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    Re: New Unit - Help!

    Alletun's Tome of Knoweldge:

    http://www.twcenter.net/forums/downloads.php?do=file&id=1672

    Texture files must have height and width in the base of 2, for instance 1024, 512 (pixel's) etc. They...
  2. Sticky: Re: The Elder Scrolls: Total War 2.0 - media and info

    Marka models first appeared with Rusichi Mod, and were used consequently in other mods, often retextured. I think Marka skeleton were used in TA, CoW, EBII, SS and their sub mods. Worth checking,...
  3. Sticky: Re: The Elder Scrolls: Total War 2.0 - media and info

    Is anything planned for mounts? I mean, will you incorporate Marka horse models? Generic M2TW ones look antiquated.
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    Re: What more would you want to add to EBII?

    There are lot one-settlement factions surrounded by full stacked rebel armies. This of course, leads to very slow expansion for the most factions. This is extremely annoying when you play as Rome,...
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    Sticky: Re: Fans suggestion thread for future releases

    Seleukids should have their victory condition changed. Currently they need to destroy Parthia, Egypt, Pontus and Armenia. The last two are small factions which are in reality not a big problem for a...
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    Re: Call Of Warhammer - BOTET Alternative Cut

    Could you please upload them, lizardmen hero models only, of course. I am working on your COW cut too. Thanks in advance.
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    Re: Call Of Warhammer - BOTET Alternative Cut

    Lizardmen heroes do not have assets in place. They are just in the battle model database as entry. This causes crashes.
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    Re: Call Of Warhammer - BOTET Alternative Cut

    Interesting addition. Thanks for trouble.

    Is this your preferable version of COW, or you just wanted to add additional experience and option to it?

    Could you please uploaded somewhere else, or...
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    Re: EB 2.3 Pontus Let's Play

    Often the crushes can occur immediately after the battle, that is if you live battle too soon after the battle result screen. It is better to spend some time at the battle result screen before...
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    Re: Siege tower bug

    This helps only when you siege stone walls of western Greek and Roman cities. I don't know the reason, probably it has to do with custom settlement. This doesn't happen when you siege the stone...
  11. Re: Disposing of Unneeded/Incompetent Generals/Family Members

    Absolutely, client rulers are generals and therefore can put in jeopardy player's family tree, since M2TW won't allow family tree to grow as long as there are more generals than total number of...
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    Re: Any advice on how to fight horse archers?

    Place two cheap javelin units in front of your spears little bit to the side of your main line and toggle off the skirmish ability. These two units are default in loose formation and are there to...
  13. Re: The Great Conflicts main discussion thread. Please post here!

    What was the decision for such a narrow map? I mean, mode would benefit from increased map which would taken into account entire Mediterranean basin, plus additional land to the east into Mesopotamia...
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    Sticky: Re: NTW3 v7.6 SP Campaign Updates

    I have installed the mod. It is great. However, playing as France some of my units do not have the text for their name and description. I am wondering is this a bug or is it my installation?
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    Sticky: Re: The original thread

    I am glad that the next version is being worked on. I have one question: "Is there going to be anything done with the vegetation in the mod, especially those godawful grass textures in the Empire...
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    Sticky: Re: Fans suggestion thread for future releases

    I would suggest to mod team to bring back princess agent. The stealing other faction generals is such a fun feature of M2TW, and with 4 turns per year player would have enough time to move princess...
  17. Re: Problem AI has with Indian faction while assaulting cities.

    I know that chariot is an elephant type unit, but was it ever possible in Rome to breach the gate with chariots? Also, if elephant type units are killed or made to run amok during the process of...
  18. Problem AI has with Indian faction while assaulting cities.

    AI usually assaults cities in one column, while having a siege tower and ladder equipped units on the both sides of the attacking column. The column is led by unit which pushes the battering ram....
  19. Re: Revising shield values - taking into account the material out of which they are made of

    Alright, thick wooden shield plated with bronze, still far more sturdier material than what textures suggest for the shield Iranian spearmen use, and hoplon isn't small either. It looks to me that...
  20. Revising shield values - taking into account the material out of which they are made of

    While playing my current campaign I've noticed that Iranian spearmen have the shield value of 7, while hoplites have shield value of 6. Granted, the Iranian spearmen shield is bigger, however, it...
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    Re: Help with Modding Phalanxes

    If it is animation, you can put the old one back, I think.

