That was fixed.
  13. Replies
    2,177
    Views
    282,658

    Sticky: Re: Fans suggestion thread for future releases

    As above, there is basically nothing we can do about this, other than disable the script altogether. It has hardcoded issues that can't be addressed. I'm hoping the simpler version in the patch is...
  14. Replies
    50
    Views
    6,759

    Re: 2.35A Changelog

    We haven't finished tinkering with several open items that are planned to be in it. Also the Modelling team are still on a roll producing new units.

    Playtesting is scheduled to begin soon.
  15. Replies
    50
    Views
    6,759

    Re: 2.35A Changelog

    It's starting to reach the size where we're wondering whether a full installer might be justified. The zip with the patch in it is now over 1GB...
  16. Replies
    50
    Views
    6,759

    Re: 2.35A Changelog

    Here are the most recent updates:


    r17171
    New unit cards and unit info pictures for : - Epokorion - Mercenary Celtic cavalry (placeholder before the arrive of the reworked unit) - Mebdie Hostite...
  17. Replies
    50
    Views
    6,759

    Re: 2.35A Changelog

    Mixed, but overall less, I'd say. My personal circumstances have changed a great deal, which has impacted my workrate significantly.

    Though the Modelling team have been on a roll, as you can see...
  18. Replies
    5,244
    Views
    939,917

    Re: EB-Twitter updates Discussion

    We had a discussion about the Rhodian Apabatoi, but decided in the end it wasn't used enough on land to merit inclusion as a unit.
  19. Re: Faction re-emergence triggers for unhappy settlements under rebel control

    Re-emergence is a soul-destroying source of frustration. Virtually any augmentation or alteration we've attempted with it results in it not working. I've tried to rewrite it twice before, only for it...
  20. Re: Faction re-emergence triggers for unhappy settlements under rebel control

    You misunderstood me. At the moment the re-emergence mechanic triggers, the settlement in question has to be Rebel-controlled, or it won't work.
  21. Re: Faction re-emergence triggers for unhappy settlements under rebel control

    Re-emergence only happens in Rebel-held settlements (and annoyingly whichever one happens to have the lowest public order at the time). That would prevent re-emergence altogether.
  22. Replies
    5,244
    Views
    939,917

    Re: EB-Twitter updates Discussion

    Yes, the Callaecians are now spearmen.
  23. Replies
    2
    Views
    334

    Re: List of settlements with camps?

    You'll mess up recruitment if you add hidden_resources to settlements at random. It's used to distinguish some settlements from others in the code in the EDB.
  24. Re: Epirote Dynastic Administration outside of Epirus and Greece?

    Anywhere with a scripted rename will be set to that name, regardless of what you choose to name it. Byzantion is one of the settlements on that long list.
  25. Replies
    1
    Views
    166

    Re: CTD when enslaving army

    Nothing unusual in the log, those are standard battle errors.

    Who was in the army you fought? Did it have their FL and/or FH present?
  26. Replies
    2,177
    Views
    282,658

    Sticky: Re: Fans suggestion thread for future releases

    Lusi has tested that more than anyone else, so can give the most accurate feedback on the experience of it. But it's worth noting that not only is the frequency quite low (with a cooldown, so you...
  27. Re: KH being able to build military colonies and Hellenistic poleis

    There was a lot of consolidation of monitors between 2.2 and 2.35, which greatly improved the performance of the script. I removed about 200 monitors in the process and made everything terminate if...
  28. Re: A Review of EB 2 from a Long-Time Fan

    Epeiros is definitely not "north-western Makedonia" in the patch.:)
  29. Replies
    2,177
    Views
    282,658

    Sticky: Re: Fans suggestion thread for future releases

    Sorry, I wasn't very clear. I meant the only faction-like differentiation is by religion.

    Indeed, there are other types available, we used date-triggers extensively.
  30. Re: Export_descr_buildings.txt. file for download?

    Will it not zip up small enough to attach? It's only text, so should compress well.
  31. Replies
    2,177
    Views
    282,658

    Sticky: Re: Fans suggestion thread for future releases

    If someone wants to start writing them up, we could add them. But I'm afraid the team has more than enough to do without adding a labour-intensive task like this to the list. Bearing in mind all...
  32. Replies
    2,177
    Views
    282,658

    Sticky: Re: Fans suggestion thread for future releases

    Parthian Spearmen have been downgraded in the patch.
  33. Re: How to remove roman legion helmets

    Get Milkshape. You also need a file converter. Then you convert the .mesh files into .ms3d, delete the helmets you don't want, then convert back.
  34. Replies
    38
    Views
    2,887

    Re: Recruitment suggestions

    On the very first item on that list, in the patch you will see a lot fewer Balearic Slingers.
  35. Replies
    3
    Views
    459

    Re: 12 Turns per year

    There's no submod, you'd have to write it. That will necessitate reworking every single date-based item in the script and the EDCT.
  36. Replies
    38
    Views
    2,887

    Re: Recruitment suggestions

    It's the other way around. There are only a limited number of Client Ruler units (13 to be specific), and the closest fit that could be managed for Illyria is the Italic Client. We can't give every...
  37. Replies
    2,177
    Views
    282,658

    Sticky: Re: Fans suggestion thread for future releases

    This:



    Patch over 2.35. Which means if your game is currently installed in Program Files or Program Files (x86) the patch probably won't work.
  38. Re: Yavana Guild Broken - Wrong Culture

    Intentional, remembering that the "Yavanas" are Greeks. Eastern Imperial is the Hellenised Persian culture.

    What government is that appearing twice? I don't recognise them from icons alone.
  39. Replies
    2,177
    Views
    282,658

    Sticky: Re: Fans suggestion thread for future releases

    Native colonies have been completely re-written in the patch. There's a more tangible benefit of upgrading, they go from 6 to 8 to 12 point pools. It does mean there's less in the first tier, but...
  40. Re: Getting rid of the family tree. Will it break anything?

    It isn't, but as highlighted, mechanically the alternative is even worse.
Results 1 to 40 of 500
Page 1 of 13 1 2 3 4