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  1. Sticky: Re: DOWNLOAD LINKS - The Elder Scrolls: Total War 2.0 has been released!

    I had 200MB left when my connection failed. Luckily I used a download manager - trying to get past the 'quota exceeded' message ever since to resume. That's where google drive majorly sucks: massive...
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    [Tutorial] Re: A Guide for Missions

    I tried the 'take settlement' mission a long while back - although it works I never managed to get it to work for a particular settlement.

    The assassinate mission however works and we used it in...
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    [Tutorial] Re: Creating a World Adding detailed Regions

    As I said in the other thread - that entry will define the regional rebel spawn, settlement revolt spawns appear to be drawn from a different criteria.
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    Re: descr_rebel_factions.txt

    Definitely for the regional rebel spawns, not sure about the settlement revolts, those compositions always seemed to me to be based on EDU entries (slave ownership, recruit priority) and maybe the...
  5. Sticky: Re: DOWNLOAD LINKS - The Elder Scrolls: Total War 2.0 has been released!

    Technically you should be able to play custom campaigns in hotseat as well. Unless the menu.lnt file is not set up for it.
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    Re: Gold version fully patched?

    I feel you, I had the same reservations - using it now for the last couple of years because of convenience.

    Everything works the way it is supposed to (you can even change the language for sound...
  7. [Tutorial] Re: Forts: Everything you need to know about permanent, stone and/or buildable forts

    The forts are either permanent or self destructing when empty. Can't have both, it's governed by the entry in descr_campaign_db.

    Farming level (and famine threat) is a left over from RTW afaik,...
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    [Tool] Re: TW Map Reader v2.24 [1-Jul-2015: update]

    Simply delete the content of the descr_win_conditions to find out if the problems lies there.

    The 118 error I am sure is connected to descr_regions, could be a TAB instead of SPACE in the RGB...
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    Sticky: Re: {DIK} Bugs & Problems

    One is glad to be of service :buba:
  10. Sticky: Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    Some AVs consider the BAT file of the mod a malicious file - probably because it 'triggers' the game's executable together with a syntax. I can assure you it's not malicious.
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    Re: err: diplomatic_stance stance unknown

    I usually have a comma before the stance, maybe that might help, example: console_command diplomatic_stance england byzantium, allied
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    Re: Gold version fully patched?

    I thought you had the Steam version? That is fully patched. If you have problems to find a correct patch then simply convert your disk version to Steam at no cost.
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    [Resource] Re: 12 turns per year with proper aging

    If you are working in the original game then you need to do some nifty footsteps to get the EDCT file being read. Or you can modify my Bare Geomod, a steam compatible mod setup.
    The double aging...
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    [Tool] Re: TW Map Reader v2.24 [1-Jul-2015: update]

    Couple of 'region doesn't exist' issues in win_conditions plus a stretch of unrecognized RGB codes, example: Unrecognised RGB at 1,23 (game coords: 0,276) : 0 0 249 (blue - Gig). Possibly a water...
  15. Thread: EDB Mystery

    by Gigantus
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    Re: EDB Mystery

    :tongue:

    Glad you got it sorted.
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    Re: Sengoku: Total War (a Shogun mod for M2TW)

    Yup, that's what will make it 'complex'.
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    Sticky: Re: {DIK} Bugs & Problems

    Not sure if the mod is steam compatible, so apply this tutorial, then start it again with it's desktop shortcut.
    Additonally check if your Steam launch option have an entry in it by right clicking...
  18. Sticky: Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    Great initiative, keep going.
  19. Thread: EDB Mystery

    by Gigantus
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    Re: EDB Mystery

    The error message in post #7 clearly states that a unit listed in the EDB is not present in the EDU. You are saying that the EDB does not contain that unit's entry to start with.

    Can you please...
  20. Thread: EDB Mystery

    by Gigantus
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    Re: EDB Mystery

    I am starting to think 'virtual store' - do have a check at this tutorial and follow it from step 3. Then delete the M2TW folder in the virtual store directory if it exists.

