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  1. Re: How to guarantee in a trigger that the player fought the battle personally, not autoresolving

    To sum up my work and thoughts on the subject: the lack of such condition doesn't matter for my ends. I wanted to guarantee that the benefits from a battle for a general would be acquired only if the...
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    Re: Vassal mechanics

    Jadli, have you found more info on this topic? I actually have no clue how does it work while I'd like to make an info-window for the players in the SSHIP - when and how to use this feature.
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    Re: [F] - ALMORAVIDS (Moors)

    I'm reviewing the historicity of the placement of resources in the SSHIP.

    I've got a question to anybody can know the economy of Tunesia in the Middle Ages:

    Currently:

    ;Tunis_Province ...
  4. Re: Looking for a certain guide "how to play a historical game"

    Maybe you'd check the EBII as a game - there's much in-game descriptions, cursum honorum is very historical. I've learnt a lot of the history of the Pritanoi in this way.
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    Sticky: Re: Europa Barbarorum Bibliography

    For a prospective Pontos players, this book may be published before the 2.35a is published.

    https://global.oup.com/academic/covers/pop-up/9780190887841

    What is commonly called the kingdom of...
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    Sticky: Re: CTD & Bug Thread

    Frankly speaking, I don't know if it's possible for the RTW engine, but here is a tool for the M2TW engine, I think it's possible to achieve this result.
    This guy has been experimenting with fonts...
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    Re: Game Balance

    I'd like to repeat this question - this time perhaps to all players.

    What is very visible once you start a game, it's a huge number of units already on the map (as compared to the mods I'm...
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    Sticky: Re: CTD & Bug Thread

    Just a hint: the colour of the quotes in the loading panel could be (easily?) changed into a dark one so that the players can read them :-)


    BTW, I've got a question: how do you cope with the...
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    Re: SSHIP - General Discussion

    Well, I've worked on 4 kinds of agents for the 097, I think I'll leave limiting the number of spies and assassins for the 098. It should be done with reason, exactly because the AI knows how to use...
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    Sticky: Re: Bugs Reports & Technical Help

    Gig, could you remind me what to do with the not-regeneratable strat.txt? How to get the .bin file in the easiest way? ATM, I've got the steam version of Med2, unfortunately.
    Funny enough, I've made...
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    Re: SSHIP - General Discussion

    Dear Lifth,
    thank you very much for all your work until now and for leading the dev team after Fair Prince. I think the SSHIP is quite mature now and we'll be able to finish your work with the 1.0...
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    Sticky: Re: Bugs Reports & Technical Help

    Gigantus, is this going to work?


    if I_FactionLeaderTrait spain Usurper >= 3 and I_EventCounter civil_war_spain_going_on = 0
    and RandomPercent > 50

    set_event_counter...
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    Sticky: Re: RELEASED: RESTITVTOR ORBIS (BETA)

    Congratulaitons and thanks a lot!
    JoC
  14. Re: Authentic Settlement Names by Cephalophore

    Great, Cephalophore!
    You might have come accross this tutorial, but I've just spotted it now.
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    Sticky: Re: Bugs Reports & Technical Help

    Yes, I did (at least: I hope I did). It was related to the Abbasids and that "set_counter panel_check 2" part.
    Now I'm studying the other possible source of CTD, the one discussed with Gigantus.
    I...
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    Sticky: Re: Bugs Reports & Technical Help

    High/Late Era Campaign are not playable in the SSHIP. You can start only in 1132.
  17. Re: [I] - Crowns' fix: modification of the Crowns in the SSHIP

    I've got no idea if removing an anciallary with remove_ancillary command does allow for getting the crown. no idea.
  18. Re: [I] - Crowns' fix: modification of the Crowns in the SSHIP

    I've dealt with the crowns so long time ago and I've remodded them so thoroughly that I even don't remember if there's something wrong with the Scottish one in 096. I'm sorry.
    Load up a save I'll...
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    [Tutorial] Re: A Guide for Guilds

    Another question on the guilds:

    Will this trigger fire once (only at the excommunication decision by the pope), or it will trigger every turn the faction is in the state of excommunication?