    In EDU file, see for phalanx units what are their models called, it is after "soldier" entry.

    Then in "battle_model_db" file search...
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    Sticky: Re: Patch 1.6 beta test

    I've extracted it into mods folder of M2TW like all other modes, but upon starting it, after showing the main screen, mod crushes to the desktop.
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    Re: Battle AI too easy

    Since mod team suggests using more diverse armies with skirmishers and light cavalry, instead of heavy infantry and heavy cavalry, perhaps skirmishing cav should get some loving.

    Up their missile...
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    Re: Baktrian colonization question

    I got that Quint. I meant leaving settlement without any general in it. Client rulers are generals. Since number of generals, FM included, is tied to the faction's number of settlements, client...
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    Re: Baktrian colonization question

    How much not having client ruler in allied government settlement effects public order in said settlement? I am asking because I don't recruit client rulers for the sake of having more children in the...
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    Sticky: Re: Fans suggestion thread for future releases

    I would like to suggest to the developers the introduction of the secondary faction color. This ability exists in M2TW, why not use it? It would more easily increase the distinction between the...
  27. Re: Disposing of Unneeded/Incompetent Generals/Family Members

    You can reduce the number of Seleucid family members yourself. In descr_strat.txt file located in data\world\campaign\imperial campaign folder comment out unwanted family members from the family tree...
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    Re: Europa Barbarorum II....

    You can simulate precursor javelins. Right click on the enemy unit to release a volley, then hold "alt" button and right click on the enemy unit again, which tells your unit to switch on secondary...
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    Re: Europa Barbarorum II....

    You can simulate precursor javelins. Right click on the enemy unit to release a volley, then hold "alt" button and right click on the enemy unit again, which tells your unit to switch on secondary...
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    Re: Announcement: Europa Barbarorum II 2.2n released!

    Try renaming exe file into kingdoms.exe
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    Sticky: Re: The original thread

    Relax man. It is quite a bit easy to remove additional scripts by just deleting unwanted part of it. I do hope that new version would have scripting, at least a garrison script. Otherwise, player...
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    Re: Family Tree Problem

    Number of generals (FM) is strictly connected to the number of the regions. EB has too many FM for the faction at the start, that is why they aren't getting marriage proposals. In my Seleucid...
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    Re: Announcement: Europa Barbarorum II 2.2e released!

    I've played Seleukid in 2.2d till 68. turn (VH/VH). Since I didn't disband any unit it took me till turn 32 to finally get out of the red. There were very few good starting troops, mostly located in...
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    Sticky: Re: The original thread

    Dark Elves can't recruit cold-one charriots and either black gurad or executioners (non bodyguard ones) from its buildings, also. Like in the case of High Elves, their recruitment is bugged.
    ...
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    Re: Next 2 faction slots

    Seeing that EBII isn't such a difficult mod, perhaps adding one faction to spice up the late game for the player.

    For instance, lets call that faction Civil War, since there were decent amount of...
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    Re: What is the "4GB patch" ? Where can I get it

    I don't know whether EB2 includes large address aware patch, commonly known 4GB patch.

    It basically tells exe that it can use more than 2 GB of memory, which will boost your M2TW mod stability a...
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    Re: Announcement: Europa Barbarorum 2.2b is released!

    I've finished my first ever campaign in EB2 as Carthage on VH/VH on 2.2b version of the mod, here are some of my observations:

    It took me 149 turns to reach the victory condition requirements....
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    Some additional observations from my Dwarf campaign.

    AI has a major issue with rebellions. This is probably caused by high population growth that AI can achieve, so either population growth needs...
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    In my Dwarven campaign Bretonnia just died. Removal of fog of war reveals that they had enough settlements, therefore it must be due to loss of family members. This is unsatisfactory way for a...
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    Some observations from my Dwarven campaign on VH/VH 50+ turns.

    Dwarven Karaks have pathfinding issues, more pronounced for castle model. Though they do look and feel dwarven.

    I don't know if...
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