That problem sounds like the direct result of RC1.21's ballista change, apparently the engine doesnt check "special abilities" for siege capability when assaulting. I'll try to get the cavalry...
Type: Posts; User: Lumberjack; Keyword(s):
That problem sounds like the direct result of RC1.21's ballista change, apparently the engine doesnt check "special abilities" for siege capability when assaulting. I'll try to get the cavalry...
I cant get the build tree changes to work, keep getting unspecified errors...
Bandicoot thats a change in rc1.21 flaming bolts can still target buildings.
next ver has increased siege damage...
Thanks for the report, I'll look into it. I'm pretty sure I know what went wrong.
I see no issue with generals bodyguards having 1 hp. The general himself often has lots of +hp from traits, so the change doesnt affect him.
But if both are too "extreme" for you the beauty of...
And grab the model files from RC or StrikeQ's file, I'll include them in mine next release later today probably.
His is bigger because I forgot to include RC1.21's models. Thanks for pointing that out.
As far as I know StrikeQ's is plain RC1.21 but the new dlv units arent implemented correctly in it. UAIB is...
Theyre similar, but totally different, only use one of the mods (mine or strikeq's).
Like I said, the smiths will have a changed tech tree, now if your region doesnt have iron (or is a metropolis) you just need the appropriate level port or market.
this is ball breaking. I'm...
The export_desc_units.txt at the bottom of the 1st post is the version1.03*B* update. Just follow the instructions at the top of the 1st post.
I'm aware that muslim swordsmen still have 2hp, it's...
Too late, Ive decided I'm going to do it. If ya'll dont like it you wont have to use them.
Ive also come up with a work around to prevent units from being totally unavailable. Smiths will now...
What do you guys think of this. I'm considering making a fairly drastic change to the tech tree, but it'd take a lot of work so I'm mulling it over.
Basically I'd make every soldiers availability...
1.03B
I tested out the 1hp generals, and its much more realistic, you'll be more inclined to keep your general behind the lines where he belongs rather than pulling suicidesque missions. Also it...
New version!
RC 1.21 has a lot of improvements over 1.2, there's alot more flavor with missile units.
One RC change that wasnt ported was removing 2hitpoints for some units, hashishim,...
I hear that. For the most part I have a great deal of confidence in Repman decision, his grasp of the campaign aspect of m2tw is superb. Just keep in mind that DLV runs at 6months/turn (2...
Yes, but the additional text files are optional.
Full.
Old versions of garrison script slowed down AI turns too much, but its really quite streamlined now, enough for my impatient ass even.
Not likely. The amount of extra particles my blood mod uses is negligible compared to even the souped up dust trails in normal DLV (which I've toned down).
Are you getting FPS drops at certain...
Yes, my mod uses point blanks "REAL COMBAT" balancing system. The attack values are significantly lower than vanilla, but it's all part of a grand scheme.
Thanks for the kind words, though I cannot take credit for the AI, it's from DarthMod. All Ive done to the AI is adjust the skirmish values, but IMO they could use further tweaking. As it is...
RC 1.21 changes on the way.
Just spent several hours adding 1.21 changes over and converting the projectiles to work with mo betta blood. A few darthmod values have been lost in the conversion...
Well you should consider it if you plan on making this mod usable with dlv.
Some of the new units have darthmod stats instead of RC.:thumbsdow (i.e. flemish crossbow militia)
fixed and updated
Yes, it should work with bugfix 03. If you install ++realism first bugfix03 will over write the units and buildings file. I've contacted repman regarding the changes to the buildings.txt, he hasnt...
I just tested 1 unit flemish pikemen vs 1 mailed knights, and the knights got owned, after 1 frontal charge pikemen lost only 3 men, and the knights 18/40
I can think of only two explanations;
1)...
Im not sure but think the recruitment issue might just be dlv3.2, as I noticed the same thing playing as Teutons (no early militia), but just assumed it was intentional. I havent altered the...
Holy **** that was fast! I barely had time to reload the page after asking.
It's for 3.2 bugfix02.
Real Arrow makes arrows/bolts/javelins stick into the ground rather than disappear.
Rog,
I started with zappa's ported RC (for 3.1) and have since updated it to include all the new units.
KingChibi,
There is, but as far as I can tell it'd be a lot of work.
LUMBERJACKS'S ++REALISM
Version 1.5
For DLV 5.1
Features
uyyyyyyyyyyyyyyy!that beer and dope perked me up, I'll hook you guys up today, it's actually not as much work as I thought.
If you tweak the game as you play you'll favor RC. Otherwise they just use a different approach (with regards to determining unit's damage/armor/price) to the same end.
I prefer RC.
Ive used Darth battle AI + RC (starting with the stickied version for 3.1, evolving into what I use now) for several campaigns (500+ turns) it works fine, but there are some issues with DarthMod...
I think not knowing exactly how the AI makes its decisions keeps the game more interesting. I like knowing what will cause various character traits, but once you figure out how the ai "thinks" it...
UAI (ultimate ai) is the campaign ai. It's already integrated into dlv. Ultimate Battle AI is fully compatible BUT it's released with Real Combat for vanilla. Dont include the RC files, only the...
Funny, in my campaign turks are dead and egypt and byzantine are the two most dominant factions.
My teuton campaign is going well, but I did restart early on.
A good strategy is focus all your army on Lithuania early, take out one of their two territories, then make them your vassal. This...
RC 1.2 has been out for some time (better part of a month atleast)
I think RC is the tops, everything is based on what the actual units look like, and the it balances itself because you get...
I couldnt find a way to make melee attacks squirt blood, and Ive never personally seen it happen.
If you know where the melee impact events parameters are (if there are any beyond the sound...
Ive done it for myself (RC for 3.2), but Ive made alot of adjustments to suit my tastes, so I dont know if anyone would want it.
Using grand viz's battle ai is as simple as copying his ai files...