    Else you might be...
  21. Thread: EDB Mystery

    by Gigantus
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    Re: EDB Mystery

    Put a semi-colon in front of the recruit line (commenting it out, it won't be read) to see what happens. Make sure you edit the EDB that is in the path specified: mods/Third_Age_3/data.

    Have you...
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    Re: Sengoku: Total War (a Shogun mod for M2TW)

    The moral system on first thought appears to be a somewhat complex script, after all you need to keep track of who fought whom, a simple point system (highest score absorbs lowest score) won't really...
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    Re: How to make units start in guard mode

    A search tells me that it will have to be via descr_formations_ai.
  24. [Tool] Re: Release of the CUF (font & text rendering) mod tool

    Thanks for explaining :thumbsup2
  25. Sticky: [Tutorial] Re: Creating a World - Starting Steam Mods the easy Way

    I wrote a tutorial for the complete Stainless Steel installation, do have a look.
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    Re: The Lion Of Flanders - Flanders Faction Mod

    I compiled it from the download I found at modDB as I mentioned in the opening post - that was before I found this thread. So I guess it will be the older version going by the yellow issue.
  27. [Tutorial] Re: Creating Localised Re-Emerging Factions without using the Horde Ability

    Good to know, I reckon your finding that the heir will be only appointed in the next turn may relate to the messages Callistonian was getting. then my remaining hope would be that using 'family'...
  28. Sticky: Re: Creating a World Steam (and disk) Install for SS 6.3 and 6.4

    You are posting in the thread that gives you the instructions, see the first post.
  29. Sticky: Re: [Updated] Making RTW or RTW:Gold work on windows10 - FIX

    Did you try both approaches in the opening post?

    Might as well check this, too.
  30. Thread: EDB Mystery

    by Gigantus
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    Re: EDB Mystery

    Trace log - that's an entry in the mod's CFG file. You should have something like this:

    [log]
    to = system.log.txt # path and name of log
    level = * trace ...
  31. [Tutorial] Re: Creating Localised Re-Emerging Factions without using the Horde Ability

    You spawn the character with the 'leader' entry, just like in descr_strat. My thought being that because the faction has existed previously spawning a character that has to become the leader by...
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    Re: Cause of Empire Total War Lag & Lagging units.

    Some mods use unit models with a ridiculous number of vertices topped up with humongous textures. Always good for a slide show.

    EBII ran into one of those issues with the wall of one of their...
  33. [Tutorial] Re: Creating Localised Re-Emerging Factions without using the Horde Ability

    The attribute check originates with withnwar I think, I vaguely remember having had some discussion with him on it.

    Maybe you can get rid of the "Faction Leader Dies" message by giving the faction...
  34. Thread: EDB Mystery

    by Gigantus
    Replies
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    250

    Re: EDB Mystery

    export_buildings requires the tree name, give the EDB validator a shot, too (it will find that omission). Lack of that entry will crash the game when you access the building browser but may cause...
  35. [Tutorial] Re: Creating Localised Re-Emerging Factions without using the Horde Ability

    Interesting find, wonder what changed, was under the opinion that respawning a dead faction required fancy footwork. This certainly makes things easier - just need to use a reliable way to test if a...
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    Re: The Lion Of Flanders - Flanders Faction Mod

    Update

    Nothing serious, forgot to enable a desktop shortcut for direct playing. Same link as before.
  37. Sticky: Re: Announcements from Mods & Hosted Mods (M2TW RM)

    The Lion of Flanders


    Now ported to kingdoms and Steam compatible, packed into a simple, stand alone installation. Features an added Flemish faction complete with new units. Check it here.

    ...
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    Re: The Lion Of Flanders - Flanders Faction Mod UPDATE 27/04/07 V1.1 Released

    One is glad to be of service :buba:
  39. Sticky: Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    Ah yes, had forgotten about the religion penalty - prior conversion certainly makes life easier.
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    Re: The Lion Of Flanders - Flanders Faction Mod UPDATE 27/04/07 V1.1 Released

    I have ported this mod to Steam and Kingdoms by way of using my Bare Geomod set up. It is now a stand alone, simple click through installation.

    Download here.

    Provided the missing faction...
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