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  1. [Tool] Re: PFM 4.1.2 - Warhammer support

    You are welcome mate, i am glad it worked:)
  2. [Tool] Re: PFM 4.1.2 - Warhammer support

    Are you using MSI Afterburner by any chance?

    I had the same problem with Afterburner running, closing it down made PFM working fine.
    I have no idea why:tongue:
  3. Re: Medieval Kingdoms Total War: First Public Build Announcement

    Great news, congrats to you guys!

    Damn, i wish my graphics card havent died a few days ago:no:
  4. Sticky: Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Just follow your vision guys, people can't seem to realise that you can't add in every little thing and fulfil everybodys wishes.

    Is it not the point of the game to create your own alternate...
  5. Re: Medieval Kingdoms Total War: Grand Principality of Serbia

    I was wondering will it be possible to convert Serbia to a kingdom somehow latter on?
    I have not played Attila yet so i dont know is that even possible in game.

    Also are there plans to expand the...
  6. Re: Medieval Kingdoms Total War: Grand Principality of Serbia

    Thanks!
    Hvala zemljak!
  7. Re: Medieval Kingdoms Total War: Grand Principality of Serbia

    Beautiful work man.
    Do any of the early era units remain usable in late era or are they disabled?
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    Re: IMPERIAL LEGIONS OF ROME

    I presume Leonardo planned to create such unit as an auxilia unit not as a heavy armoured legionary armed with javelins:hmm:.
    I dont know is it historical or not, but it is safe to assume that such...
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    Re: IMPERIAL LEGIONS OF ROME

    I am glad you changed your mind about creating a skirmisher unit, which i suggested some time ago, your mod is really missing that type of unit.
    The original Rome 1 had a unit called Light Auxilia...
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    Re: IMPERIAL LEGIONS OF ROME

    I love the new marines, the shields especially look beautiful.
    The texture creates an effect like it its carved into the shield.:thumbsup2
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    Re: IMPERIAL LEGIONS OF ROME

    Leonardo, have you considered creating a some kind of praetorian archer unit?
    I know that these did not really exist but it would be awesome to have them.
    In my current campaign i have recruited a...
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    Re: Rome II_Units Icons (v.2.1)

    Perfect unit cards Normal.
    If i remember correctly your roman unit cards are based on Artstudio textures.
    Any plans on doing some very popular roman mods like Kaziels Romans and Leonard Imperial...
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    Re: IMPERIAL LEGIONS OF ROME

    Great updates Leonardo, i like the direction you are going with auxilia units.
    I hate to be that guy but i have found a small error in ILOR_technology_unit_upgrades.
    You have made entries in which...
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    Re: IMPERIAL LEGIONS OF ROME

    I love that helmet, it looks like one of those Weiler type helmets, it would add some variety to mods cavalry units.
    There are a great number of variations of this helmet to be found on the net if...
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    Re: IMPERIAL LEGIONS OF ROME

    I suppose it could be used for some non-elite units like city guard or something, but not on elite legionaries.
    This armor would need a different kind of helmet, something that looks a bit cheaper...
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    Re: IMPERIAL LEGIONS OF ROME

    I have the same problem with workshop as some of the guys.
    The last update i downloaded was the one released on January 26.
    The one from January 28. no luck.

    This happened with some of my ARMA 3...
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    Re: IMPERIAL LEGIONS OF ROME

    Thank you for your answer.
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    Re: IMPERIAL LEGIONS OF ROME

    Leonardo, can you please tell me about role of two tables:
    "ILOR2_units_custom_battle_permissions" and "ILOR3_units_custom_battle_permissions"?

    They seem to be identical.
    I was trying to find a...
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    Re: IMPERIAL LEGIONS OF ROME

    Anybody tried using the new version released on 5.12. in custom battles?
    My game is crashing when i select port assault mode.
  20. Re: Kaziel's Romans: Early Republic * V.1.0 * (Updated: 1/10/2014) * LIVE *

    Kaz, your legionaries were perfect before, but adding scabbards is an over the top bonus.
    I am glad you decided to do that.
    Are you by any chance planning to update Polybians with scabbards?
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    Re: Rome II_Units Icons (v.1.8)

    Thanks, that never crossed my mind.
  22. Re: Kaziel's Romans: Early Republic * V.1.0 * (Updated: 1/10/2014) * LIVE *

    Now you're just teasing us:tongue:
    Not cool man, not cool at all:)
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    Re: Rome II_Units Icons (v.1.8)

    Can someone link me to the tutorial on how these are made?
    I presume you guys are rendering them in 3ds max, i want to try creating these cards for Kaziels Romans and Leonards Imperials.
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    Re: IMPERIAL LEGIONS OF ROME

    Damn, my mistake. I didn't play Augustus campaign much, i could swear that is Anthony's banner in your screenshot:tongue:
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    Re: IMPERIAL LEGIONS OF ROME

    Different Roman factions have different color schemes.
    Leonard uses default Romans for his screenshots and you are playing with Marc Anthony Subfaction, thus different color.
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    Re: IMPERIAL LEGIONS OF ROME

    If you cannot find any reference pics just go with some dark blue variations of standard legionaries, that will be enough.

    Thanks again for your amazing work:thumbsup2
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    Re: IMPERIAL LEGIONS OF ROME

    Fantastic Imperials man, just a quick question, are you adding evocati to the pack later on?
  28. Re: Kaziel's Romans: Early Republic * V.1.0 * (Updated: 1/10/2014) * LIVE *

    Please Octavian stop teasing us already!:)

    Just kidding... Veterans are looking great as is everything else.
    I love your new approach to shield emblems.
  29. Re: Maximus183's Polybian Generals (Kaziels Early Republic pack REQUIRED)

    You are welcome.
    Glad i helped:)
  30. Re: Maximus183's Polybian Generals (Kaziels Early Republic pack REQUIRED)

    Sorry for my late reply.
    Here are some screenshots.

    http://i.imgur.com/x5giD3L.jpg

    http://i.imgur.com/mHWSrLB.jpg


    I have placed your pack after Kaziels Polybian pack in the load order so...
  31. Re: Kaziel's Romans: Early Republic * V.1.0 * (Updated: 1/10/2014) * LIVE *

    You are welcome:)
  32. Re: Kaziel's Romans: Early Republic * V.1.0 * (Updated: 1/10/2014) * LIVE *

    Amazing work Octavian. Myself like many other people cant play Romans without your mod.
    I cant wait for release of your Marian pack.

    I have detected a small oversight with vigiles.
    You have them...
  33. Re: Maximus183's Polybian Generals (Kaziels Early Republic pack REQUIRED)

    You are welcome.
    I hope to see some Marian generals some day:)


    I have noticed that one of the models is missing his torso on the campaign map.
    I will test this one more time.
  34. Re: Maximus183's Polybian Generals (Kaziels Early Republic pack REQUIRED)

    This is exactly what i needed. I just tried the mod and it looks great.
    I was wondering how many variations did you make and did you use that cool Scipio model from HATG?
  35. [Tutorial] Re: Increasing Size of Units - without naval bug or horse bug

    Its a damn shame that it doesnt work. Phalanxes with 500 men look amazing and the battles last much longer.
    You should see legionaries forming a testudo, thats one long testudo:laughter:
  36. [Tutorial] Re: Increasing Size of Units - without naval bug or horse bug

    I managed to make this modifications for infantry only so far and they work. The only problem so far appears if you set the unit soldier count to high. It seems that the transport ships have a limit...
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