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  1. Re: Attack/defense/kills how does it work ?

    I feel it contradicts a little bit what is said here : http://www.twcenter.net/forums/showthread.php?75734-Unit-stats-Explained

    Which of you two are right though? It is very interesting...
  2. Re: Missions stop triggering after small change in campaign_script

    Oh that's what it means ^^ Yeah I have to do this quite a bit in the Campaign_Script. x)
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    Re: Silver Surfer bug

    Oh goddamn me after reading my post I think its the line just on top of the ownership one in EDU. Didn't change those models ownership in the battle_models.modeldb. Gonna try that! xD
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    Silver Surfer bug

    Hey there! I got a little issue here, after trying to make the Nanzhang Elephant unit available to Jingzhou for exemple, I get a silver sufer bug. I'm not sure what I've done wrong though. Here's the...
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    Strat Model - Watchtower and Fort

    Hey guys! Can anyone give me a SHORT answer as to how I can open those models or whatever free program I need to do so? I know for exemple you can't take one town.cas from one mod and use it in...
  6. Re: Missions stop triggering after small change in campaign_script

    Oh, I must have miss it in the log, but it seems it's caused by the male attribute. It is used in descr_strat, not in campaign_script for family tree. ^^ When I find myself in these situation, I feel...
  7. Re: Missions stop triggering after small change in campaign_script

    "The appearance of the radar map restriction would be an indication of that."

    I'm sorry, I don't understand what you mean by that. ^^

    "comment out the trait lines"

    What do you mean by that...
  8. [Tool] Re: Export_descr_unit soldier count unlocker

    If I rename the exe to medieval, i won't be able to play with my mods. Anyway, Jojo's version works perfectly fine so no need. But it is good advice for those who have a disk version I guess.
  9. Missions stop triggering after small change in campaign_script

    As the title says, I've made some changes in the text file and it seem to prevent missions to triggers. It does that to every faction even though the modifications concern only the Cao clan.

    Here...
  10. [Tool] Re: Export_descr_unit soldier count unlocker

    Executable.bat from the mod, and my kingdom.exe is in the M2TW folder. And your program didn't wrote anything. It stayed the same as far as I recall.
  11. [Tool] Re: Export_descr_unit soldier count unlocker

    I installed your program. Clicked on the exe file and than proceed to click on the executable.bat of the mod I play. The game launched for a second and than CTD.

    I installed Jojo's program....
  12. [Tool] Re: Export_descr_unit soldier count unlocker

    Jojo's program works perfectly fine and everything is already set on my ends regarding the exes of M2TW. When trying yours, it launched the game a few second and it CTD. I don't know what went wrong,...
  13. [Tool] Re: Export_descr_unit soldier count unlocker

    Hello! Just to let you know that something is wrong with your version, but the version of Jojo works fine. I tested with Steam, and I think it has something to do with the kingdom.exe and...
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    Re: melee-hit-rate: how to calculate

    Good question, hope someone comes to clarify.
  15. Re: Henry Canvil Superman is a Total war Fan

    Was here just to post this haha this is awesome! The time stamp is 4m57. He says "Total War is a big deal for me". The guy is super cool!
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    Re: Some suggestions/ideas and questions

    Ok thanks for the tips, I'll try to work it out! :P

    Quick question : what are the effects of Chain Strike/Iron Wall exactly? I've checked in EDCT, but not sure what it actually does other than...
  17. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    That's weird cause with patch 1 I didn't have export_vnvs.txt. x) Something went wrong somewhere, I'll download it again when i get home! Thanks!
  18. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    I have compared every files of version 4 with the files in the first patch, and I didn't see what modification was made.
  19. Re: ALERT, your connection is not private!

    Yeah but with the pages all mess up, it was hard to navigate the forum. So I had little choice but to address the problem here (wich I have access via a shortcut).
  20. ALERT, your connection is not private!

    I can hardly navigate the forum now, I keep having pop up window that say my connection isn't private on this website, it also says the certificate of this site isn't valid anymore. Anyone know what...
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    Re: Some suggestions/ideas and questions

    Hi guys!

    Can anyone give me a hint on how to create an adviser portrait? I mean, the portrait need to be round so it don't overlaps, but when I open the original ones in gimp or another software...
  22. Re: [submod] Rise of Three Kingdoms : Romance mod (compatible w/ v.3.5)

    Soon. Still working on Goguryeo campaign. After them, I'll do Xianbei. I'll work on the Shanyue too, to make them more of a challenge by adding 5-6 characters. Then I'll upload a link and finish the...
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    Re: Some suggestions/ideas and questions

    Well as far as I see it, it totally does. I didn't have a problem yet. :P

    EDIT : I meant that doing it manually with the BinEditor make it worked.
  24. Re: [submod] Rise of Three Kingdoms : Romance mod (compatible w/ v.3.5)

    If they are already in the game, sure, but if not, I don't have the skills to create model for new units.
  25. Sticky: Re: La Guerre de Cent Ans 1.0 - Kingdoms and Steam compatible

    THANKS mate! Downloading now!
  26. Re: [submod] Rise of Three Kingdoms : Romance mod (compatible w/ v.3.5)

    Updated the first post, still no download link though because I'm still working on it.
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    Re: Some suggestions/ideas and questions

    Yeah because instead of Honor, I get chivalry. :/ Even though in the file it is Honor that is written. And also I don't even have a bin file for this one.

    EDIT : I've installed the Bin editor from...
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    Re: Some suggestions/ideas and questions

    Ok thanks, I'll go have a look later. Another question : is there not a way to modify "Command, Chivalry/Dread, Loyalty and Piety" text in the game? I've look with the search engine of Notepad all...
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    Re: Some suggestions/ideas and questions

    The download doesn't exist anymore. :(
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    Re: Some suggestions/ideas and questions

    Quick question : Is it possible to create a script that will trigger regarding the level of tax of a settlement? Let's say I want a character to emerge after a specific settlement taxes is set to low...
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    Re: Errors & Bugs found by me

    https://zupimages.net/up/19/28/p9sk.jpg
  32. Re: Rise of three Kingdoms places second in 2018 awards

    But in my heart you're first place. :tongue: :luv: Congrats!
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    Re: Errors & Bugs found by me

    I would like to suggest theharkonnen to create his own thread regarding his issues or questions, please, to avoid me getting notifications that doesn't concern me. If you don't mind. Thanks! :)
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    Re: Some suggestions/ideas and questions

    Oh that make sense x)
  35. Re: Kingdoms Grand Campaign Mod 5.0 - steam compatible

    How does this mod compare to Stainless Steel, if you don't mind me asking? :P
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    Re: Some suggestions/ideas and questions

    You surely screw something. I tested and I start with 15 000 wuzhu.
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    Re: Add'l Faction Campaigns (Sub-mod)

    It would help if you could post your log.
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    Re: Some suggestions/ideas and questions

    It also explains why mid-game/late-game, the unaligned faction is the richest faction of the game, with my faction being the second richest faction and having around 13,000 wuzhu. All AI loose all...
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    Re: Add'l Faction Campaigns (Sub-mod)

    I had the same problem, check my thread. x)
  40. Sticky: Re: [三国上] Rise of Three Kingdoms F.A.Q.

    Yeah that's exactly what I did, but i wasnt sure if they could be entries somewhere else (like characters that are in campaign script and not in descr_strat. Thanks Gig!
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