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    Re: "Fall of the Samurai" forum?

    Thank You Abdulmecid I.
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    "Fall of the Samurai" forum?

    As the title suggest; is there a Sub-forum for the "Fall of the Samurai" DLC?
    Have I missed it somewhere?

    I recently decided to take another stab at Shogun2 since it looks as though all the DLC...
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    Re: Cao Cao missions

    Cool! Thanks!
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    Re: Cao Cao missions

    Thanks again, Seether.

    I guess I'll have to pay closer attention to the first mission(s) text, as I couldn't retrieve any further mission info once I had finished what may have been the last...
  5. Thread: Trade issues

    by Otterbear
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    Re: Trade issues

    Yea.
    So, I don't loose to much sleep, due to my "tinkering" or "cheating" in order to avoid this issue.
    Some popular mods have created imaginative ways of getting around using Merchants...
  6. Re: Does non-starting generals rank actually increase?

    If you are talking about "command stars";
    Its my understanding, after talking with the devs, that command stars do not work the way they usually work, in this particular mod.
    Basically, don't use...
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    Re: Cao Cao missions

    I think all the missions are probably being finalized for the final version.I hope/believe that they will probably include a more exhaustive description somewhere that will give the player, a better...
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    Re: Potential problems (No pun intended)

    Good Point. I will be waiting for the final release before attempting any major work but, I wanted to get a little practice in before I hit the "big-Leagues".

    Thanks for the "heads-up" on RoTK 13....
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    Re: Disappearing units.

    OK, so you are aware of it. Its obviously, not a big issue and there is probably not much that can be done about it, I imagine. At least until we can figure out what is causing it.
    I have run across...
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    Re: Potential problems (No pun intended)

    Thank you very much, Seether.

    I did finally realize that the "Codes" do in fact relate to general's names, or groups of names. So, with your confirmation of the proper file, I have a good starting...
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    Disappearing units.

    This isn't a major BUG, but I thought you might want to know, in case you are not already aware.

    I've had a couple of instances where units would disappear(presumably under the terrain).

    It...
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    Re: Potential problems (No pun intended)

    Yea. You are so right. I've not played a whole lot of mods, but I am fairly familiar with TATW 3.0, and DAC(a sub-mod of TATW3.0)
    I did take a look at the Traits file and its associated scripting,...
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    Re: Potential problems (No pun intended)

    Apology accepted. Not that you really needed too. That was very kind of you to say. (I tried to give you reps, but need to spread it around some more I guess.) :(
    Communications, via text/posting...
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    Re: Potential problems (No pun intended)

    I'm not trying to make the generals "better", as that is handled by the player and proper placement of Governors and/or how the particular player handles combat and city/town management, for the most...
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    Re: Potential problems (No pun intended)

    Hey again, guys,


    I'm wondering if I can somehow give all generals max potential, whatever that amount would be, or remove it altogether, so that I can "level up" generals according to their...
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    Re: How to increase "Acumen"?

    Cool! Good to know. Thanks again, Seether.

    Man is this mod, Deep!
    There are so many things to look at when deciding who is best used in a particular situation. (Seems very historic).
    I think I...
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    Re: How to increase "Acumen"?

    I'm seeing the same thing.

    Apparently, there is/are "situations" that cause a change in Loyalty, but I have no idea what that/those are, aside from Time, and titles.
    As most ancillaries are not...
  18. Thread: Trade issues

    by Otterbear
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    Re: Trade issues

    Hmm, maybe I didn't screw things up as badly as I supposed. Due to the flaw in the original M2TW code, the AI has issues with how they spend their money, and on what. Most mods have to try various...
  19. Thread: Trade issues

    by Otterbear
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    Re: Trade issues

    I would also strongly suggest not trying to "adjust" these income issues in the mod by yourself or you could end up with this. :D

    355848
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    Sticky: Re: Seether's Gameplay Notes

    Playing as the Sun, both Qingzhou, and Jingzhou have landed troops from the sea/river in my territories.
    I have also found, if your faction is perceived by the AI, to be very strong, other factions...
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    Sticky: Re: Seether's Gameplay Notes

    Can I just cuncur with this statement and say a HUGE thank you to you, and another HUGE Thank you to Gigantus, for not putting garrison scripts in this mod.
    It is so demoralizing to run into that...
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    Re: Potential problems (No pun intended)

    Thanks again Gasas, and Thank You Bloody.

