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  1. How to have a new region without a castle, only small buildings?

    I have managed to create my own new regions without any problem, once you know how you can do it very quickly and in about 3 hours you can have modified the whole map, thank you very much.

    But I...
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    [Tutorial] Re: How to split a region

    I managed to solve my problem by relocating the modding folder, but I have a question, is it possible to create a new region without castles, only with small buildings like smithies or farms?
  3. Replies
    172
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    60,111

    [Tutorial] Re: How to split a region

    Apparently everything in BOB is perfect, but when opening the .pack the DB folder is not there, I looked for it in working and the data folders are but empty, I have already tried in many ways and...
  4. Daimyo texture issue in the selection menu.

    I have tried to find solutions to this in all the forums and I can't find anything. Does anyone know how to fix that problem?I know it is because I have introduced new textures, but I have not...
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    Re: modding campaign map

    I already have my map finished but still can't find a way to add forests, waterfalls and those details.
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    Help with BOB

    https://i.imgur.com/t9e3RKE.png

    Can anyone help me with this error? I don't understand what you simply mean. I use 3DSMAX
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    Export a BOB?

    Hi, I made some Nobori models to add variation, but no matter how hard I try, I can't export it to BOB, I get quite a few errors. I know models but I have no idea or know how to make texture maps or...
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    Re: Sashimono

    With 30 variations it is more than enough. I do not intend to do a total conversion like you, I want a Vanilla only with that variation I tried to do what you told me during the weekend but it was...
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    Re: Sashimono

    Hi Collateral_dmg sorry to bother you again.How could I rename the files rigid_equip ... etc?
    They sent me a file containing 142 flags that a Chinese made, but each flag has a name...
    r i g i d _...
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    Re: edit .variant_part_mesh file?

    wow, thank you!
  11. Replies
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    247

    edit .variant_part_mesh file?

    Well, how can I edit this file? I have already tried with several programs and with none I can modify it or even open it.
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    74,385

    [Tool] Re: v1.3 - NTW Model Converter Now Released!

    ¿link?
  13. [Tool] Re: Shogun 2 Converter for Esf, Db , Loc and Unit_Variant files.....(Last update 30/03)

    is dead... another :wub:ing link dead
  14. Replies
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    Re: Sashimono

    Hi, I already made it, thank you very much, I never thought I could, really thank you very much. My 10th Anniversary Mod will have a full dedication for you. I thank you with all my heart.
  15. [Released] Re: Katana and Yari mixed unit fighting animations

    dead
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    Re: Sashimono

    But by doing that, you should only have a single Sashimono model per unit, right? Or is there a way to do it as a team model and have variety? Since he used to do it but he could only wear a single...
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    Re: Sashimono

    I made my sashimono file to make variation for the units, but it is not affected by the wind, it looks like a static box, and not a flag. How could I fix it?
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    [Released] Re: Fixed AI Custom Battle - 100% Unscripted

    dead
  19. [Released] Re: Less shiny/glossy units (V4 released for latest patch!)

    ¿is dead?
  20. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Please, when will we have a departure date ?!:(
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    Re: Darth Mod Music Battle Loop FIX.

    thanks
  22. Replies
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    16,639

    [Released] Re: Battle Music Changer

    dead?
  23. Sticky: Re: Smoke and Blood Mod Thread (Last Update: 28.02.10 - Blood Mod for NTW ;) )

    blood, link?
  24. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    I've been watching the development since you started, I'm amazed and happy that this is finally done.If you need monetary help I am willing to support, and if the mod asked to change the language of...
  25. Re: Forcing a higher LOD (level of detail, i.e. no more sprites!)

    dead
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    [Released] Re: [naval] Sinking Ships mod !

    dead ¬¬
  27. [Released] Re: Firing mechanism from Napoleon total war updated 09/03/13

    dead
  28. [Released] Re: Empire:TW Fast Reconfigure (i.e. removing the sprites)

    pls up!!!
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    [Released] Re: Rogoz_sound_mod

    Awasome mod!!! pls more updates, is awasome!
  30. [Released] Re: Finished textures for units (download topic)

    any have a link?
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    [Released] Re: BRAN BATTLE MUSIC

    thanks :3
  32. [Released] Re: Empire Total War HD: Napoleon Environments 1.1a

    Awasome work!!! pls more updates!!
  33. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Add this, pls.
    https://s87.photobucket.com/user/evalerio0160/library/?sort=3&page=1
  34. [Released] Re: Napoleon: Total War music in FOTS (bringing choir's and quintets to Japan!)

    dead
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    [Released] Re: better campaign map visual upgrade

    dead
  36. [Beta] Re: Clan Retexture Project : ALL playable clans retextured work for later patches!

    Goodwork
  37. [Released] Re: Unit Pack Compatibility - Spanish Version+ 2.9

    Viejo, sé que ya es de años, pero dad un tutorial de cómo traduciro los mods. Pretendo traducir el Master Of Strategy.
  38. [Released] Re: S.A Mod V.02 for Shogun 2 loading screen.Enjoy the 723 Beautiful pic of Ukiyo-e!!!

    Thx :3 I love you.
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