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    Re: New Textures for future mods

    Here is one of the units I like the most, The Royal Mamluks, the elite knights of the Egyptian armies:

    https://imgur.com/a/9Ad5A4L
  2. Re: Any suggestions for making cavalry more useful in vanilla MTW?

    Thanks, Axalon! I concur that diversity is very appealing. I'm also disappointed by the unit cloning technique used in MTW, MTW2, and even Rome total war. I have implemented the shogun unit stats in...
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    Re: Discussion about modding and its future

    Hello. I cannot see any bright future, or any modding for this game, I'm afraid. I'm one of the very few "nuttas" who still mod this game but how many more are there? Look at this website and see for...
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    Sticky: Re: Medieval Total War - Redux (Beta)

    Hello, Axalon! I have been meaning to ask you about how armour is implemented in your mod. I noticed that some of your most powerful units have a max armour of 6. Does that mean armour is not that...
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    Re: Hard and above difficulty seems unplayable

    Hello. As far as I'm concerned, I don't see much of a difference between Normal and Hard. I usually play on hard and don't have problems. Cheers
  6. Re: Any suggestions for making cavalry more useful in vanilla MTW?

    Thank you for posting, Axalon. The Redux unit roster is probably the most promising for cavalry. I cannot overstate how impressed I am by what you have done with MTW. Having said that I have been...
  7. Any suggestions for making cavalry more useful in vanilla MTW?

    Hello, guys! In Medieval warfare, knights dominated the battlefield. Not so in vanilla MTW where cavalry can be easily killed despite the high cost. For example, a unit of Chivalric knights costs 675...
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    Re: New Textures for future mods

    I see. Thank you very much, Leonardo!
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    Re: New Textures for future mods

    You can find more screens and info on the is addy: https://forums.totalwar.org/vb/showthread.php/153955-New-textures-for-MTW%21

    I wish I could post my screens here without having to post them on...
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    Re: New Textures for future mods

    Italian Knights charging Armoured Sergeants

    https://photos.google.com/search/_tra_/photo/AF1QipPFCzJ-xiz5-CgtTMC3EU3dMFV8qzsCYbIaR6ww
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    Re: New Textures for future mods

    Knights of Calatrava

    https://i613.photobucket.com/albums/tt217/eyad69/SpanishKnights_zpshixbivel.jpg
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    Re: New Textures for future mods

    Fyrdmen

    https://i613.photobucket.com/albums/tt217/eyad69/Fyrdmen_zpsnyz2j1wu.jpg

    Rebels

    https://i613.photobucket.com/albums/tt217/eyad69/Rebels_zpsnc3r9hzi.jpg
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    Sticky: Re: Medieval Total War - Redux (Beta)

    Hello, folks! I have often disliked vanilla MTW because of how underpowered cavalry is. I have thought about how to make it more powerful yet balanced and affordable. Redux seems to have solved this...
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    New Textures for future mods

    Hello, friends! The purpose of this thread is to showcase some of the textures that I have been working on. These textures can be used by other modders, of course. If you would like to share your...
  15. Re: Need help to make .Bif and .Lbm Unit Icons for my last Project.

    Sorry for posting the screens without a permission due to the fact that I have no idea when I will be able to post next. Electricity and internet access are rare commodities in this part of the...
  16. Re: Need help to make .Bif and .Lbm Unit Icons for my last Project.

    Greetings, everyone, Tyberius!

    I can help you in more ways than you might expect. Just Private message me and we will see. Sorry for the late response but this is my first visit to this website in...
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