so, is this still alive?
Type: Posts; User: nightvvisher; Keyword(s):
so, is this still alive?
thats what i would like also, but idk how to make maps or anything :(
hey, do you maybe know, how is this done "Allow setting faction aggression levels in the descr_strat"
woow, nice update, ill try it soon
looks nice, i would like to ask would it be possible to make textures for 4 seasons, like autum and spring also, as there already is mod for 4 turns per year in steam workshop?
and question about...
hey, just wanna mention that you should update "descr_regions" on your steam version, now you only have to put hidden resources there and if there arent any you should just type "none" you can chech...
somethink like base textures that they used to paint that peices, like smth that is located in C:\Program Files (x86)\Steam\steamapps\common\Total War ROME...
yeah, i know about that, but thats like already textured larege pieces of map, thank you anyways
just wanna ask in what folder you found textures, from what i can see thats desert texture from rome remastered?
so did anyone found it?
ok, i fixed borders, thank you
i did put your "descr_aerial_map_tile_models.txt" but it didnt solve the problem, so now its files like "001_lod0.cas" that are making height map for remaster? maybe in future versions you could add...
i experimented little bit with textures, so i got snow covered mountains in summer, but what i noticed is that in original everything looks much more precise, like heights and textures and...
good news, i got it to load, just frame is going through the middle of the map as im missing frame. cas xD https://i.postimg.cc/sGrK4PxV/2021-07-31-231632.png
ok i relised i had to press "regenarate manifest" to get filelist.json
also i dont know what is "fullstratmap.dae" supposed to do and where to put it, also i didnt saw anything about it on wiki
yeah i got that, i found "EXAMPLE_descr_map_tiles.txt" and realised how it should work
im using beta patch 2.0.2
ohh, i see now that they didnt change pixel limit i confused it with settlement limit, maybe theyll do smth about it in future, it would be great to have whole world.
i guess file was too big so i couldnt post it as attachemnt, but this is what i made so far, i took mod folder from mundus magnus and replaced all files there with my own, but im missing frame.cas...
woow, this looks amazing, would it be possible to make whole world map with such a detail, now when limits are removed?
ok, thank you for info, also it would be good if you could make it that iwte automaticaly name winter textures with "W" included like "w085.tga" or "w_albedo.085.tga", anyways its great tool and im...
hey, i know im annoying and im rly sorry about that, but i need to ask now about other stuff like "frame.cas", will game produce one or what and do i need to write by hand files like...
ok, i see, thank you so much, if error messages would be able to tell coordinates and map name that would be perfect, but i dont know how hard would that be to make
ok, thank you <3
and this is what i changed so far in map features, but i know that something around danube river is not working and thats next thing that ill try to fix, for now i know that hispania, france,...
here are files, i still didnt finnish map features, i was going bit by bit, like i deleted all rivers but rivers in france, then if its not working i delete river by river to find what is causing...
i need to ask you about some stuff on map features, for example this river, i marked with light green, when i delete that small part error is no more, but how can i fix it without deleting that whole...
ohh, ok, thank you,
but now when i look at it, i rly dont know what to do, there are so many sources that are so close in hispania only... and whole map is like that......
ok, thank you, its working with that map_features.tga now, i also wanna mention that IWTE_launch.bat is looking for older version exe, so you should update it in notepad to: "IWTE_v21_07_A.exe", ill...
ok, i tested some stuff, i put tga files from your mundus magnus and i got this error
" C:\IWTE>IWTE_v21_07_A.exeexecutablepath = C:\IWTE
Multithreading with maximum 12 threads
Choose task text...
hey, can you plas help me, i downloaded new iwte and that folder called map mesh and when i run task called AMAP_vanilla_mesh_summer_task.txt it works, but when i put other tga files in "map-files"...
ok, thank you for your response, nice to know, im looking forward to using your tool
do you know approximately date when we can expect update that will be able to produce coastline and other stuff needed to port mod?
does anyone knows is it possible to write suggestions to feral, i would like to ask them to give us more descr and export files, like they did with feral_descr_ai_personality from what i know,...
ok, so i run game without map_snow.tga and water_surface.tga, without snow tga all farms get snow even in egypt, but for water surface i dont see any change https://i.postimg.cc/9D8Z4943/image.png so...
i think snow map smoothens snow distribution, for example in your port of mundus magnus farms stay uncovered and there is lots of green dots everywhere while in original remaster map everything is...
ok, its working now, so what ever it was its ok, i just wanna ask, when you finnish that tool, will it produce everything needed to port map like snow map and all other stuff added in remastered...
its in new folder, you can see folder is just called "iwte" i created it and extracted files there, i also tryed to run as admid but it was same... but when i put it on desktop it works fine... its...