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  1. Replies
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    Calm down. I spoke with Alondite three weeks ago, he surely will be back. If this takes too long, we will salvage the situation and fix what we can to release the mod. All this work will not go to...
  2. Thread: Parody Units

    by Lusitanio
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    Re: Parody Units

    Should be before the battle, during the pre-battle video.
  3. Re: How many turns of a campaign do you play before you lose interest?

    The empire breakup feature was awesome in RSII. Honestly, it's one of the campagins I will never forget. Had soo much fun in it. Half my empire lost including Italy, Greece, Africa and parts of...
  4. Re: Barcid Revenge Submod - Updates for the next patch

    Will be available shortly after the next version of EBII is released. Soon my young padawan.
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    Re: MOS, the ultimate TATW experience.

    Well, since it seems to be an issue with the mod that you are not able to solve without doing the battle, I would advise you to just use the console command auto_win defender to win that battle, then...
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    Sticky: Re: The EBII Recruitment thread

    And we still need volunteers who know how to do traits, textures, units models, settlements and strat models :thumbsup2
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    Re: Losses during march

    Sadly that's not possible unless somehow we are able to use the crusade mechanic for that.
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    Re: State of the mod?

    Well, start learning how to mod and create a shadow faction for Rome. It's never too late :thumbsup2
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    Re: State of the mod?

    EBI is a classic and always will be. Now EBII is a more advanced version of the initial goal, that was to improve historical accuracy and gameplay. Not only that, but we have way more mechanics...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    This is awesome! Especially the shield rising animation. Would love to test that in EBII!

    +1 Rep from me :thumbsup2
  11. Re: EBII Carthaginian test campaign - Test video

    Quintus developed that system, so I think it's better to be him to tell you. Like I wrote previously, this is a test campaign, I'm also testing the fied costs and later providing feedback to the team...
  12. Re: EBII Carthaginian test campaign - Test video

    Episode VI of the Carthaginian campaign.

    We managed to conquer Rhegion to the Romani, however, Iberian rebels, a Roman invasion of Africa and Numidian attacks prevent us from expanding in...
  13. Re: EBII Carthaginian test campaign - Test video

    They do, in fact, captain lead stacks cost even more. Never noticed that glitch but since I do retrain units, I guess that would be okay for me :laughter:
  14. Re: EBII Carthaginian test campaign - Test video

    It's a script that takes money from you when you have armies outside of your settlements and it increases when you are besieging a settlement + the more settlements you have, the more costly it will...
  15. Re: EBII Carthaginian test campaign - Test video

    Fifth Episode - Victory in Sicily!

    After three years of war in Sicily, the Romans have finally been expelled. After this, it will be the time for Carthage to strike back and invade Italy! ;)
    ...
  16. Re: EBII Carthaginian test campaign - Test video

    Actually, field costs will be included in the next patch with an even more advanced script.

    Things that are part of my submod will be the portraits, corruption script, spoils of war script, and...
  17. Re: EBII Carthaginian test campaign - Test video

    That's why I play with Roma_Victrix music submod. Not because EBII music is bad, but because playing with RTW music makes me go again to the time when I was a teenager, spending afternoons playing...
  18. Re: EBII Carthaginian test campaign - Test video

    Part III of the test campaign, on this episode, we face the threat from the east and continue to manage our territories.

    8MEUBnS_E3s
  19. Re: EBII Carthaginian test campaign - Test video

    Part II of the campaign. Now we deal with rebellions and send an expedition to the west, to conquer Likash! Meanwhile a new army threatens the cities in the east...


    xyEhYMG4zLU
  20. EBII Carthaginian test campaign - Test video

    Hi guys!

    Like promised, here is the first video of my Carthaginian campaign. It has the current EBII build + my own modifications and Erken content as well as Roma_Victrix music submod.

    The...
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    Re: Faction specific formations is possible!!

    Would this work with Europa Barbarorum II?
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    Sticky: Re: Fans suggestion thread for future releases

    What? You're complaining that the archers and slingers are too effective? I actually think they could be a bit more effective :laughter:

    About the troops experience, it's much less then what it...
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    Re: EBII Showcase - Test video

    Thanks Drtad :thumbsup2
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    Re: EBII Showcase - Test video

    Thanks and no worries, I already figured it out, however, the screen is gonna look a bit overextended for the next videos, still better than that video.

    Edit: Can someone teach me how to allow the...
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    Sticky: Re: Fans suggestion thread for future releases

    That's related with the reemerging script. It's something hardcoded, the script has been reduce by Quintus but there isn't much we can do.
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    Re: Arevaci Revolts

    Oh you mean for the Arevaci itself? Well, the revolts are much more reduced for Iberian factions. I playtested with them for quite a few turn and it was pretty fine.
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    EBII Showcase - Test video

    Hi guys!

    I'm thinking about doing a playthrough with Carthage with the most recent EBII build + my submod, Erken additions and Roma_Victrix music submod.

    This was the first time recording a...
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    Re: Arevaci Revolts

    They got even worse now :laughter:

    Taking into consideration how hard it was for Carthage and Rome to conquer Iberia, that's not even enough :laughter:
  29. Re: The Aura of the Orontids: A Hayastan AAR (EB 2.35)

    Watch out to not get your army overextended and busy in multiple fronts. I saw you wanted to attacked the Seleucids but first you should destroy the enemies near your frontiers.

    Really foggy...
  30. Re: The successes of President Donald Trump and their under-reporting by the media (please, no flaming)

    Obama legacy in the Middle East was a total failure.

    From sending weapons to rebel groups in Syria that everybody knew was ISIS or other minor groups that promply sold their weapons to ISIS,...
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    Re: SSHIP - General Discussion

    That's something really easy to change, you just need to go to the export_descr_ancillaries file, find the monk ancillary and change it to transferable.
  32. Re: Barcid Revenge Submod - Updates for the next patch

    After finishing my last script for the submod, I think everything is set and ready for the next version. So I decided to place here a list of what is to be expected for the next version:

    - New...
  33. Re: Different building level info images for different factions from the same culture

    You can always do a clone building. Like create a copy of that temple but only for the other faction, that way you can set a different image.
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    Re: Rise of the Ottomans

    It means that after merging the versions in a single build, we have been finding some critical crashes that are not intended at all. They will need to be fixed before the mod is released so that we...
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    Re: Famous Battle Site modding

    Apart from that, you can also rename it to something else. On my EBII build, I renamed it to Famous War Trophy site
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    Sticky: Re: Fans suggestion thread for future releases

    Well, it is possible but it would require a lot of work regarding models, skins and traits. Tell me if you find someone able to do that.
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    Sticky: Re: Fans suggestion thread for future releases

    I second this.
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    Sticky: Re: Fans suggestion thread for future releases

    Well, the team already had a lot of work to do even before this new tool so who knows. Erken has been doing a great work with the new tool, introducing some amazing new features that might be on his...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Very nice amd different. Quite interesting how you did that. Not sure if raising the ladder at the front should be faster. I would say it should be even slower to be more realistic.
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    Sticky: Re: Fans suggestion thread for future releases

    Not yet. The creator is still working on the features of the program but he has already accomplished some great things.
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