    ...
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    Sticky: Re: Bugs Reports & Technical Help

    Well, this script was not my creation so I don't know ins and outs. It seems I'll have to get into the details to understand it.
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    Re: New SAGA #2 (after ToB)

    With paid Ajax and free Hephaestus they seem to follow the Paradox business model. I guess the players feel being treated in a fair manner with this system so the CA is following the suit.
  22. Re: Mostly 'authentic' Toponymy/Place names

    Should I merge both threads for you? This would be easier for the players, I think. It will be in the Mini Mods page.
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    Sticky: Re: Bugs Reports & Technical Help

    I thouht the reason or havin many entries is to have many armies spawned. with the ranes it'll be only one army. why then to have many conditions then?


    if I_FactionLeaderTrait hre...
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    Re: SSHIP - General Discussion

    Hi Berk,
    thanks for all info, we'll take it into account, although the balancing will take place probably later, maybe in 098 or 099.

    ad. 1 - right, right. Once we get on the diplomatic AI, this...
  25. Re: EDU: what is the effect of can_formed_charge ?

    I'd like to recall the question of Rabenrecht (not answered):


    And also ask the following conclusion is still thought true by the community:
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    Re: SSHIP - General Discussion

    Which imbalances you've got in mind?
    I'm not sure if they'll go away already in 097.
  27. Re: JLMP's sound fixes + QoLs (black skies fix, GRASSY Plain, new rich font, english faction names)

    Sorry, I meant this entry.
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    Sticky: Re: Bugs Reports & Technical Help

    on my disk I also have 096 and I used that version to move on with the kabulnabul.
  29. Re: JLMP's sound fixes + QoLs (black skies fix, GRASSY Plain, new rich font, english faction names)

    eg. here
    there're slight changes afterwards
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    Sticky: Re: Bugs Reports & Technical Help

    Something is obviously wrong with your installation. Some players experienced this effect and it's always been wrong installation.
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    Re: SSHIP - General Discussion

    In the changelog for 097:

    PRINCESS SPAWN SCRIPT fixed
    * the goal of this script is to provide player with another aspect of the game: royal marriages. Without the script the princesses are very...
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    Re: SSHIP - General Discussion

    I've got no idea his the Princess of the court would provide more control over family tree.

    Next heir is possible.

    I'll have a look at Abhors construction and active builder traits, thanks!
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    Re: KCC Unit Cards by Nemesis

    Thanks, Nemesis. I actually share the opinions of JLMP. Have a look here how do the icons compare:

    https://i.imgur.com/7GhUZPX.jpg
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    Sticky: Re: Bugs Reports & Technical Help

    Well, I didn't have any crash. The save is here.
    The pic is here:
    https://i.imgur.com/eIatJoN.jpg
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    Re: SSHIP - General Discussion

    While I think find this a very pertinent arguments, I think many such issues were discussed for years in the past (before I'd joined the SSHIP), and frankly speaking I don't think anybody would...
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    Re: SSHIP - General Discussion

    Does anybody knows any mod that has solved / programmed the pope's behaviour in a right way?
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    Sticky: Re: Bugs Reports & Technical Help

    Slow is probably subjective. I don't experience slow turns even with a 5y old computer.
    Look for the LAA patch issue, this may speed up your comp (see eg. installation tutorial for the Divide and...
  38. Re: A Review of EB 2 from a Long-Time Fan

    Great review (even though I'd recon some 0.01% of the players would even know the very existence of Artaxata or Armavira, let alone the time difference between them ;-).

    I've included this link in...
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    Sticky: Re: Bugs Reports & Technical Help

    Gig, this is the log from 096, I've fixed all of this in the 097. It'll keep on appearing in the player's logs until the 097. But I've got much bigger problem with the 097 - it've got many crashes in...
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    Sticky: Re: Bugs Reports & Technical Help

    @Draken: upload save, pls.
    I hope you've implemented all patches put here.
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