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  1. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    yes it is. you'll need 2 regions (starting region is an exception 'cause gives +1 recuitment by default) to recruit at least 1 unit
    You can remedy that by using the military administration intrigue...
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    Re: Massily declaring war on Massaesily

    It's quite unlikely and it depends on difficulty level.
    Think you just had bad luck with a random roll.
    Re-load or cheat packs are the only solutions.
  3. Re: Is there a medieval mod for Rome2 (not Attila) with single-player campaign?

    Starsmil is working on something
    https://steamcommunity.com/sharedfiles/filedetails/?id=1655284279
  4. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I'm quite sure it's hardcoded (and random) which means anyone can't do anything.
    My advice is not to use that intrigue.
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    Re: DeI - Nuragic Units

    Yes it breaks immersion but there's a looooot of work behind what you're seeking for.
    It will be done only if there are modders willing to do that (currently, Ahiga is the only one working on this)....
  6. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    yeah, "fancy units" was just to make an example, I didn't mean to be harsh, sorry.

    Testudo is quite complex and there's a lot of work behind.
    I'm mostly working, besides rebelancing, into adding...
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    Re: DeI - Nuragic Units

    Rise of the Republic has been adapted to DeI features and units (if I'm correct)
    No specific/custom unit has been added yet
  8. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    mmhhh... I get what you say but no, I don't think so.
    If you want something in testudo you have to give something...
    You want those fancy units? Well then you'll loose the slot, money and time...
  9. Re: [Submod] Unofficial 12tpy Recruitment Mod

    Seems to me it's random. And why this is random really I don't know.

    The only thing coming to my mind is the 12tpy.
    Trippin and beedo used it and they noticed anything weird.
    Honestly this is an...
  10. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Thx for the answer.
    No need to be rude or make comments, mine was a simple question waiting for an answer.
    95% of the battles you'll have time to merge the armies so that's not an actual reason, if...
  11. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    wrong thread, sorry
  12. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    I agree, punishment is nice but it should be somehow balanced.
    Older version of testudo, 1.4 mostly, were more punishing but at the end they were just uselessly stressful. They gave you pain without...
  13. Sticky: Re: [Official Submods] Collection of Official Submods

    12 tpy doesn't change anything besides sesons/months and characters' aging
    If you're seeking for a slower paced campaign try the official hardcore, realism or testudo

    - Movement length: go to...
  14. Re: Why is assassination limited to members of your own party? (and also a bug with civil wars)

    I don't remember how this work for vanilla system but in PIGS submod you can kill anyone (if some conditions I don't recall are met).
    So it is doable, don't ask me how 'cause I don't remember it.
    ...
  15. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    Glad you're enjoying it :thumbsup2

    I find this to be the largest change from vanilla DeI and it is awesome: pace is surely slower and stable (mostly due to strat movement and recruit limitations)...
  16. Re: [QUESTION] Is there a no army limit submod?

    Here (these are exactly the tabs I have in Testudo, I need more armies due to RPGu presence)
    https://www.mediafire.com/file/n74dn1dvu1kdmak/@@@_scripted_army_cap.pack/file

    go to...
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    Re: Region trading

    what's MAGA?
    ah, sorry, I see now it's the attila mod seleukos was speaking about...
  18. Re: [Submod] Unofficial 12tpy Recruitment Mod

    @ kam and beedo:
    may you do a list of the submods you were using? Might be that something is weirdly (even if it shouldn't be) affecting this?
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    Re: New Launcher And Mod Manager.

    Bumping it.

    see GS #1 post to learn how to revert to the old manager.
  20. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    Benjin's packs work for me, maybe benjin's and UM aren't fully compatible, seems weird to me they aren't though.
  21. Sticky: Re: [Official Submods] Collection of Official Submods

    We have spoken quite a lot about that actually and you can find a couple of posts by using the search tool.
    Sooner or later there will be one.

    If you want I'll send you a cheat pack, if you...
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    Re: Changing unit sizes for DeI

    nope
  23. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    If you're speaking about RPGu general's units then they are transparents 'cause I wrongly assigned some variants entries. Next release should fix it (and add quite a lot of new RPGu possibilities)...
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    Re: Region trading

    yep, I already have a simple working function.

    The attila/WH method requires UI scripts, which are difficult to do (to me at least) and probably Rome 2 doesn't have those scripting possibilities....
  25. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    you're welcome, waiting for your reports and suggestions
  26. Re: Is it possible to make so liberating nations makes them your client state?

    Not so easy to give an answer and the hypothetical solution might not be a straight one, meaning that it may require some "curvy roads".
    Anyway, as Dresden already said, something (conceptually, at...
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    Re: Unit Cards For DeI

    great, loving them!
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    Re: [MOD] Koehler's Getae Chariots

    Cool, congrats for the release :thumbsup2
  29. Re: Is it possible to make so liberating nations makes them your client state?

    I don't fully get it. You would like to liberate them (so spawn a new faction which has military alliance with you) and have thieir tributes like if they were vassals?
  30. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    Well these are quite classic situations for any DeI campaign (submodded or not).

    First: what packs and what difficulty are you playing with?

    Then:
    1) armies: testudo is meant to have a...
  31. Re: Duplicate / Create a new general (commander). Experiment DEI.

    try by checking these threads

    http://www.twcenter.net/forums/showthread.php?787705-Family-tree-problem&p=15648110
    ...
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    Re: Creating a building states mod

    txt files are inside local_en.pack
    extract the ones you need and make new lines, it's pretty easy
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    Re: Civil war

    Difficulty surely set up a malus but even a 1% probability may trigger a civil war.
    Rolling dices (and its inner formula, complex or not) is the only way you have to get an artificial intelligence...
  34. Re: [Submod] Unofficial 12tpy Recruitment Mod

    I've added a little feature into upcomig testudo which won't let anyone recruit till first spring (1 turn in 4 tpy, 2 in 12 tpy)
    You know what? 90% of the times I always see the army stationed in...
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    Re: Civil war

    As soon as one party's loyalty goes under -10 you'll start having a % probability which is clearly written in the politcs panel. (Unmoddable)
    Secessions should be random dice roll triggered...
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    Re: Agent actions

    yes they do
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    Re: Civil war

    Think that Dresden changed just some varibales regarding the probability of a secession (making them slightly more probable)
    You can't mod the number of stacks (without spawning new armies which he...
  38. Sticky: Re: [Offiial Submod] Alternative Pike/Hoplite Phalanx/Shieldwall

    Thx kam
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    Re: Palmyra and ED campaign in DeI

    ED campagn is currently not being worked but thx for reporting it.

    to post an image: save it into some store site (like imgur) and then paste the link after clickng the tree icon (TWC text bar)....
  40. Re: can i pls look at etruscan progress in ROTR

    there is no progress regarding etruscans
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