    Thats what I thought...but some mechanism atm is/was keeping my other army from getting supplied.

    Its not a huge deal. I can live with it. (At least...
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    Re: Potential problems (No pun intended)

    Thanks so much Gasas for these great insights and tips.

    I am going to start over, and try to incorporate these tips and techniques into my new campaign.
    If its OK with you, I'd like to add you to...
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    Re: Potential problems (No pun intended)

    Thank you, Gasas(reps added). I thought that I might have been going way to slow. You have helped to confirm that, and remind me that some factions require a very different approach.



    My thanks...
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    Re: Potential problems (No pun intended)

    <---- this I guess is the crux of my question. What was the nessitiy of said "ceiling"? I'm sure this require a bit of coding to create, so there must be a very good reason is was added. Just...
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    Re: Potential problems (No pun intended)

    Thanks again, Seether, for taking the time to explain this too me.I must admit, I'm not a fan of the potential mechanic if, as it seems, it puts limits on the players ability to "re-write", or create...
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    Potential problems (No pun intended)

    Hello again, Seether, and Gigantus.

    Thank you again for this beautiful and epic mod.

    I do have a question about "Potential".

    I'm wondering if the potential trait(?), can be tweaked, or a...
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    Re: Some bugs, 2.3.002

    Thanks again, Seether.



    Thanks Gasas, however, its not the rebels I'm worried about, they actually give me a bit of an opportunity for my armies to gain some experience. Its just that these...
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    Re: Rebels spawning in unreachable areas.

    Rebels spawning in unreachable areas. *See attached screenshot.
    I've included the location of said rebel spawns. I'm unsure if this is happening elsewhere.
    I realize that no further updates are...
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    Re: Game enhancement/suggestion.

    Thanks again, Gigantus.I guess I'll save the devs and let them leave the mod as is, and make any personal adjustments to agents I deem necessary, myself. Not a game-breaker if it can be done as...
  31. [Tutorial] Re: Creating a World - Faction Limits for Agents

    I did find this to be the most effective way of eliminating the various unwanted agents. However, scripted agents(at game start, or elsewhere), need to be manually removed from the Campaign script,...
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    Re: Game enhancement/suggestion.

    Thanks Gigantus. Sorry, for the late response.I'm going to check out the tutorial you posted. And I think, I understand their/your reason for smoother game-play. Having made that minor adjustment,...
  33. Re: Proposal: Adopting the Standard Map from the Hanzhishang ("Waning of Han") Mod into ROTK

    Having done a bit of map editing in the past myself; the task of changing to a new map isn't all that hard, it is however, tedious in the extreme, and very prone to mistakes being made. Add to that...
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    Re: Some bugs, 2.3.002

    Thanks for the clarification.I may have inadvertently caused the issue, by forgetting to delete the map.rwm.I'm on turn 127 of my latest campaign and have had no fatal crashes.
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    Some bugs, 2.3.002

    I'm getting a crash and this seems to be the culprit.
    In only one of these lines(the first instance), Spain is included in the list of nations allowed, but does not get this unit in the EDU. This...
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    Re: Stack spam script

    That makes sense, however, I had a Governor that was tops in every way I know of, when it came to governance, acumen of 7, and a city with every possible luxury or pop-enhancing building(in fact, all...
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    Re: Stack spam script

    OK, I'm using the latest version, and both hot-fixes and this is what I see after about 90 turns. *See attached jpg file.
    I have adjusted the Squalor variables in the settlement xml, as squalor was...
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    Re: How to increase "Acumen"?

    OK. Well, I'm playing as Quinzou(sic) at the moment. I'm about 90 turns in. I slow play and, especially with this clan. I haven't removed the FOW so, I cannot see many troops at the moment. I'll let...
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    Re: Stack spam script

    My bad, I had only downloaded the hotfixes and didn't notice that the base exe file had been updated as well. (Or at least the date/time stamp makes it look that way.) I downloaded all three just to...
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    Re: Stack spam script

    Thanks Seether.I figured the command stars were being influenced by some new underlying script. IE:Infantry command stats, Cavalry command stats, supply, health, ect... That is why I thought I'd ask...
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